Thanks!
I've got little knowledge of coding / scripting, but I believe the only thing that's necessary is compiling LuxCore (and BlendLuxCore?) with the same new Python version.
Search found 130 matches
- Sat Feb 27, 2021 2:57 pm
- Forum: News
- Topic: LuxCoreRender v2.5rc1
- Replies: 14
- Views: 753
- Sat Feb 27, 2021 10:04 am
- Forum: News
- Topic: LuxCoreRender v2.5rc1
- Replies: 14
- Views: 753
Re: LuxCoreRender v2.5rc1
Cool, thanks! I hope (Blend)LuxCore will soon be compatible with 2.93 Alpha's new Python version. I know I can't expect Blender Alpha support, but just praying to the render gods. :) I love using the latest Blender Alpha features, and having to maintain a second Blender version for rendering is as i...
- Mon Feb 15, 2021 2:35 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 890
- Views: 248774
- Sat Jan 23, 2021 4:22 pm
- Forum: User Support
- Topic: FBX export of objects with Luxcore materials
- Replies: 2
- Views: 543
Re: FBX export of objects with Luxcore materials
Thanks for your reply. I also suspect that.
No problem, I was just wondering.
No problem, I was just wondering.
- Sat Jan 23, 2021 1:45 pm
- Forum: User Support
- Topic: FBX export of objects with Luxcore materials
- Replies: 2
- Views: 543
FBX export of objects with Luxcore materials
Hi, I'm wondering: If I export objects with Luxcore materials to an FBX file from Blender, will the materials be properly exported? In other words: if the exported FBX file is opened in a different application, will the diffuse colors and maybe other material properties be intact, or is Blender's FB...
- Mon Jan 04, 2021 8:28 pm
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 33053
Re: Disney BRDF material
Nice! Thanks for the update, and please keep us posted.
- Thu Dec 24, 2020 1:14 pm
- Forum: User Support
- Topic: Micro-roughness
- Replies: 2
- Views: 539
Re: Micro-roughness
Thanks. I've read all posts. Concluding, it's more of a fake effect that would need an angle-dependent falloff implementation. I would welcome a falloff node though, for angle-based coloring and other effects. Looking at Octane, it should not get in the way of realistic material behaviour.
- Thu Dec 24, 2020 10:08 am
- Forum: User Support
- Topic: Micro-roughness
- Replies: 2
- Views: 539
Micro-roughness
Hi,
I'm wondering: does Luxcore have this effect incorporated in its shaders?
https://vimeo.com/134103032
It looks like a feature that could improve reflection behaviour realism.
I'm wondering: does Luxcore have this effect incorporated in its shaders?
https://vimeo.com/134103032
It looks like a feature that could improve reflection behaviour realism.
- Wed Dec 09, 2020 9:32 am
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 33053
Re: Disney BRDF material
That'd be great. SSS is one of the few things in Luxcore that are hard to get right.
- Wed Dec 09, 2020 9:18 am
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 33053
Re: Disney BRDF material
I had never used the Disney material in Luxcore, and tried it today.
I don't see a noticeable difference between an SSS value of 0 and 1, is that correct? Is a volume node maybe still necessary for SSS?
It would be great if the SSS could be similar to the Cycles Principled shader's SSS.
I don't see a noticeable difference between an SSS value of 0 and 1, is that correct? Is a volume node maybe still necessary for SSS?
It would be great if the SSS could be similar to the Cycles Principled shader's SSS.