Search found 155 matches

by alpistinho
Fri Oct 25, 2019 11:01 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 16961

Re: Adaptive sampling improvements

lacilaci wrote:
Fri Oct 25, 2019 7:50 am
unless there's visible sky... what?
I am having a hard time reproducing that. Everytime I put any visible sky, it works as intended and it gets very few samples.
Would you be able to provide a scene that shows the issue?
by alpistinho
Fri Oct 25, 2019 2:42 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 16961

Re: Adaptive sampling improvements

Sorry for the dumb question. With this film pipeline, could we have the same color results between blender output and network rendering output? At the moment, it seems that Blender applies something that changes colors and the output are different. Could your develop solve this issue? Or am I compl...
by alpistinho
Fri Oct 25, 2019 2:33 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 16961

Re: Adaptive sampling improvements

Thanks for testing!

I will try to replicate that. Of you have some scene that shows up the issue, feel free to share.
by alpistinho
Fri Oct 25, 2019 3:31 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 16961

Re: Adaptive sampling improvements

I've fixed a bug in the film pipeline selection and implemented a hard coded extra image pipeline on BlendLuxCore (with a big helping hand from B.Y.O.B) Would you be able to test to see if the adaptiveness is working better now? Notes: Please disable Blender's color management (Filmic), so what you ...
by alpistinho
Fri Oct 18, 2019 5:24 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 16961

Re: Adaptive sampling improvements

This is a bit on hold, since I am without access to my usual environment and getting OCIO to compile on my Windows notebook has been a struggle. However, I guess I could try implementing the BlendLuxCore part to enable better working adaptive rendering when using some of the current imagepipeline pl...
by alpistinho
Tue Oct 15, 2019 2:42 pm
Forum: Development
Topic: New image pipeline plugin: White balance
Replies: 2
Views: 862

Re: New image pipeline plugin: White balance

This is now supported in BlendLuxCore
by alpistinho
Mon Oct 14, 2019 4:16 am
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 45
Views: 5797

Re: (Open)Subdiv and Displacement shapes

Have you seen this Normal map generator from B.Y.O.B?

https://github.com/Theverat/NormalmapGenerator
by alpistinho
Sun Oct 13, 2019 4:37 pm
Forum: Development
Topic: New image pipeline plugin: White balance
Replies: 2
Views: 862

New image pipeline plugin: White balance

Hello, I've implemented support for a new image pipeline plugin to white balance the images after they've been rendered This should work just the same as selecting a white temperature on the Radiance group feature It works on linear space, so it needs to be put before gamma correction This plugin is...
by alpistinho
Sun Oct 13, 2019 4:02 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 16961

Re: Adaptive sampling improvements

Hi, I am working on getting the convergence and noise tests to use arbitrary image pipelines. (https://github.com/Alpistinho/LuxCore/commit/9067f6492bcfa3b1199b7e962fd0b582c7dc99b2) I will try then to get OCIO integrated so we can replicate the Blender filmic tonemapping internally and get the adapt...
by alpistinho
Fri Oct 11, 2019 7:26 pm
Forum: Development
Topic: Low discrepancy triangle light sampling
Replies: 5
Views: 1704

Re: Low discrepancy triangle light sampling

Sharlybg wrote:
Fri Oct 11, 2019 7:05 pm
It is activated by default or something special is needed in blendluxcore for that one ?
It replaces the old code, so nothing is needed.

I don't think the difference is that big outside a few specific cases, so you might not be able to promptly see the difference.