Search found 16 matches

by aidalgol
Fri Feb 28, 2020 4:52 am
Forum: User Support
Topic: Two F-Stop parameters
Replies: 2
Views: 1871

Re: Two F-Stop parameters

OK, thanks. I'll just ignore it then.
by aidalgol
Tue Feb 25, 2020 8:56 am
Forum: User Support
Topic: Two F-Stop parameters
Replies: 2
Views: 1871

Two F-Stop parameters

I have two F-Stop values under the Depth of Field settings on a camera when using LuxCore (2.2) as the renderer in Blender 2.82. Is this a bug, or are there supposed to be two separate values?
lux-dof-settings.png
by aidalgol
Thu Jan 02, 2020 10:51 am
Forum: User Support
Topic: Volumetric caustics in the wild
Replies: 4
Views: 4504

Re: Volumetric caustics in the wild

If you are interested about a specific movie, you should name it, maybe someone does know details :D If I recall correctly, all the scenes I had in mind are from Pixar movies, so they probably are just rendering insane lighting effects, and not faking anything. I made volumetric caustic animations ...
by aidalgol
Sun Dec 22, 2019 3:47 am
Forum: User Support
Topic: Volumetric caustics in the wild
Replies: 4
Views: 4504

Volumetric caustics in the wild

I've been playing around with volumetric caustics in Blender with LuxCore, and while the renders take forever, the results are stunning. I can see why it's almost never used in animation, but I have seen scenes in CG movies with light shafts with visible dust floating in the air, and I was hoping so...
by aidalgol
Tue Aug 27, 2019 12:19 am
Forum: User Support
Topic: Denoiser on animation renders
Replies: 5
Views: 3330

Re: Denoiser on animation renders

Using the compositor with the DENOISED output to the Composite node seems to work, so yes, that helps. Thanks!

But... why do you mix the noisy and denoised renders?
by aidalgol
Mon Aug 26, 2019 10:02 pm
Forum: User Support
Topic: Denoiser on animation renders
Replies: 5
Views: 3330

Denoiser on animation renders

How to I specify saving the denoised renders when rendering an image sequence? I have the image viewer to show the "DENOISED" render, but the files saved to disk are clearly the pre-denoised renders. I am using Blender 2.79 with LuxCore 2.2beta3.
by aidalgol
Mon Aug 26, 2019 10:22 am
Forum: User Support
Topic: Finding a good noise level
Replies: 4
Views: 2840

Re: Finding a good noise level

Thanks to both of you. This helps me a lot with understanding how to use this halt condition. :D
by aidalgol
Sun Aug 25, 2019 3:38 am
Forum: User Support
Topic: Finding a good noise level
Replies: 4
Views: 2840

Finding a good noise level

I have a fairly simple scene with volumetric caustics that I've been rendering at a fixed number of samples, and I thought I would try using the "noise level" halt condition, but I have no idea how to pick a sensible target value. I started with the default value of 5, and the render kept ...
by aidalgol
Sun Aug 25, 2019 12:58 am
Forum: User Support
Topic: How to volumetric lighting in lux
Replies: 2
Views: 2585

Re: How to volumetric lighting in lux

I was trying to do this not long ago, and B.Y.O.B. gave me a good explanation and minimal starting .blend over on this thread: viewtopic.php?f=4&t=1230#p14712
by aidalgol
Tue Jul 23, 2019 11:01 am
Forum: User Support
Topic: Scattered light patterns
Replies: 7
Views: 3630

Re: Scattered light patterns

kintuX wrote: Mon Jul 22, 2019 2:07 pm It is effect of light passing through dichroic glass. ;)
Now I don't suppose you have a dichroic glass Lux material lying around that I could play with, would you? :)