Very nice image.
Lighting is nice and the overall quality if enough to consider it as photorealistic.
I'd like to know final rendertime and what do you think about speed on develop materials using that GPU.
Search found 456 matches
- Fri Jun 30, 2023 7:07 am
- Forum: Finished Work
- Topic: Boho minimalist style room
- Replies: 7
- Views: 12728
- Fri Dec 16, 2022 8:26 am
- Forum: Development
- Topic: odil24's own repo for LuxCoreRender development
- Replies: 10
- Views: 14353
Re: odil24's own repo for LuxCoreRender development
I've installed the latest nightly build, seems working (I've done a quick test) but the multi materials setup isn't working.
BlendLuxCore uses just the first material.
BlendLuxCore uses just the first material.
- Wed Mar 16, 2022 8:19 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 348544
Re: LuxCoreRender daily/automatic builds
Hi,
I'd like to test the latest daily build with the Blender 3.1 support but when I follow the link I see this
and I can't see the zip files.
Something wrong by me or by the building system?
I'd like to test the latest daily build with the Blender 3.1 support but when I follow the link I see this
and I can't see the zip files.
Something wrong by me or by the building system?
- Fri Dec 10, 2021 9:31 pm
- Forum: Development
- Topic: Proxy object
- Replies: 5
- Views: 3787
Re: Proxy object
something like this one?
https://docs.chaos.com/display/VMAX/VRayProxy
https://docs.chaos.com/display/VMAX/VRayProxy
- Wed Oct 06, 2021 8:13 am
- Forum: Finished Work
- Topic: Industrial Design | Headphones: Meze 99 Classics
- Replies: 14
- Views: 7293
Re: Industrial Design | Headphones: Meze 99 Classics
Wow!
Beautiful product images.
Great modelling, shading and lighting.
Beautiful product images.
Great modelling, shading and lighting.
- Mon Aug 02, 2021 11:53 am
- Forum: User Support
- Topic: Clamp: try to understand it (luxrender 2.5)
- Replies: 3
- Views: 2749
Re: Clamp: try to understand it (luxrender 2.5)
The value I've used it's just to make it more visible that the clamped one is noisier than the unclamped.
At least, this is what my eyes see.
Another thing that I think it should fixed (if it's not the expected behaviour) is that the PGI is unclamped.
At least, this is what my eyes see.
Another thing that I think it should fixed (if it's not the expected behaviour) is that the PGI is unclamped.
- Mon Aug 02, 2021 9:50 am
- Forum: User Support
- Topic: Clamp: try to understand it (luxrender 2.5)
- Replies: 3
- Views: 2749
Clamp: try to understand it (luxrender 2.5)
Hi guys, I've some free time to make some tests. I'm testing the clamp feature trying to help Lux producing more clean images. At least this is what I've understood as the main reason to use it. Using clamp should be useful to avoid fireflies and due to this, the image should need less samples to be...
- Tue Jul 13, 2021 10:17 am
- Forum: General Discussion
- Topic: Vray Realtime raytracing Project
- Replies: 4
- Views: 3843
Re: Vray Realtime raytracing Project
Well, actually it's not necessary to have to do the next Avenger film. In my daily projects (interior design for retail market) I'm using features that are not supported in Lavina/Vantage and I should change some materials to be compatible...but this is not just a time consuming task, it's a step ba...
- Tue Jul 13, 2021 10:00 am
- Forum: General Discussion
- Topic: Vray Realtime raytracing Project
- Replies: 4
- Views: 3843
Re: Vray Realtime raytracing Project
As anticipated Offline renderer are going to get more and more Realtime Features. Sure Vray benefit from Vantage project. Well, actually it's not just a 1:1 conversion . For example, if you create your project inside 3dsmax, these are the supported 3dsmax features https://docs.chaosgroup.com/displa...
- Mon Jul 12, 2021 12:14 pm
- Forum: General Discussion
- Topic: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
- Replies: 77
- Views: 36089
Re: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
Are you mislead by the number of samples per pixel ? I took the screen shots at random points to show the difference in samples/sec and not in noise. First was taken with 31 samples per pixel while the last was taken with 207 samples per pixel (clearly the last has less noise even with fast RR sett...