Search found 6 matches

by valenn
Thu Nov 21, 2019 11:19 am
Forum: User Support
Topic: Light intensity
Replies: 29
Views: 15936

Re: Light intensity

Mmmm, I'm checking the code: https://github.com/LuxCoreRender/LuxCore/blob/77be8e610df2fdb9ddb3cc4b764b039bf2a3e740/src/slg/imagemap/imagemapcache.cpp#L83 You should get an error in the case you described because: 1) The image cache checks if the image has been defined. The warp mode is part of the...
by valenn
Thu Nov 21, 2019 9:14 am
Forum: User Support
Topic: Light intensity
Replies: 29
Views: 15936

Re: Light intensity

Is it possible that this isn't working anymore? I'm setting "scene.textures.texture1.wrap = clamp" but it still works like "repeat" It seems to still work here, can you post your test scene ? Hmm, you're right it is working, but not as I expected. I guess my issue is that I'm lo...
by valenn
Wed Nov 20, 2019 3:31 pm
Forum: User Support
Topic: Light intensity
Replies: 29
Views: 15936

Re: Light intensity

Is it possible that this isn't working anymore? I'm setting "scene.textures.texture1.wrap = clamp" but it still works like "repeat"
by valenn
Thu Jul 18, 2019 11:54 am
Forum: Development
Topic: Normal maps not working?
Replies: 2
Views: 2120

Re: Normal maps not working?

Thanks, works now!
by valenn
Wed Jul 17, 2019 3:26 pm
Forum: Development
Topic: Normal maps not working?
Replies: 2
Views: 2120

Normal maps not working?

It seems that normal maps don't work neither in 2.1 (at least in SDK example scene "bump" - material with bump map is bumpy, but material with normal map is flat), nor in latest version. Is "bump" example outdated and is there some new way to setup normal maps or is this a bug? I...
by valenn
Fri Jul 12, 2019 1:48 pm
Forum: Development
Topic: Sphere lights
Replies: 2
Views: 2109

Sphere lights

Hi, I'm trying to make sphere lights work, but it looks like MIS doesn't work on them. In the attached image, there are 2 lights. Left is sphere light, right is mesh with emission (which luxcore logs as "light source with 1280 triangles"). (right side of image is denoised) On sphere light,...