Search found 135 matches

by sarmath
Wed Feb 16, 2022 8:59 am
Forum: User Support
Topic: How to disable optix rendering for gtx 1070ti?
Replies: 11
Views: 3531

How to disable optix rendering for gtx 1070ti?

Hi. Is it possible to use only Cuda without optix for Gtx Series? Since Luxcore 2.5 I am experiencing much lower performance from my gtx 1070ti on desktop and gtx 1660ti on my laptop?. Can someone give example how to modify Luxcore config files.? Thanks
by sarmath
Mon Jan 31, 2022 7:40 pm
Forum: User Support
Topic: Vieport render crash Opencl and CUDA
Replies: 0
Views: 1947

Vieport render crash Opencl and CUDA

Hi. So I am experiencing vieport render crash with cuda and opencl on mobile gtx 1660ti 6gb with Blender 3.0 and latest daily 2.61alpha, Windows 11, latsest Nvidia drivers. LuxCore2.1Benchmark scene. console output CUDA: [LuxRays][68.453] [Optix][4][DISK CACHE] Cache data size: "25.4 KiB" ...
by sarmath
Mon Jan 31, 2022 12:11 pm
Forum: Finished Work
Topic: Luxcore vs CyclesX Benchmark
Replies: 14
Views: 6595

Re: Luxcore vs CyclesX Benchmark

Cool. I asked Cycles users for their opinion on this, and they told me that you have to use Scrambling Distance for such scenes. This will speed up the Cycles so much that it becomes much faster than Luxcore. I think Scrambling Distance is not available in vanilla Blender... for that you need Bone ...
by sarmath
Sat Dec 18, 2021 3:06 pm
Forum: Computer Graphic News
Topic: Caustics implemented in Cycles Blender 3.1
Replies: 0
Views: 8204

Caustics implemented in Cycles Blender 3.1

Manifold Next Event Estimation Sampling Technique implemented in cycles.
https://developer.blender.org/D13533

Here in action...

https://www.youtube.com/watch?v=UbWWhPmqV5E
by sarmath
Mon Jun 21, 2021 2:25 pm
Forum: User Support
Topic: Low performance on mobile gtx 1660ti cuda vs opencl
Replies: 5
Views: 3465

Re: Low performance on mobile gtx 1660ti cuda vs opencl

I have also downloaded and tested OctaneBench with RTX option enabled and it works perefctly fine on gtx1660ti.
by sarmath
Mon Jun 21, 2021 12:59 pm
Forum: User Support
Topic: Low performance on mobile gtx 1660ti cuda vs opencl
Replies: 5
Views: 3465

Re: Low performance on mobile gtx 1660ti cuda vs opencl

I dont see anwhere in blender addon option to disable Optix?? I think it may be an option not exposed in Blender (because it is not usually useful). I can explain to you how to run LuxCore stand alone version and how to enable/disable options but it somewhat complex if you are not familiar with com...
by sarmath
Sat Jun 19, 2021 3:15 pm
Forum: User Support
Topic: Low performance on mobile gtx 1660ti cuda vs opencl
Replies: 5
Views: 3465

Re: Low performance on mobile gtx 1660ti cuda vs opencl

It may be related to Optix (i.e. RTX where available support). You should try to enable CUDA but disable Optix. Optix has shown to be very slow in some cases in some not-RTX GPU. I dont see anwhere in blender addon option to disable Optix?? My gtx 1070ti on desktop machine works perfectly fine... C...
by sarmath
Sat Jun 19, 2021 2:49 pm
Forum: User Support
Topic: Low performance on mobile gtx 1660ti cuda vs opencl
Replies: 5
Views: 3465

Low performance on mobile gtx 1660ti cuda vs opencl

Hello For some reason on my Lenovo Legion with gtx 1660 ti I am experiencing vero low samples/sec with CUDA rendering. I have used danish mood scene and the results are: Cuda samples/sec 50K Opencl samples/ sec 2.0M Same results on Luxcore 2.5 and daily 2.6 Tested on windows 10. Cycles working with ...
by sarmath
Mon May 24, 2021 7:16 pm
Forum: Finished Work
Topic: Room by the water
Replies: 8
Views: 4087

Re: Room by the water

TAO wrote: Mon May 24, 2021 4:54 pm
sarmath wrote: Mon May 24, 2021 1:55 pm
TAO wrote: Sun May 23, 2021 7:05 pm Generally great job, well done.
I can mention there is an irregularity with the rounded planet that I think shouldn't be there.
Screenshot 2021-05-23 210457.jpeg
Yes looks like shading issue.
or perhaps normal issue
It looks ok with cycles material.. 🤔
by sarmath
Mon May 24, 2021 1:55 pm
Forum: Finished Work
Topic: Room by the water
Replies: 8
Views: 4087

Re: Room by the water

TAO wrote: Sun May 23, 2021 7:05 pm Generally great job, well done.
I can mention there is an irregularity with the rounded planet that I think shouldn't be there.
Screenshot 2021-05-23 210457.jpeg
Yes looks like shading issue.