Search found 130 matches

by MetinSeven
Sat Feb 27, 2021 2:57 pm
Forum: News
Topic: LuxCoreRender v2.5rc1
Replies: 14
Views: 753

Re: LuxCoreRender v2.5rc1

Thanks!

I've got little knowledge of coding / scripting, but I believe the only thing that's necessary is compiling LuxCore (and BlendLuxCore?) with the same new Python version.
by MetinSeven
Sat Feb 27, 2021 10:04 am
Forum: News
Topic: LuxCoreRender v2.5rc1
Replies: 14
Views: 753

Re: LuxCoreRender v2.5rc1

Cool, thanks! I hope (Blend)LuxCore will soon be compatible with 2.93 Alpha's new Python version. I know I can't expect Blender Alpha support, but just praying to the render gods. :) I love using the latest Blender Alpha features, and having to maintain a second Blender version for rendering is as i...
by MetinSeven
Mon Feb 15, 2021 2:35 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 248774

Re: BlendLuxCore Development

juangea wrote:
Mon Feb 15, 2021 2:15 pm
Dade is the Bevel shader finished in LuxCore so it can be implemneted in BlendLuxCore?
That'd be great!
by MetinSeven
Sat Jan 23, 2021 4:22 pm
Forum: User Support
Topic: FBX export of objects with Luxcore materials
Replies: 2
Views: 543

Re: FBX export of objects with Luxcore materials

Thanks for your reply. I also suspect that.

No problem, I was just wondering.
by MetinSeven
Sat Jan 23, 2021 1:45 pm
Forum: User Support
Topic: FBX export of objects with Luxcore materials
Replies: 2
Views: 543

FBX export of objects with Luxcore materials

Hi, I'm wondering: If I export objects with Luxcore materials to an FBX file from Blender, will the materials be properly exported? In other words: if the exported FBX file is opened in a different application, will the diffuse colors and maybe other material properties be intact, or is Blender's FB...
by MetinSeven
Mon Jan 04, 2021 8:28 pm
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 33053

Re: Disney BRDF material

Nice! Thanks for the update, and please keep us posted.
by MetinSeven
Thu Dec 24, 2020 1:14 pm
Forum: User Support
Topic: Micro-roughness
Replies: 2
Views: 539

Re: Micro-roughness

Thanks. I've read all posts. Concluding, it's more of a fake effect that would need an angle-dependent falloff implementation. I would welcome a falloff node though, for angle-based coloring and other effects. Looking at Octane, it should not get in the way of realistic material behaviour.
by MetinSeven
Thu Dec 24, 2020 10:08 am
Forum: User Support
Topic: Micro-roughness
Replies: 2
Views: 539

Micro-roughness

Hi,

I'm wondering: does Luxcore have this effect incorporated in its shaders?

https://vimeo.com/134103032

It looks like a feature that could improve reflection behaviour realism.
by MetinSeven
Wed Dec 09, 2020 9:32 am
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 33053

Re: Disney BRDF material

That'd be great. SSS is one of the few things in Luxcore that are hard to get right.
by MetinSeven
Wed Dec 09, 2020 9:18 am
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 33053

Re: Disney BRDF material

I had never used the Disney material in Luxcore, and tried it today.

I don't see a noticeable difference between an SSS value of 0 and 1, is that correct? Is a volume node maybe still necessary for SSS?

It would be great if the SSS could be similar to the Cycles Principled shader's SSS.