Search found 195 matches

by Dez!
Wed Oct 07, 2020 8:01 am
Forum: General Discussion
Topic: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
Replies: 25
Views: 675

Lux it! RenderFarm (analogue of Sheepit for Luxcore)

Luxcore has grown a lot in recent years. Epoch-making options appeared - Custom Normals, Cache, OIDN and others. Each has its own list of hotly anticipated options. Many of them have been implemented. Something is about to appear. Thank God and thank our invaluable developers. All this makes Luxcore...
by Dez!
Mon Oct 05, 2020 2:52 pm
Forum: User Support
Topic: Caches
Replies: 16
Views: 719

Re: Caches

Thank you for your reply.
Yes, I plan to fly the camera around this lamp: viewtopic.php?f=3&t=512&start=30

I understood, I will do without a cache.
by Dez!
Mon Oct 05, 2020 2:28 pm
Forum: User Support
Topic: Caches
Replies: 16
Views: 719

Re: Caches

What to do the animation of the flight near the object, what needs to be done to speed up the rendering? What are the things to include in the cache?
like that right?
Image
by Dez!
Mon Oct 05, 2020 5:54 am
Forum: Finished Work
Topic: Luxcore animation Le Poète
Replies: 3
Views: 226

Re: Luxcore animation Le Poète

Very cozy, saturated with peace.
The mood that should fill a person when using this device is remarkably conveyed
by Dez!
Fri Oct 02, 2020 4:27 pm
Forum: User Support
Topic: Texture scattering/bombing?
Replies: 7
Views: 717

Re: Texture scattering/bombing?

curious.
are there examples of this technology?
by Dez!
Fri Oct 02, 2020 11:03 am
Forum: Finished Work
Topic: b2przemo renders
Replies: 13
Views: 1850

Re: b2przemo renders

Yes, you can't take your eyes off the metal in Luxcore, it's beautiful!
by Dez!
Fri Oct 02, 2020 10:14 am
Forum: Finished Work
Topic: Dez! projects
Replies: 36
Views: 13589

Re: Dez! projects

Here are my first works after a long wait of Bevel Shader and Custom Normals. I believe this set will be ready soon. Thanks to the developers, it's a great job. Subscribed to a regular donation. https://i.imgur.com/mAQQ88M.png https://i.imgur.com/J2Rckp7.png https://i.imgur.com/u6KqJBz.png https://i...
by Dez!
Wed Sep 30, 2020 10:20 am
Forum: User Support
Topic: Cryptomate, ID Mask, compositing
Replies: 6
Views: 560

Re: Cryptomate, ID Mask, compositing

The OBJECT_ID_MASK and MATERIAL_ID_MASK AOVs are not yet supported by the Blender addon. Is it possible to do it? Will the Blender API make it possible? I didn't find this question on github.com - can I do it? And another question - how to work now, when we do not have AOV OBJECT_ID_MASK and MATERI...
by Dez!
Wed Sep 30, 2020 10:00 am
Forum: User Support
Topic: Cryptomate, ID Mask, compositing
Replies: 6
Views: 560

Re: Cryptomate, ID Mask, compositing

You can also have anti-aliased by using OBJECT_ID_MASK AOV. There is the OBJECT_ID and the OBJECT_ID_MASK AOVs: the first includes all objects (and can not be antialiased), the second include a single object (the picked object ID and it is anti-aliased). If OBJECT_ID_MASK AOV is this node then I do...