Search found 167 matches
- Thu Feb 08, 2018 10:18 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 548068
Re: BlendLuxCore Development
Great news very nice features, congrats to the team.
- Sun Feb 04, 2018 5:25 pm
- Forum: Works in Progress
- Topic: Sunset
- Replies: 18
- Views: 14300
Re: Sunset
Very nice image B.Y.O.B, i like the mood and the composition.
- Mon Jan 29, 2018 11:59 am
- Forum: Finished Work
- Topic: Cold Fusion
- Replies: 59
- Views: 37029
Re: Cold Fusion
Loving your cold fusion image, aesthetically pleasing.
- Thu Jan 25, 2018 1:55 pm
- Forum: Finished Work
- Topic: LuxMark Mic test scene
- Replies: 7
- Views: 7450
Re: LuxMark Mic test scene
Nice render Dade.
- Sat Jan 20, 2018 12:27 pm
- Forum: Works in Progress
- Topic: Fiat 500
- Replies: 2
- Views: 4045
Re: Fiat 500
Thank you Sharlybg, it was rendered in path cpu+sobol (cpu 2 quad-core xeons E5620 2.4 Ghz) for 40 minutes.
Maybe it needed less time to render, i just set the halt conditions to 40 minutes.
Maybe it needed less time to render, i just set the halt conditions to 40 minutes.
- Sat Jan 20, 2018 12:04 pm
- Forum: Works in Progress
- Topic: Fiat 500
- Replies: 2
- Views: 4045
Fiat 500
Just playing around with the new BlendLuxCore addon, it feels really nice, congratulations to all the people involved.
The Fiat 500 model is from Nigel Schutte, Nigel thank you for your nice model.
The Fiat 500 model is from Nigel Schutte, Nigel thank you for your nice model.
- Fri Jan 19, 2018 9:54 pm
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16494
Re: Light intensity
In your image in the previous post the rock keeps repeating and the character listening to music has no alpha channel. One other thing,is it normal behavior in the imagemap node the wrap modes(clamp,white,black) to only work with the default channel? In any other case of channel the texture keeps re...
- Thu Jan 18, 2018 9:54 am
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16494
Re: Light intensity
B.Y.O.B. i think i understand what you are saying but if instead of a color i have a texture it's more difficult to do and not so practical.
- Wed Jan 17, 2018 10:24 pm
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16494
Re: Light intensity
It doesn't matter what color i want because the texture is being repeated.Yes. That's why I said that all border pixels have to have the color that you want to be extended.
- Wed Jan 17, 2018 9:58 pm
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16494
Re: Light intensity
As far as i can understand from this link https://open.gl/textures the clamp wrap in Imagemap is clamp to edge not clamp to border.