Search found 24 matches

by zeealpal
Thu Mar 26, 2020 1:09 pm
Forum: Finished Work
Topic: Luxcore Shader Tutorial
Replies: 3
Views: 115

Re: Luxcore Shader Tutorial

Hi guys as some of youtube viewer ask i just upload a shader basics tutorial for luxcore. I was not very sure about the need for this one as Luxcore shading node are almost really obvious to me especially if you already know Cycles. But anyway if it can help earase some confusion and help more user...
by zeealpal
Thu Mar 19, 2020 4:46 am
Forum: User Support
Topic: Displacement material setup
Replies: 4
Views: 509

Re: Displacement material setup

Should the simplify shape one come after the displacement/subdivision? Clarifying for myself as well :)
by zeealpal
Tue Mar 03, 2020 7:53 am
Forum: Development
Topic: OpenImageDenoise
Replies: 312
Views: 42058

Re: OpenImageDenoise

Denoised Percentage? Slider from 0 to 100
by zeealpal
Thu Feb 27, 2020 12:24 pm
Forum: Finished Work
Topic: Atmospheric Lake
Replies: 8
Views: 748

Re: Atmospheric Lake

B.Y.O.B. wrote:
Thu Feb 27, 2020 12:20 pm
Something like that, yes.
But maybe that changes in the next competition, since I picked "Caustics" as the theme ;)
Really nice render, the reflections in the water went really well.

Saw that! Looking forward to the next competitions entries... :lol:
by zeealpal
Sun Dec 15, 2019 11:44 pm
Forum: Finished Work
Topic: Flip Fluids Animation
Replies: 3
Views: 589

Flip Fluids Animation

So I finally got around to rendering a Flip Fluids animation using the caustic cache and wetmaps.

https://youtu.be/NsL0tJ5vw8g

6 min/frame on a i7-4790k + 2x GTX970
by zeealpal
Wed Nov 27, 2019 9:45 pm
Forum: News
Topic: LuxCore API used for Vectary Photon
Replies: 4
Views: 988

Re: LuxCore API used for Vectary Photon

Wow, that's awesome!
by zeealpal
Fri Nov 22, 2019 11:50 pm
Forum: User Support
Topic: holdouts in blender 2.80
Replies: 3
Views: 656

Re: holdouts in blender 2.80

The conversion of Cycles to LuxCore materials is a best attempt, and doesn't support all features.

You won't really get the best out of LuxCore if you just translate the Cycles nodes, some of the materials work a lot better from scratch. I don't think LuxCore has a holdout material
by zeealpal
Tue Nov 12, 2019 8:58 pm
Forum: User Support
Topic: Luxrender vs Cycles NOISE
Replies: 12
Views: 1433

Re: Luxrender vs Cycles NOISE

Also more than happy to help with scene optimisation, it can take a little to get used too sometimes from Cycles.

Often, doing things the Cycles way (especially with materials) can often be detrimental to Lux, and simpler setups often get the result your looking for.
by zeealpal
Wed Oct 30, 2019 9:13 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 18081

Re: Adaptive sampling improvements

Doesn't setting the adaptive strength to a lower value achieve the same pretty much; If its 0.7 then are 30% just sampled across the image and 70% use the adaptive map?

Feel free to correct my understanding it's more of a guess :lol:
by zeealpal
Tue Sep 24, 2019 11:36 am
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 3137

Re: Kitchen + Living_

Its a nice looking scene, and a good start to LuxCoreRender!

My main suggestion would be it looks a little too clean, maybe add a little variation to some of the flat areas?