Search found 38 matches

by Lights_and_Shadows
Wed Feb 05, 2020 5:10 am
Forum: Works in Progress
Topic: A Modern Home
Replies: 0
Views: 1296

A Modern Home

prog_one.png Very early WIP of a modern home plan that I've found over at HousePlans.com. So far I have the basic blockings of the walls and roof in place. Roof needs a few more pieces, and then filling in any holes in the roof structure followed by Boolean operations to trim the excess. Hoping I'm...
by Lights_and_Shadows
Sun Nov 03, 2019 3:15 pm
Forum: User Support
Topic: Weird result with SSS
Replies: 2
Views: 574

Re: Weird result with SSS

Found my issue. It was related to normals. Also found out there were a *lot* of doubled vertices in that particular object for some reason. All good now.
by Lights_and_Shadows
Mon Oct 28, 2019 6:03 pm
Forum: User Support
Topic: Weird result with SSS
Replies: 2
Views: 574

Re: Weird result with SSS

If it helps, I'm using Bidirectional with both eye and light depth to 100. HDR only for lighting
by Lights_and_Shadows
Mon Oct 28, 2019 6:02 pm
Forum: User Support
Topic: Weird result with SSS
Replies: 2
Views: 574

Weird result with SSS

idk if I'm doing something wrong here, but I'm getting a weird result with subsurface scattering with the latest release for Blender 2.8 I'm using this node setup: luxcore_issue.png I would have figured that the material would be a nice white with maybe some orange on the edges (That's a Pointiness ...
by Lights_and_Shadows
Thu Sep 19, 2019 11:43 pm
Forum: User Support
Topic: Camera settings for: viewing through camera lens model
Replies: 1
Views: 564

Camera settings for: viewing through camera lens model

I've embarked on this road once before, back with the old engine, but I feel like I need a refresher -- what camera settings should I use if I wanted to test a physical camera lens model? Or rather, what would I require besides glass lenses?
by Lights_and_Shadows
Tue Aug 13, 2019 6:51 pm
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 22
Views: 5459

Re: High-res LEGO bricks testing

Sorry for the long wait, summer class had priority. Been using a new method of modeling the pieces with the FreeCAD program, been getting great results with a bit of cleanup in Blender. mat_test_five.png mat_test_four.png mat_test_seven.png mat_test_six.png Been doing some slight tweaks to the point...
by Lights_and_Shadows
Mon Apr 22, 2019 4:57 pm
Forum: Works in Progress
Topic: M4 Carbine Revisited
Replies: 0
Views: 1432

M4 Carbine Revisited

Hey folks :) I'm setting up a new long-term project that I'll officially start working on full time once my current college semester is done (approx. two weeks time). It's a re-imagining of one of my old LuxRender threads I set up a couple of years back, but with a new toolset I've picked up from on...
by Lights_and_Shadows
Fri Mar 22, 2019 4:10 am
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 22
Views: 5459

Re: High-res LEGO bricks testing

I'm not sure if you noticed this, but you forgot the throw in the nodes in that .zip. It's fine though, I figured it out I think :P
mat_test_three.png
Voronoi F3 + Original Perlin.
by Lights_and_Shadows
Thu Mar 21, 2019 9:36 pm
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 22
Views: 5459

Re: High-res LEGO bricks testing

Sounds good to me :)

If it helps narrow it down, I was referencing this particular article / site for most of the imperfection work on the Cycles side:
http://stefanmuller.com/exploring-lego-material-part-2/
by Lights_and_Shadows
Thu Mar 21, 2019 6:26 pm
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 22
Views: 5459

Re: High-res LEGO bricks testing

Do you know this one here: Bricker for *ego, and *ine*raft I have heard of that! Unfortunately I have no way to actually pay for it though :( it would be something I'd like to try. And good point about the studs on the base piece -- what would be a good way to get uneven bumps on the model with jus...