Search found 49 matches

by zeealpal
Tue Jan 19, 2021 8:14 am
Forum: News
Topic: LuxCoreRender v2.5beta1
Replies: 14
Views: 5276

Re: LuxCoreRender v2.5beta1

I think the LuxCore devs are allowed to take a holiday break without people freaking out too much ;) Here are the commit history for LuxCore and BlendLuxCore if your worried about there not being any activity (that being months, not days): https://github.com/LuxCoreRender/LuxCore/commits/master http...
by zeealpal
Sun Dec 27, 2020 11:18 pm
Forum: User Support
Topic: Transparent Film and glass material
Replies: 4
Views: 1291

Re: Transparent Film and glass material

... Sorry, what I want is to get real glass transparent. If you check the architectural option, it will hehave like its ior been set to 1. If you try the cycles transparent option under render properties>Film>Transparent>Transparent Glass, below, there's a option called Roughness Threshold meaning ...
by zeealpal
Sun Dec 27, 2020 4:55 am
Forum: User Support
Topic: Transparent Film and glass material
Replies: 4
Views: 1291

Re: Transparent Film and glass material

Indeed, I really miss the " transparent glass" option in Cycles. Though using that option you won't get any distorted refraction, it's pretty useful for rendering image assets for 2D designers. If you check the 'architectural' option for glass as Leandro mentioned, you do get a non-distorted 'glass...
by zeealpal
Tue Nov 03, 2020 6:48 pm
Forum: Computer Graphic News
Topic: NVIDIA DLSS in 3D rendering
Replies: 22
Views: 5268

Re: NVIDIA DLSS in 3D rendering

The result will never be identical to a really rendered result. Unless you have already trained the NN with the real outcome. From what I have read about this topic, the above statement is exactly the dealbreaker, and the reason why nvidia doesn't offer a general DLSS-API: All games featuring it ha...
by zeealpal
Fri Oct 09, 2020 3:14 am
Forum: User Support
Topic: CUDA Kernels
Replies: 2
Views: 450

Re: CUDA Kernels

Are you using a utility that clears out your temporary files on Windows (CCleaner etc...?)

%temp%\luxcorerender.org\ocl_kernel_cache contains the OpenCL kernel, if that gets wiped it needs to recompile it.
by zeealpal
Wed Oct 07, 2020 2:18 pm
Forum: User Support
Topic: Darkness in transparent surface ?
Replies: 12
Views: 1276

Re: Darkness in transparent surface ?

Not sure if you've tried already, but does the caustic cache yield any decent results? If the camera is the only thing moving, then it wouldn't need to be recalculated between frames.
by zeealpal
Wed Oct 07, 2020 1:49 pm
Forum: General Discussion
Topic: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
Replies: 27
Views: 3600

Re: Lux it! RenderFarm (analogue of Sheepit for Luxcore)

You have no idea how much you are speaking to me right now! I have ~8million points on SheepIt, but almost always render everything I do with LuxCore on my own PC. One of the hardest areas is the variation of GPU rendering drivers, SheepIt sets its own settings based on the host client. OpenCL/CUDA,...
by zeealpal
Wed Oct 07, 2020 4:52 am
Forum: User Support
Topic: Colored Wine Bottle Glass - cant get physically correct
Replies: 2
Views: 519

Re: Colored Wine Bottle Glass - cant get physically correct

Had a look by taking a photo of a white wall at my place, it looks a lot closer to a 4000k lamp then 2700k (the photo). If the lamp is indeed 2700k, what white point was your camera using? You will also need to match the cameras settings as well as the lighting settings. I noticed there is no ambien...
by zeealpal
Wed Sep 16, 2020 10:24 pm
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 2354

Re: Trouble with glass reflections

Nota solution to the noise, but have you tried using OIDN via the compositor instead? I can't find it at the moment, but I remember a video that denoised the passes individually and combined them, and it did work better for something I rendered.
by zeealpal
Fri Jul 24, 2020 4:22 am
Forum: User Support
Topic: The Firefly Question
Replies: 2
Views: 664

Re: The Firefly Question

Hi Theo, Basically what your trying to render is called a Specular-Diffuse-Specular (SDS) path. This can't be rendered properly by light tracing or bidirectional (although might tracing may be useful for other areas of a scene). If the lamp has an intersectable area some do get rendered, but that is...