Search found 8 matches

by FloridaJo
Wed Feb 15, 2023 3:17 pm
Forum: General Discussion
Topic: How to add UVmapping to a planks created using Geometry Nodes
Replies: 1
Views: 6604

Re: How to add UVmapping to a planks created using Geometry Nodes

Not sure if you found a way, but you can convert geonode objects to mesh objects then proceed from there.
Just hit Ctrl + A > Visual Geometry to Mesh.
by FloridaJo
Sun Jan 30, 2022 8:53 pm
Forum: User Support
Topic: Blender 3.0 + 2.61luxcore (daily) - missing lux materials
Replies: 1
Views: 1281

Re: Blender 3.0 + 2.61luxcore (daily) - missing lux materials

Installed 2.6 and they were there.
So maybe the dailies don't have them?
by FloridaJo
Sun Jan 30, 2022 5:19 pm
Forum: User Support
Topic: Blender 3.0 + 2.61luxcore (daily) - missing lux materials
Replies: 1
Views: 1281

Blender 3.0 + 2.61luxcore (daily) - missing lux materials

I had to try 3.0 + daily because 2.6 on 2.93.4 gave a "missing phylux" error. And when I tried to go back and install 2.5 on 2.92 I got the same error. (although it was working) But now using 3.0 + daily (01/30/2022) It has installed, but is missing Luxrender Node material screen option. H...
by FloridaJo
Sun Jan 30, 2022 4:58 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 322395

Re: LuxCoreRender daily/automatic builds

I'm sorry if I spread any misinformation, I did try yesterday and couldn't get it to work (same kind of error i would get in Mac before the 2.6.1 upgrade) retested again today and it does work with latest release on Fedora35. Most probably a user (my) error of some sort.Sry once more. I am experien...
by FloridaJo
Fri Jul 12, 2019 4:10 pm
Forum: Works in Progress
Topic: ArtGlass Test Animation
Replies: 8
Views: 6201

Re: ArtGlass Test Animation

Okay, so I followed a few threads on this, but am not clear on how to implement it. Right now I have MacOS - Blender 2.79 (stable) and in my (not blender's) addon folder I have: BlendLuxCore-2_79_maintenance.zip BlendLuxCore-master.zip BlendLuxCore-v2.1-mac64.zip (the latest daily build for Mac) but...
by FloridaJo
Wed Jul 10, 2019 3:04 am
Forum: Works in Progress
Topic: ArtGlass Test Animation
Replies: 8
Views: 6201

Re: ArtGlass Test Animation

Oh, okay, sounds good, I'll look into it further.
Thanks
by FloridaJo
Tue Jul 09, 2019 8:34 pm
Forum: Works in Progress
Topic: ArtGlass Test Animation
Replies: 8
Views: 6201

Re: ArtGlass Test Animation

Sharlybg wrote: Tue Jul 09, 2019 12:58 pm
Wonder how fast your iMac will turn with the new hybrid caustics solution : viewtopic.php?f=5&t=1187
If it only supported OpenCL.
by FloridaJo
Tue Jul 09, 2019 12:19 pm
Forum: Works in Progress
Topic: ArtGlass Test Animation
Replies: 8
Views: 6201

ArtGlass Test Animation

854x931,CPU, BiDir, clamped, Metropolis, 1024 MCR, no denoiser. 1500s per frame. Sobol on frame 81 due to some hotspots creating overall noise and lower brightness. Still needed some tone mapping on 81 and still noticeable flicker in animation. 11 year old iMac, 50 hrs of rendering. Was able to fry ...