Search found 171 matches

by Asticles
Wed Jan 13, 2021 10:03 am
Forum: Tutorials, Tips and Tricks
Topic: Luxcore Vs Cycles Round II
Replies: 3
Views: 1125

Re: Luxcore Vs Cycles Round II

I my tests, the best way to get a good lighting propagation in cycles is setting it to full gi (128 bounces), slower, but much better in realism, can you test your scene in cycles with the Full Gi preset?

Thanks.
by Asticles
Wed Oct 28, 2020 7:40 pm
Forum: Tutorials, Tips and Tricks
Topic: Urgent Paid Coaching over Skype
Replies: 1
Views: 568

Re: Urgent Paid Coaching over Skype

I can help you if I can, please pm at urenasalvador@gmail.com.

Best regards
by Asticles
Tue Sep 22, 2020 7:07 am
Forum: User Support
Topic: Looking for advice (furniture render)
Replies: 8
Views: 1895

Re: Looking for advice (furniture render)

I think this is useful (interior hdri) if you make close captions or if you have backplates of the same environment.

In your case, I would model the space and outside put an open environment hdri map.

Regards
by Asticles
Mon Sep 21, 2020 4:53 pm
Forum: User Support
Topic: Looking for advice (furniture render)
Replies: 8
Views: 1895

Re: Looking for advice (furniture render)

To me they are like hdris through a window.

Look at this source.

https://hdrihaven.com/hdris/

Use one that makes soft shadows.

Regards.
by Asticles
Mon Sep 21, 2020 4:51 pm
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 2230

Re: Trouble with glass reflections

Well, we already have a trouble with denoiser and objects behind glass.
by Asticles
Mon Sep 21, 2020 12:03 pm
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 2230

Re: Trouble with glass reflections

Can this decision be reconsidered?

Thanks
by Asticles
Mon Sep 21, 2020 11:52 am
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 2230

Re: Trouble with glass reflections

Well, I would clearly make a switch to use one or other option inside the material, because it makes a great difference depending on the situation. Ofc, albedo and normal should be distorted by refraction. Edit: I prefer much, much, much more that first solution (oidn documentation) and spend a bit ...
by Asticles
Mon Sep 21, 2020 8:12 am
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 2230

Re: Trouble with glass reflections

Well, I've managed to achieve something. This is original denoised image given a number of samples, with the albedo and normal pass: tdenoise1.jpg ta1.jpg tn1.jpg But Setting opacity of the glass to 0 and render with few samples to get the passes: opacity.png ta2.jpg tn2.jpg Denoising the first nois...
by Asticles
Sat Sep 19, 2020 8:41 am
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 2230

Re: Trouble with glass reflections

Hi, thanks for your support.

So these values are hard coded?

Can this be adjusted by user?

Is there any way to find the correct ones (via AOV passes, for example)?

And, why not disable glass materials to be visible in normal and albedo maps by choice?

Regards.