Search found 45 matches

by Lights_and_Shadows
Mon Jul 06, 2020 5:02 am
Forum: User Support
Topic: Trying to nail down the LEGO material
Replies: 5
Views: 714

Re: Trying to nail down the LEGO material

Sharlybg wrote:
Sun Jul 05, 2020 5:43 pm
Try to experiment with absorption color in luxcore shader node. It can change color depending of the view angle. i use this effect for my carpaint tut here :

https://youtu.be/KFbk_JxPUj4
That did the trick. Thanks, Sharly! :D That just earned you another like on that vid
by Lights_and_Shadows
Sun Jul 05, 2020 4:51 pm
Forum: User Support
Topic: Trying to nail down the LEGO material
Replies: 5
Views: 714

Re: Trying to nail down the LEGO material

Alright, this is more for those specialty materials that were found only in Bionicle sets. These were quasi-metallic -- more of just the regular AB plastic with a metallic paint applied, but I found a few that have more than one color in their reflections, so-called "flip flop" colors. Is there a wa...
by Lights_and_Shadows
Wed Jun 24, 2020 9:58 pm
Forum: User Support
Topic: Question on emissive plastic
Replies: 2
Views: 139

Re: Question on emissive plastic

Neat, thanks Dade :)

I'll try it on the volume, see how it looks

EDIT: Alright, I think just doing emission on the surface is best. Volume-based emission for this is extremely overpowering.
by Lights_and_Shadows
Wed Jun 24, 2020 5:50 pm
Forum: User Support
Topic: Question on emissive plastic
Replies: 2
Views: 139

Question on emissive plastic

Like the title says :P I noticed with some of the LEGO materials I've been experimenting with, there are some that have some degree of emission under UV lighting and such. I know we can't do that with LuxCore, but in direct light they do have emission as well, like so: Screenshot_1.png Is there some...
by Lights_and_Shadows
Mon Jun 01, 2020 3:45 pm
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 23
Views: 7500

Re: High-res LEGO bricks testing

Recent changes to how I was approaching the shader have warranted an update. After following Sharly's tutorial on SSS I gave the LEGO materials a rework, and I am very happy with what happened. luxcore_test_two.png I set the Opacity of the material to around 0.65 for this to work the way it should, ...
by Lights_and_Shadows
Sun May 31, 2020 11:55 pm
Forum: User Support
Topic: Trying to nail down the LEGO material
Replies: 5
Views: 714

Re: Trying to nail down the LEGO material

I figured out what I was trying to do, thanks to Sharly's tutorial from 2.79. Works wonderfully. :)
by Lights_and_Shadows
Sat May 23, 2020 10:57 pm
Forum: User Support
Topic: Trying to nail down the LEGO material
Replies: 5
Views: 714

Trying to nail down the LEGO material

Hey folks, been a while :) Still tackling my long-running LEGO passion project lol. idk if some settings were adjusted between updates in the past few months, but I for the life of me cannot seem to nail down a proper SSS effect for the bricks. Really noticed it when making the light blue (or Maersk...
by Lights_and_Shadows
Wed Feb 05, 2020 5:10 am
Forum: Works in Progress
Topic: A Modern Home
Replies: 0
Views: 1813

A Modern Home

prog_one.png Very early WIP of a modern home plan that I've found over at HousePlans.com. So far I have the basic blockings of the walls and roof in place. Roof needs a few more pieces, and then filling in any holes in the roof structure followed by Boolean operations to trim the excess. Hoping I'm...
by Lights_and_Shadows
Sun Nov 03, 2019 3:15 pm
Forum: User Support
Topic: Weird result with SSS
Replies: 2
Views: 734

Re: Weird result with SSS

Found my issue. It was related to normals. Also found out there were a *lot* of doubled vertices in that particular object for some reason. All good now.
by Lights_and_Shadows
Mon Oct 28, 2019 6:03 pm
Forum: User Support
Topic: Weird result with SSS
Replies: 2
Views: 734

Re: Weird result with SSS

If it helps, I'm using Bidirectional with both eye and light depth to 100. HDR only for lighting