Search found 332 matches

by marcatore
Wed Nov 20, 2019 7:56 am
Forum: Development
Topic: Multiple mesh vertex UVs, Colors and Alphas support
Replies: 6
Views: 197

Re: Multiple mesh vertex UVs, Colors and Alphas support

Dade, just for my knowledge. Why you must use PLY as export format? I know that you 're not a 3dsmax developer, but how they can manage "infinite" ( I think that 255 is the max UV ID number available) UV IDs? If you will be able to avoid export from Blender, you should have the same opportunity? tha...
by marcatore
Tue Nov 19, 2019 7:37 am
Forum: Finished Work
Topic: Kitchen from reference Fspy
Replies: 12
Views: 582

Re: Kitchen from reference Fspy

The night shot is really really nice. Well done!!!
by marcatore
Fri Nov 15, 2019 10:15 pm
Forum: Finished Work
Topic: Kitchen from reference Fspy
Replies: 12
Views: 582

Re: Kitchen from reference Fspy

Seems really , really good!!!
Nice images.
Some materials should be improved like the inner part of the apples, the fabric under the apples and the apples leaves.
I'd like to see a night version with artificial lighting. :)
by marcatore
Tue Nov 12, 2019 8:34 am
Forum: User Support
Topic: GPU vs CPU: different emitted light
Replies: 5
Views: 154

Re: GPU vs CPU: different emitted light

confirmed it's fixed...

thank you very much
by marcatore
Mon Nov 11, 2019 4:05 pm
Forum: User Support
Topic: GPU vs CPU: different emitted light
Replies: 5
Views: 154

Re: GPU vs CPU: different emitted light

Dade wrote:
Mon Nov 11, 2019 4:02 pm
I should have fixed the problem: the intensity of emitted light of mix of materials was wrong.
nice. thank you.
I'll try
by marcatore
Mon Nov 11, 2019 4:03 pm
Forum: Development
Topic: User defined and driven importance sampling
Replies: 6
Views: 187

Re: User defined and driven importance sampling

What happens with animation though? I guess it is most usable for still images or quick specific region renders Yes, it is intended to be used during the rendering of a still images where you may decide to focus on some detail with more visible noise. For instance, you can run the render for a whil...
by marcatore
Mon Nov 11, 2019 11:27 am
Forum: User Support
Topic: GPU vs CPU: different emitted light
Replies: 5
Views: 154

Re: GPU vs CPU: different emitted light

Sent you.
by marcatore
Mon Nov 11, 2019 9:20 am
Forum: User Support
Topic: GPU vs CPU: different emitted light
Replies: 5
Views: 154

GPU vs CPU: different emitted light

Hi, downloaded latest daily build (downloaded on 11/11/19). These are the same scene rendered with GPU and CPU with the same workstation. GPU GPU.jpg CPU CPU.jpg I don't know which one it's correct. From my memories should be the CPU one, at least visually speaking is what I'd like to achieve. This ...
by marcatore
Sat Nov 02, 2019 1:02 pm
Forum: Development
Topic: Simplify shape
Replies: 5
Views: 656

Re: Simplify shape

fantastic! it's turning out really well and powerful.

Great!