Search found 219 matches

by acasta69
Wed Jan 13, 2021 7:38 am
Forum: User Support
Topic: Not Getting the Results in BlendLuxCore Blender Console
Replies: 5
Views: 142

Re: Not Getting the Results in BlendLuxCore Blender Console

I just wanted to copy and paste sample LuxCore and Python scripts for now to analyze so I can learn more about LuxCore and Python at the same time however don't know how to begin? Do I need to download Python 3.9.1 for Windows and which LuxCore version? The easiest way to do this on Windows is with...
by acasta69
Sun Dec 27, 2020 10:08 am
Forum: General Discussion
Topic: Wiki broken
Replies: 21
Views: 1099

Re: Wiki broken

I have tried Edge, Internet Explorer and Firefox on Windows PC, Chrome and DuckDuckGo browser on Android phone.
I can see it correctly only with Firefox.
My location is Italy.
by acasta69
Tue Dec 22, 2020 4:10 pm
Forum: General Discussion
Topic: Wiki broken
Replies: 21
Views: 1099

Re: Wiki broken

It's working fine on my end too.
by acasta69
Sat Dec 19, 2020 9:30 pm
Forum: User Support
Topic: Problems with CUDA in recent versions
Replies: 7
Views: 547

Re: Problems with CUDA in recent versions

74hc595 wrote:
Sat Dec 19, 2020 9:22 pm
I can't try with daily builds, because there seems to be no Linux build anymore.
Last time the Linux build was not uploaded, most probably because a problem on Azure servers.
A new one should be available in short time.
by acasta69
Thu Nov 26, 2020 3:02 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 290
Views: 92625

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

3dsmax manage to load side by side dlls from 2 different locations, the problem is, that any place it reads the ddls doesn't matter because as long as one library loaded the other one will be ignored and one of the plugins will crush. I see, I admit that I don't now how to tackle this, it seems a b...
by acasta69
Wed Nov 25, 2020 6:13 am
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 290
Views: 92625

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

What kind of library is the MaxToLux.dlr?
Can it be a DLL, just with renamed extension?
The method should work also with DLLs, just the manifest name must be different - something like "DllName.dll.2.manifest", if I remember correctly.
by acasta69
Tue Nov 24, 2020 8:09 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 290
Views: 92625

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

After some (a lot :shock: ) more testing I have something working now. I came to the conclusion that, when I moved the files from the luxcoreui.exe location to a subfolder, they were not found any more because the previous location was remembered. After some more googling I have found this: http://c...
by acasta69
Mon Nov 23, 2020 8:47 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 290
Views: 92625

Re: MaxToLux - 3ds Max Integration for LuxCore

It may be possible to solve the problem with some Windows specific call: https://social.msdn.microsoft.com/Forums/vstudio/en-US/b3eaa07f-7f92-4693-8aa1-b8fee0b92d2f/cannot-load-2-dlls-with-same-name-but-different-versions?forum=vcgeneral May be Acasta69 can look into the problem :?: i am looking in...
by acasta69
Sat Nov 14, 2020 7:33 pm
Forum: Development
Topic: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)
Replies: 6
Views: 1014

Re: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)

Phantom107 wrote:
Fri Nov 13, 2020 11:25 pm
I tried to use VS2019 also but that one didn't work
VS2019 is working here and on Azure, but I have to say that I did not test too much with it.
If you could give some more info about how it fails (maybe in a dedicated thread), I might investigate a bit more.
by acasta69
Fri Nov 13, 2020 7:48 pm
Forum: Development
Topic: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)
Replies: 6
Views: 1014

Re: Cannot build SDK for Visual Studio 2017 / 2019 (luxparse.y problem ?)

This is now fixed in WindowsCompile repository.