Search found 120 matches

by chafouin
Sat Mar 06, 2021 8:33 pm
Forum: User Support
Topic: 2D Mapping rotation from center
Replies: 0
Views: 3124

2D Mapping rotation from center

Hi!

Would it be possible to get the rotation from the center of the UVs when using Center Map?
Is there a workaround for now to get it from the center?
wYotUD7KNK.png
I want the line to rotate around the center of the plane.

Thanks,
Fabien
by chafouin
Fri Jan 22, 2021 5:35 am
Forum: User Support
Topic: Photographer 4 - LuxCore compatibility beta test
Replies: 4
Views: 3148

Re: Photographer 4 - LuxCore compatibility beta test

Thanks guys, I'm still polishing a few features and will send you a PM over the weekend probably :)
by chafouin
Thu Jan 21, 2021 6:51 am
Forum: User Support
Topic: Photographer 4 - LuxCore compatibility beta test
Replies: 4
Views: 3148

Photographer 4 - LuxCore compatibility beta test

Hi guys, I'll be soon releasing a (paid) update to my Photographer add-on, and the main new feature is a Light Mixer inferface, similar to Gaffer but hopefully better :) I made it compatible with LuxCore, using LuxCore light settings (recommended), Cycles settings or Photographer physical lights set...
by chafouin
Fri Oct 30, 2020 7:10 am
Forum: User Support
Topic: Lighting and PBR - The Parthenon
Replies: 9
Views: 4457

Re: Lighting and PBR - The Parthenon

Please tell me are Lux camera setting same as real world camera ? In my test it seem way more dark. Unless something changed, camera settings are correct, except for a weird issue that actually makes it brighter than it should (discussed here: https://forums.luxcorerender.org/viewtopic.php?f=4&...
by chafouin
Wed Oct 28, 2020 5:10 pm
Forum: User Support
Topic: Lighting and PBR - The Parthenon
Replies: 9
Views: 4457

Re: Lighting and PBR - The Parthenon

Using the physical sun and sky, the default values with a Gain of 1 are physically based.
If it's too dark inside, you need to adjust your camera exposure to compensate for that.
by chafouin
Tue Oct 27, 2020 7:08 pm
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 15088

Re: GPU render experience

Thanks B.Y.O.B for chiming in! This is absolutely not off-topic, because my main issues are about GPU final rendering with CUDA and Optix, not GPU viewport. And this happens with 1920*817 on a GPU with 12GB of VRAM, so I don't think it's only a big resolution problem. I'll turn on the tiled renderin...
by chafouin
Mon Oct 26, 2020 4:28 pm
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 15088

Re: GPU render experience

Again, I'm not complaining about the viewport rendering for which I use CPU anyway, but the final render. There should be a way to leave your PC somewhat reactive, at least to be able to abort a render. I can't even do that, I have to kill Blender from the task manager if I use CUDA or Optix.
by chafouin
Sat Oct 24, 2020 8:07 am
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 15088

Re: GPU render experience

Hey, i was thinking the about the same topic yesterday and LuxCore really got better with this in the last time. But still, if you compare it to (especially) Octane or Cycles, it feels way less smooth. I think the biggest drawback is, when it comes to connecting nodes in the shader editor while run...
by chafouin
Sat Oct 24, 2020 7:33 am
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 15088

Re: GPU render experience

Hey, i was thinking the about the same topic yesterday and LuxCore really got better with this in the last time. But still, if you compare it to (especially) Octane or Cycles, it feels way less smooth. I think the biggest drawback is, when it comes to connecting nodes in the shader editor while run...
by chafouin
Sat Oct 24, 2020 7:28 am
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 15088

Re: GPU render experience

Also, I made simple scene. It contains about 15M points, and two variants with and without cashes. I render it with RTX 2080 + CPU Yeah caches definitely speed up the render, but that won't work for my project. I tried changing the number of threads to improve the interactivity, but it doesn't make...