Search found 196 matches

by marcatore
Thu Apr 11, 2019 12:37 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 478
Views: 49133

Re: BlendLuxCore Development

Great! this is really good.

thank you
by marcatore
Thu Apr 04, 2019 2:55 pm
Forum: Development
Topic: Direct Light Sampling Cache (aka Light cache part I)
Replies: 44
Views: 9900

Re: Direct Light Sampling Cache (aka Light cache part I)

Could we test it just downloading the next daily build?
by marcatore
Thu Apr 04, 2019 9:10 am
Forum: Works in Progress
Topic: WIP PGI DEMO
Replies: 29
Views: 793

Re: WIP PGI DEMO

Image

Here you can control everything about GI behaviour for every object in the scene
by marcatore
Wed Apr 03, 2019 3:02 pm
Forum: User Support
Topic: OpenCL compiling time
Replies: 3
Views: 97

Re: OpenCL compiling time

Dade wrote:
Wed Apr 03, 2019 2:38 pm
This problem can be address in the frame work of v2.3 and all materials related stuff however it is not a small amount of work.
Ok...so we'll postpone this matter for the v2.3 time.
by marcatore
Wed Apr 03, 2019 2:06 pm
Forum: User Support
Topic: OpenCL compiling time
Replies: 3
Views: 97

OpenCL compiling time

Is there a way to reduce or completely avoid the compiling time everytime we do changes on materials, lights and so on when in viewport mode or everytime we launch the final render? If a recompiling during the final render it's not a big issue, during the rendered viewport preview it's quite botheri...
by marcatore
Wed Apr 03, 2019 6:50 am
Forum: User Support
Topic: Support for more IES variations
Replies: 3
Views: 153

Re: Support for more IES variations

Yes, it should be a good feature to have.

Let see what will come.
by marcatore
Wed Apr 03, 2019 6:42 am
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 65
Views: 5935

Re: Direct Light cache: how to avoid splotches?

Yes, I have somewhat the problem to decide which route to take: I could integrate DLSC into PGI with many benefits. DLSC information can be extracted from PGI building process without any additional computation. And DLSC would be improved in the process too. This is big plus however the drawback wo...
by marcatore
Tue Apr 02, 2019 3:09 pm
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 65
Views: 5935

Re: Direct Light cache: how to avoid splotches?

@Dade I think that DLSC should have more love. Using it together with PGI is a nice combo to take down rendertime but, in my opinion, should be developed further to correct splotches. I have a scene where, adding a normal map to a material (that before this it worked) broken all the DLSC calculation...
by marcatore
Tue Apr 02, 2019 6:44 am
Forum: Works in Progress
Topic: WIP PGI DEMO
Replies: 29
Views: 793

Re: WIP PGI DEMO

A really good start!!!

As lacilaci said, aberration is too strong...
by marcatore
Tue Apr 02, 2019 6:41 am
Forum: Works in Progress
Topic: Port scene
Replies: 5
Views: 259

Re: Port scene

Egert, which format do you use to switch back to blender 2.79? I did a job start modelling with 2.8 and then, cause I'd like to use Luxrender, I exported the models in FBX and then imported. Doing this, I've seen that , using the default FBX import settings, the autosmooth option is not working. To ...