Search found 153 matches
- Fri Apr 26, 2019 11:27 pm
- Forum: User Support
- Topic: Any way to get rid of bilinear filtering?
- Replies: 5
- Views: 839
Re: Any way to get rid of bilinear filtering?
Not currently, bilinear is always used. I am trying to change the interpolation of an image texture to be nearest neighbour, with sharper, cleaner lines. However, I don't see an interpolation option. Is it currently possible to do this without manually making the texture larger? Not at the moment, b...
- Fri Apr 26, 2019 8:50 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 664
- Views: 100698
Re: BlendLuxCore Development
No, on the image pipeline so we don't depend completely on the host program. A new UI could use those to do its own processingnigec wrote: ↑Fri Apr 26, 2019 8:48 amAre you working on a better ui alpistinho?alpistinho wrote: ↑Fri Apr 26, 2019 8:43 amI am starting to work on it, but it won't be ready for 2.2
- Fri Apr 26, 2019 8:43 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 664
- Views: 100698
- Thu Apr 25, 2019 2:36 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 664
- Views: 100698
Re: BlendLuxCore Development
BlendLuxCore now supports the new adaptive sampling: http://forums.luxcorerender.org/viewtopic.php?f=5&t=1017&start=100#p12284 It is enabled by default if the sobol or random samplers are used. I was thinking about it and I guess that the adaptive sampling will behave a bit differently on Blender c...
- Wed Apr 24, 2019 7:15 pm
- Forum: Development
- Topic: MaxLuxCore - 3ds Max Integration for LuxCore
- Replies: 140
- Views: 32594
Re: MaxLuxCore - 3ds Max Integration for LuxCore
It is not. Is the emission comparable between them?
Which tonemapper are you using?
Which tonemapper are you using?
- Tue Apr 23, 2019 11:07 pm
- Forum: Development
- Topic: LuxCore v2.1 proposed features
- Replies: 71
- Views: 17518
Re: LuxCore v2.1 proposed features
I wrote a c# white balance program several years ago for a friend that worked pretty flawlessly for her needs. I don't currently have a lux dev environment setup, but I could hack together a c++ version of an image pipeline in a text editor if someone wants to handle the opencl port when I'm done a...
- Tue Apr 23, 2019 4:58 pm
- Forum: Development
- Topic: sdk lib files
- Replies: 15
- Views: 1473
Re: sdk lib files
If memory usage is the issue, you should use less threads for compiling. I don't know how to set that on Windows, but it shouldn't be too hard
- Mon Apr 22, 2019 3:26 pm
- Forum: Development
- Topic: LuxCore GUI Proposal/Idea Collection
- Replies: 3
- Views: 597
Re: LuxCore GUI Proposal/Idea Collection
If someone that would like to tackle this but is more comfortable with doing it using a web interface, I would be willing to write a webserver to work as the backend for this.
- Fri Apr 19, 2019 6:51 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 15671
Re: Adaptive sampling improvements
So, I've first seen the issue with this scene (100 samples in both case, warmup and test step is 5 with adaptivity): Would you be able to redo this test? Besides, keep in mind that the tonemap you choose is considered during the noise estimation, so rendering with some given tonemap settings and ch...
- Fri Apr 19, 2019 5:33 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 15671
Re: Adaptive sampling improvements
Comparing with the initial results, it seems this was an issue all along:
Fixed distribution: Wrong distribution: Uniform sampling:
Fixed distribution: Wrong distribution: Uniform sampling: