Search found 13 matches

by zeealpal
Tue Aug 20, 2019 12:50 am
Forum: User Support
Topic: Light Intensities and Units
Replies: 7
Views: 225

Re: Light Intensities and Units

Awesome, Photographer looks pretty handy. I like using real values for things where possible, thanks for supporting LuxCore. Specifically I have a recently been rendering images for HMI's, (Industrial controls/icons are often so dated) and rendering realistic systems based on the CAD files looks so ...
by zeealpal
Mon Aug 12, 2019 10:18 pm
Forum: User Support
Topic: Computer for Luxcorerender
Replies: 18
Views: 381

Re: Computer for Luxcorerender

I'm happy to give some advice, here are a few questions that will help: - What kind of budget are you looking at? Even a rough estimate will help - How large are your scenes in memory usage, are they all likely to render on GPU or will a number of them be CPU only? - OpenCL compilers can sometimes s...
by zeealpal
Wed Jun 12, 2019 11:38 pm
Forum: User Support
Topic: Why is image with PGIC darker than without?
Replies: 11
Views: 553

Re: Why is image with PGIC darker than without?

Have you tried increasing the depth of PGI?

On phone now, but IIRC that was a property. Your problem looks like glass with a too small path depth
by zeealpal
Wed Jun 12, 2019 10:18 am
Forum: General Discussion
Topic: AMD Ryzen 9 3900X
Replies: 23
Views: 1410

Re: AMD Ryzen 9 3900X

AMD has announced the Ryzen 3950X with 16 cores for 749$. Definitely looking at building a system around this once benchmarks and reviews are out (any OC potential?) My 4790k/GTX 970 system is getting old, would love to go all AMD, I don't even game these days so rendering is all that matters, and ...
by zeealpal
Sun Jun 09, 2019 11:13 am
Forum: General Discussion
Topic: why was thin film interference removed?
Replies: 3
Views: 355

Re: why was thin film interference removed?

LuxCoreRender is a complete rewrite from scratch, thin film interference hasn't been removed as it was never in LuxCoreRender, it may be added in 2.3 with the material rewrite possibly :)
by zeealpal
Wed Jun 05, 2019 10:04 pm
Forum: Development
Topic: Disney BRDF material
Replies: 101
Views: 5574

Re: Disney BRDF material

madcat117 wrote:
Wed Jun 05, 2019 3:57 pm
I downloaded latest build of luxcore for blender and still no disney shader WTF!
Hold up, it has to be added to BlendLuxCore as well, it's literally only hours since it's been completed in LuxCore.

Simon will add it soon when he has the time, no need to be rude :)
by zeealpal
Tue May 14, 2019 10:36 pm
Forum: News
Topic: A bounty for Blender v2.8 support
Replies: 3
Views: 1650

Re: A bounty for Blender v2.8 support

Does Paypal require an account for this as well? Sometimes you can 'guest' checkout on Paypal using a credit card without signing in.

Edit: No, it requires a full account for this. :oops:
by zeealpal
Tue Jan 15, 2019 2:45 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1020
Views: 74401

Re: PhotonGI cache

Daily builds are available through here:

viewtopic.php?t=736

Will test when I have time tomorrow
by zeealpal
Tue Oct 23, 2018 2:13 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 183
Views: 21634

Re: first steps

lacilaci wrote:
Tue Oct 23, 2018 7:19 am
Time to figure out the house design I guess...
Wow! Really liking how this is shaping up!
by zeealpal
Mon Jul 23, 2018 10:54 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 637
Views: 73185

Re: BlendLuxCore Development

B.Y.O.B. wrote:
Mon Jul 23, 2018 11:27 am
I'm working on support for image sequences.
https://github.com/LuxCoreRender/BlendL ... e_sequence
Awesome, looking forward to it!!