Search found 113 matches

by acasta69
Tue Jul 16, 2019 7:49 pm
Forum: Development
Topic: Windows build deps
Replies: 14
Views: 769

Re: Windows build deps

I've never used vcpkg, don't really know how to help with that.
Should it help keeping all deps updated to latest versions?
by acasta69
Tue Jul 09, 2019 1:18 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 184
Views: 5703

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

As much I see you got my point. I don’t mean to simulate real optics system. In a math sim this is not required because you do not require to correct chromatic aberrations, because dispersion can be avoided per definition. In math sim there is no limitation but fp precision for the shape of the len...
by acasta69
Fri Jul 05, 2019 7:42 am
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 184
Views: 5703

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

If there was the simulation of a lens-sensor system there were effects of aperture and depth of field. ... ... and finally there is this point called camera in some raytracers. I still don’t see the advantages of this solution. I think I'm a bit losing your point... Are you suggesting that raytrace...
by acasta69
Thu Jul 04, 2019 10:43 am
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 184
Views: 5703

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Regarding DOF: ... I have no idea how LuxCore does this. Neither do I, hence my question :D But yes, could be implemented like that as well... As far as I know, DOF is taken into account by tracing eye rays from slightly different positions to sample the aperture. I don't think this can make the ca...
by acasta69
Fri Jun 21, 2019 1:28 pm
Forum: Development
Topic: PhotonGI cache
Replies: 994
Views: 68798

Re: PhotonGI cache

I have manually deployed the build, now it's available.

In general, when the build succeeds but the deployment fails, it is possible to (re)deploy only by accessing the release pipeline, without running the whole build again:

Redeploy.png

I'll cancel the running build.
by acasta69
Wed Jun 19, 2019 2:51 pm
Forum: Development
Topic: PhotonGI cache
Replies: 994
Views: 68798

Re: PhotonGI cache

Last two builds from Azure failed! I hope the automatic pipeline can be fixed! I had a look and noticed that this happens quite often at times. The build actually succeeds, but the following deployment of one of the packed binaries to GitHub fails because of this error: 2019-06-15T15:09:03.8924021Z...
by acasta69
Sat Jun 08, 2019 7:51 am
Forum: Development
Topic: Disney BRDF material
Replies: 101
Views: 4681

Re: Disney BRDF material

What I would find cool would be an Azure script that creates a new BlendLuxCore daily build whenever: a) a LuxCore daily build is published b) a commit is pushed to the BlendLuxCore repo But it would be a bit of work + requires knowledge of Azure scripts (which I don't have at the moment). Yes, tha...
by acasta69
Tue Apr 30, 2019 1:39 pm
Forum: Development
Topic: Material/Texture rework in v2.3
Replies: 33
Views: 2625

Re: Material/Texture rework in v2.3

Egert_Kanep wrote:
Tue Apr 30, 2019 9:58 am
microdisplacement? - would be cool to have displacement option for rendering either adaptive or uniform. Most awesome would be to have it as material input so we could also use procedural noises for displacing object in addition to textures.
+1 for this!
by acasta69
Sun Apr 28, 2019 8:21 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 589
Views: 67511

Re: BlendLuxCore Development

I tried last night here and it showed the same error.
I was running LuxCoreUI only.
by acasta69
Sun Apr 28, 2019 7:48 am
Forum: Development
Topic: Windows build deps
Replies: 14
Views: 769

Re: Windows build deps

Almost everything should be static.
OpenImageIO is dynamic.
Embree, tbb and OIDN are also dynamic, but we use distributed binaries for those. Same for Qt.