Search found 136 matches
- Thu Mar 08, 2018 6:38 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 28091
Re: alpha06 bugs
Checked over, can verify following: Its now like a Brontosaurus, aka starts smaller at the beginning, reaches a peak in the middle and the geos down to low renderspeed again. :roll: Odd. My results: GPU GPU.jpg CPU cpu.jpg With hotel i could reproduce your slow render with pascal and maxwell gpu's....
- Thu Mar 08, 2018 4:27 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 28091
Re: alpha06 bugs
A bit vague what you report, but i would try with/without cpu on a less powerful machine. Very slow compile time. And poor performance compared to CPU.But will add more after testing on AMD GPu. Checked over, can verify following: Its now like a Brontosaurus, aka starts smaller at the beginning, re...
- Thu Mar 08, 2018 4:10 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 28091
Re: alpha06 bugs
Also notice poor performance on Nvidia GPu. I've to comfirm with a render onn AMD. A bit vague what you report, but i would try with/without cpu on a less powerful machine. NVidia drivers tend to need a bit more "feedpower". I personally can not reproduce less speed generally, can you be ...
- Thu Mar 08, 2018 12:24 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 28091
- Thu Mar 08, 2018 12:08 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 28091
Re: alpha06 bugs
It occurs also here on windows, but apparently on first render after blender startup only, from second render on everything is ok. Also, it seems it is only the time counter and screen refresh that goes on, not really the render, as CPU usage drops to zero when halt time is reached. Untitled.png He...
- Thu Mar 08, 2018 9:53 am
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 28091
- Wed Mar 07, 2018 11:52 am
- Forum: News
- Topic: LuxCoreRender v2.0alpha6 released
- Replies: 18
- Views: 16921
Re: LuxCoreRender v2.0alpha6 released
Linux users can still test my optimized builds, no crashing, no instabilities so far.
- Sun Feb 25, 2018 11:41 am
- Forum: Development
- Topic: Open Shading Language
- Replies: 3
- Views: 4235
Re: Open Shading Language
Thanks for the response. The thin film interference I was referring to is the optical phenomenon https://en.wikipedia.org/wiki/Thin_film_interference The OSL shader I was referring to: https://blenderartists.org/forum/showthread.php?403299-UPDATE-v1-6-Cycles-PBR-thin-film-interference-and-metals I ...
- Sat Feb 24, 2018 11:10 am
- Forum: Development
- Topic: Convergence based adaptive sampling
- Replies: 21
- Views: 21915
Re: Convergence based adaptive sampling
@Dade
You erratically wrote "Fitler" ( instead of Filter ) across the commit, just fyi so you won't run into
issue next round of commits.
You erratically wrote "Fitler" ( instead of Filter ) across the commit, just fyi so you won't run into
issue next round of commits.
- Thu Feb 22, 2018 12:34 pm
- Forum: Development
- Topic: Line endings
- Replies: 2
- Views: 3207
Re: Line endings
I recently found some files line endings borked on linux ( touched with windows ? ) I suggest adding * text=auto to .gitattributes It is the default as far as I remember :?: I had exactly the opposite problem with Git replacing CR/LF in .ply (binary format) and corrupting the files. So I had to add...