Search found 316 matches

by marcatore
Fri Oct 11, 2019 7:04 pm
Forum: User Support
Topic: Emission node problems
Replies: 12
Views: 1373

Re: Emission node problems

We could add a "normalize" flag to blackbody texture so it may be easier to use by providing a [0.0, 1.0] values :idea: In my opinion this is more useful, cause, at the end, what we need (at least me) is to have the "correct" color with a specific color temperature. It's easier to setup a scene in ...
by marcatore
Fri Oct 11, 2019 1:00 pm
Forum: User Support
Topic: Emission node problems
Replies: 12
Views: 1373

Re: Emission node problems

done!
by marcatore
Fri Oct 11, 2019 9:40 am
Forum: User Support
Topic: Emission node problems
Replies: 12
Views: 1373

Re: Emission node problems

This is the expected behavior: you are supposed to use "gain" (i.e. artistic tool) or "power" and "efficiency" (i.e. like in a real light bulb), not both ways at they same time. If "power" and/or "efficiency" are 0.0, only "gain" is used; this is explaining what you are observing. Ok, understood. S...
by marcatore
Fri Oct 11, 2019 7:06 am
Forum: User Support
Topic: Emission node problems
Replies: 12
Views: 1373

Re: Emission node problems

Thank you. So, I can't say if it's an issue of Blender addon, anyway I have this Everything with 0 blender_2019-10-11_08-52-32.png Just Gain with 1 blender_2019-10-11_08-52-46.png Another "strange thing" Without a blackbody temperature node attached blender_2019-10-11_09-03-22.png With blender_2019-...
by marcatore
Thu Oct 10, 2019 12:18 pm
Forum: User Support
Topic: Emission node problems
Replies: 12
Views: 1373

Re: Emission node problems

Just to avoid to create another thread and trying to stay on topic.
Before report another issue, could @Dade say me how emission on material is calculated? I mean, what's the relation bt gain, power and efficacy?

thanks
by marcatore
Wed Oct 09, 2019 6:58 am
Forum: Development
Topic: Shadow rays transparency for path tracers (aka hybrid glass)
Replies: 16
Views: 1906

Re: Shadow rays transparency for path tracers (aka hybrid glass)

Same boat of lacilaci and happyboy.

As much flexibility I have, better it is.
Let's see how development will go on.

This feature is more than welcome...so I hope that some useful but not iperrealistic tricks will always have room here. :)
by marcatore
Tue Oct 08, 2019 2:38 pm
Forum: Development
Topic: Shadow rays transparency for path tracers (aka hybrid glass)
Replies: 16
Views: 1906

Re: Shadow rays transparency for path tracers (aka hybrid glass)

great!

About the last renders about the juice glass.
the shadow we see on the "hybrid" glass is just the shadow of the juice or the shadow of juice and glass?
by marcatore
Thu Oct 03, 2019 2:36 pm
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 6521

Re: LuxCore v2.3 proposed features

kintuX wrote:
Thu Oct 03, 2019 2:34 pm
And of course, most important is resultind render consistency between BlendLuxCore and LuxCoreUI, being able to use network rendering without hassle.
I'm quite happy that someone else feel this as important.
I hope that soon (2.3) or later this will be fixed.
by marcatore
Tue Oct 01, 2019 3:10 pm
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 6521

Re: LuxCore v2.3 proposed features

I've forgotten another high priority for Blender addon: preview textures on viewport
by marcatore
Tue Oct 01, 2019 9:48 am
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 6521

Re: LuxCore v2.3 proposed features

But AMD users will still be able to LuxCore with this switch?

Or it's just "another" option: CPU, OPENCL and CUDA/OPTIX ?