Search found 19 matches

by zeealpal
Wed Nov 27, 2019 9:45 pm
Forum: News
Topic: LuxCore API used for Vectary Photon
Replies: 4
Views: 347

Re: LuxCore API used for Vectary Photon

Wow, that's awesome!
by zeealpal
Fri Nov 22, 2019 11:50 pm
Forum: User Support
Topic: holdouts in blender 2.80
Replies: 3
Views: 453

Re: holdouts in blender 2.80

The conversion of Cycles to LuxCore materials is a best attempt, and doesn't support all features.

You won't really get the best out of LuxCore if you just translate the Cycles nodes, some of the materials work a lot better from scratch. I don't think LuxCore has a holdout material
by zeealpal
Tue Nov 12, 2019 8:58 pm
Forum: User Support
Topic: Luxrender vs Cycles NOISE
Replies: 12
Views: 1062

Re: Luxrender vs Cycles NOISE

Also more than happy to help with scene optimisation, it can take a little to get used too sometimes from Cycles.

Often, doing things the Cycles way (especially with materials) can often be detrimental to Lux, and simpler setups often get the result your looking for.
by zeealpal
Wed Oct 30, 2019 9:13 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 15646

Re: Adaptive sampling improvements

Doesn't setting the adaptive strength to a lower value achieve the same pretty much; If its 0.7 then are 30% just sampled across the image and 70% use the adaptive map?

Feel free to correct my understanding it's more of a guess :lol:
by zeealpal
Tue Sep 24, 2019 11:36 am
Forum: Works in Progress
Topic: Kitchen + Living_
Replies: 25
Views: 1868

Re: Kitchen + Living_

Its a nice looking scene, and a good start to LuxCoreRender!

My main suggestion would be it looks a little too clean, maybe add a little variation to some of the flat areas?
by zeealpal
Tue Sep 17, 2019 11:50 pm
Forum: User Support
Topic: When sun has a specific rotation default cube appears red?
Replies: 3
Views: 447

Re: When sun has a specific rotation default cube appears red?

The Sun/Sky lamps both use the rotation of the sun lamp to adjust their colour, try using a distant lamp instead?

https://wiki.luxcorerender.org/Lighting#Sun_and_Sky
by zeealpal
Tue Aug 20, 2019 12:50 am
Forum: User Support
Topic: Light Intensities and Units
Replies: 10
Views: 1085

Re: Light Intensities and Units

Awesome, Photographer looks pretty handy. I like using real values for things where possible, thanks for supporting LuxCore. Specifically I have a recently been rendering images for HMI's, (Industrial controls/icons are often so dated) and rendering realistic systems based on the CAD files looks so ...
by zeealpal
Mon Aug 12, 2019 10:18 pm
Forum: User Support
Topic: Computer for Luxcorerender
Replies: 22
Views: 2258

Re: Computer for Luxcorerender

I'm happy to give some advice, here are a few questions that will help: - What kind of budget are you looking at? Even a rough estimate will help - How large are your scenes in memory usage, are they all likely to render on GPU or will a number of them be CPU only? - OpenCL compilers can sometimes s...
by zeealpal
Wed Jun 12, 2019 11:38 pm
Forum: User Support
Topic: Why is image with PGIC darker than without?
Replies: 11
Views: 965

Re: Why is image with PGIC darker than without?

Have you tried increasing the depth of PGI?

On phone now, but IIRC that was a property. Your problem looks like glass with a too small path depth
by zeealpal
Wed Jun 12, 2019 10:18 am
Forum: General Discussion
Topic: AMD Ryzen 9 3900X
Replies: 23
Views: 3156

Re: AMD Ryzen 9 3900X

AMD has announced the Ryzen 3950X with 16 cores for 749$. Definitely looking at building a system around this once benchmarks and reviews are out (any OC potential?) My 4790k/GTX 970 system is getting old, would love to go all AMD, I don't even game these days so rendering is all that matters, and ...