Search found 211 matches

by marcatore
Fri Jun 07, 2019 2:30 pm
Forum: Development
Topic: Disney BRDF material
Replies: 95
Views: 2466

Re: Disney BRDF material

Side note There is a theoretical advantage in using disney BRDF for all materials in a scene when rendering on GPUs: lack of threads divergence. In theory GPUs while evaluate a lot faster a scene where each hit point requires to run the same material code (threads can run the code in parallel inste...
by marcatore
Wed May 29, 2019 8:50 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 111
Views: 3166

Re: Env. Light Visibility Cache

Look all I'm saying is that if this thing can't work on it's own without user input, then we might be better off with portals until something more reliable can replace it. I'm with you, I prefer an "old school" but reliable method than a "random-working" one but, in my opinion, at the moment it's e...
by marcatore
Wed May 29, 2019 7:44 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 111
Views: 3166

Re: Env. Light Visibility Cache

I was thinking about these feature speaking about environment lighting. The first one is this (that should be similar of what Dade developed before this Env Lighting Visibility Cache) https://docs.chaosgroup.com/display/VRAY4MAX/Dome+Light#DomeLight-IBL And the next one is this "Adaptive dome (WIP)*...
by marcatore
Wed May 29, 2019 7:12 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 111
Views: 3166

Re: Env. Light Visibility Cache

... So I say, we need portals and abandon the whole vismap/caching method. People already know the caveats of using portals wrong, it's a pretty much a standard way of dealing with interiors and there is no time spent with setting up resolutions and sampling and then praying it will work. ... I don...
by marcatore
Tue May 28, 2019 12:28 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 111
Views: 3166

Re: Env. Light Visibility Cache

well...for that specific case it's fantastic...

I hope we'll benefit both on other complex situation.
Anyway, everything will help to have a better and cleaner image is more than welcome.
by marcatore
Tue May 28, 2019 12:20 pm
Forum: Development
Topic: Front and back material transparency (aka light invisible object)
Replies: 19
Views: 959

Re: Front and back material transparency (aka light invisible object)

Dade wrote:
Tue May 28, 2019 9:23 am
I should have fixed this problem.
Thank you.
I'll check it next build comes out
by marcatore
Mon May 27, 2019 3:05 pm
Forum: Development
Topic: Front and back material transparency (aka light invisible object)
Replies: 19
Views: 959

Re: Front and back material transparency (aka light invisible object)

Dade wrote:
Mon May 27, 2019 2:00 pm
I have never tried, do you have test scene showing the problem ?
Here we are.
FrontBack_DLSC.zip
(93.55 KiB) Downloaded 9 times
by marcatore
Mon May 27, 2019 1:01 pm
Forum: Development
Topic: Front and back material transparency (aka light invisible object)
Replies: 19
Views: 959

Re: Front and back material transparency (aka light invisible object)

It seems that this feature it's not compatible with "Direct Light Sampling Cache" light strategy.
by marcatore
Tue May 21, 2019 12:19 pm
Forum: Finished Work
Topic: Hall Of Fame short animation
Replies: 11
Views: 618

Re: Hall Of Fame short animation

Well, the scene was already done in a good good way, so...speaking about animation the only issue I've found is the DOF change... it's too blocky...something smoothed will be better.