Search found 151 matches

by Asticles
Wed Sep 11, 2019 5:15 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 48
Views: 13878

Re: LuxCoreRender daily/automatic builds

Amazing! thanks!
by Asticles
Thu Aug 22, 2019 2:07 pm
Forum: Development
Topic: Reworked Direct Light Sampling Cache (aka DLSC)
Replies: 15
Views: 1634

Re: Reworked Direct Light Sampling Cache (aka DLSC)

marcatore wrote:
Thu Aug 22, 2019 1:04 pm
Available!
Great!
by Asticles
Thu Aug 22, 2019 2:04 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 7290

Re: dark juice

Caustics shouldn't be yellow?
by Asticles
Thu Aug 22, 2019 12:31 pm
Forum: Development
Topic: Reworked Direct Light Sampling Cache (aka DLSC)
Replies: 15
Views: 1634

Re: Reworked Direct Light Sampling Cache (aka DLSC)

Amazing! Is this available in the nightly builds?
by Asticles
Mon Aug 12, 2019 4:52 pm
Forum: Finished Work
Topic: Blendluxcore 2.8 Interior Tutorial
Replies: 3
Views: 1266

Re: Blendluxcore 2.8 Interior Tutorial

Amazing! Thanks!
by Asticles
Fri Aug 09, 2019 4:56 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 664
Views: 100394

Re: BlendLuxCore Development

hi all,

I'm testing the 280 build, and I see that viewport render does not update material emission changes.

Also, autosmooth values are ignored.

But great work!
by Asticles
Fri Aug 09, 2019 4:29 pm
Forum: News
Topic: LuxCoreRender v2.2beta3 released
Replies: 26
Views: 5290

Re: LuxCoreRender v2.2beta3 released

Amazing!

Thanks!
by Asticles
Thu Aug 01, 2019 3:58 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 16684

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

I have reproduced it, 1000 samples each.
RGB_IMAGEPIPELINE_0.png
RGB_IMAGEPIPELINE_1.png
Just reloaded the scene file.
by Asticles
Sun Feb 24, 2019 6:23 pm
Forum: User Support
Topic: Problems with undo
Replies: 8
Views: 1426

Re: Problems with undo

I think I have enough free ram and currently memory limit is set to 0. Have tested disabling global undo, but this disables moving objects' undo, so it's not usable to me. Also have tested setting a low memory limit, but the program also crashes. Currently, when I have to undo, I save the scene firs...
by Asticles
Sat Feb 23, 2019 10:31 am
Forum: User Support
Topic: Problems with undo
Replies: 8
Views: 1426

Re: Problems with undo

Still with undo problems, since it seems that 2.80 version is a bit far away, what can I do? I cannot work with this issue, and it happens at work, at home, now on 3 different computers. All with windows 10.

Could be some latency issue? From the absolute ignorance.

Please help.