Search found 136 matches
- Thu Sep 13, 2018 5:36 pm
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 91851
Re: Luxcore 2.1 Benchmark
[snip] I had a problem with the rendering, during the rendering phase the preview was ok, when render finished, the image was completely white.[/snip] Same happens here randomly on linux Mint 19 and NVidia ( 2 x gtx 1080 + gtx 980ti ) as well as on macOS 10.12 NVidia ( amd 7970 + gtx 980 webdriver ...
- Thu May 10, 2018 10:26 am
- Forum: User Support
- Topic: bad lexical cast on export from blender
- Replies: 18
- Views: 14295
Re: bad lexical cast on export from blender
Since a long time i suspect something fishy in glfw ( x11_init.c): ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { // HACK: If the curre...
- Mon Apr 09, 2018 5:19 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531774
Re: BlendLuxCore Development
On SUSE this embree tweak does not help, where in other distro/configs it does. I wonder if there is something broken with runpathes in SUSE or just different, because also blender shows such unexplainable errors, while the libs are in their proper location and pointed right. Could be also libstdc++...
- Fri Mar 30, 2018 1:40 pm
- Forum: User Support
- Topic: Stability and performance
- Replies: 16
- Views: 12221
Re: Stability and performance
Pyluxcore.so is NOT the problem, see again: viewtopic.php?f=4&t=193&sid=005e28407a6 ... 8ec7#p2510
Use my libs, specifically the tuned libembree, period.
Use my libs, specifically the tuned libembree, period.
- Fri Mar 30, 2018 1:09 pm
- Forum: User Support
- Topic: Stability and performance
- Replies: 16
- Views: 12221
Re: Stability and performance
Thanks for quick responses. I realized I had older version of Blender installed so I updated is to latest version. The first error is gone, but new error popped up. Replace the libs with the ones i posted anyway. arena10 missing leads to linking to outdarted tbbmallic in sys. My embree avoids this.
- Fri Mar 30, 2018 12:08 pm
- Forum: Development
- Topic: PyLuxCoreTools GUI
- Replies: 19
- Views: 13729
Re: PyLuxCoreTools GUI
When looking for eastereggs on sunday .... :lol: On macOS > 10.10, pyside seems to be a nogo. This has several reasons such as SIP, retina support, py version etc. etc.. I could never got past shiboken with a custommade qt 4.8. ( typically you need min. qt5.10 ) This is all out of reach for common u...
- Fri Mar 30, 2018 11:20 am
- Forum: User Support
- Topic: Stability and performance
- Replies: 16
- Views: 12221
Re: Stability and performance
I managed to get Linux working, but after installing LuxCoreRender addon I get this error message. I guess it is related to my files location, but I can't really understand the problem. I'd say this is expected cause libembree is not designed correct for stationary use. Such will also happen if you...
- Fri Mar 30, 2018 10:54 am
- Forum: User Support
- Topic: Interruption while rendering an animation
- Replies: 10
- Views: 8591
Re: Interruption while rendering an animation
Hard to say without proof. Why not throwing him an actual pyluxcore.dll ?
So its sure the beta is fine on win .
- Fri Mar 30, 2018 10:46 am
- Forum: User Support
- Topic: Interruption while rendering an animation
- Replies: 10
- Views: 8591
Re: Interruption while rendering an animation
i rendered 300 frames on linux and osx from your testblend + pointed hdri without problems. Did you use the latest sources? I suspect that this bug was fixed since the last alpha release (in the issue I linked above). So it is probably only reproducible with the last release. lighting_freak, can yo...
- Fri Mar 30, 2018 9:28 am
- Forum: User Support
- Topic: Interruption while rendering an animation
- Replies: 10
- Views: 8591
Re: Interruption while rendering an animation
Hm, maybe it is related to this issue? https://github.com/LuxCoreRender/LuxCore/issues/70#issuecomment-374547898 Which renderengine and halt conditions are you using? Are you using tiled path? You could try to reproduce the issue with a very simple scene (cube on a plane) and see if it also happens...