Search found 43 matches
- Sat Oct 31, 2020 9:41 pm
- Forum: Works in Progress
- Topic: The Nortan Crown
- Replies: 0
- Views: 4790
The Nortan Crown
Hello everyone! Just wanted to share a little thing i made inspired by this book . The plan was to have blood drips (just like the cover) but i can't make mantaflow's viscosity work as i want it to, seems to be a bug? . So.. here's an early render of it.. for now.. will update once/if i get things t...
- Sat Apr 11, 2020 7:48 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 7013
Re: clBuildProgram
The problem is here: <kernel>:1320:20: error: use of undeclared identifier 'MBVH_NODES_PAGE_SIZE' if (*nodeIndex >= MBVH_NODES_PAGE_SIZE) { Going to check tomorrow what it is. I should have fixed this problem: it was caused by a limitation on your GPU (i.e. the maximum size of contiguous memory all...
- Fri Apr 10, 2020 10:44 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 7013
Re: clBuildProgram
[LuxRays][58.953] BVH build hierarchy time: 0ms [LuxRays][58.953] BVH total build time: 0ms [LuxRays][58.953] Total BVH memory usage: 390Kbytes [LuxRays][58.953] BVH Dataset preprocessing time: 0ms [LuxRays][58.953] BVH builder: EMBREE_BINNED_SAH [LuxRays][58.969] BVH build hierarchy time: 16ms [Lu...
- Fri Apr 10, 2020 10:44 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 7013
Re: clBuildProgram
[LuxRays][54.672] BVH build hierarchy time: 265ms [LuxRays][54.672] BVH total build time: 296ms [LuxRays][54.672] Total BVH memory usage: 46419Kbytes [LuxRays][54.687] Building BVH for MBVH leaf: 150/474 [LuxRays][54.687] BVH Dataset preprocessing time: 0ms [LuxRays][54.687] BVH builder: EMBREE_BIN...
- Fri Apr 10, 2020 10:41 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 7013
Re: clBuildProgram
guess i'll cut the whole thing to post here Read prefs: C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.82\config\userpref.blend found bundled python: D:\Program Files\Blender Foundation\Blender 2.82\2.82\python Registered Carver register BlendLuxCore 2.4alpha0 registered (with pyluxcore ...
- Fri Apr 10, 2020 9:23 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 7013
Re: clBuildProgram
i'm having an issue with OCL+path, it gives me an error saying "clBuildProgram". I need to see the full log message, it should be in Blender console. I'm getting this message when pasting the whole thing: Your message contains 121365 characters. The maximum number of allowed characters is...
- Fri Apr 10, 2020 9:18 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 7013
Re: clBuildProgram
Hi guys, thanks for your quick responses. 2gb file size doesn't translate in GPU memory occupency linearly and tend to increase a lot. Do you have some large high resolution textures ? Can you update your GPU driver it help sometime. Maybe a dev could be sharper answering here. no textures at all we...
- Fri Apr 10, 2020 5:38 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 7013
clBuildProgram
Hi all,
i'm having an issue with OCL+path, it gives me an error saying "clBuildProgram". my scene renders as expected with CPU+path so i don't know what is going on. i thought it's the VRAM, but the scene is less than 2GB, my GPU has 6GB.
i'm having an issue with OCL+path, it gives me an error saying "clBuildProgram". my scene renders as expected with CPU+path so i don't know what is going on. i thought it's the VRAM, but the scene is less than 2GB, my GPU has 6GB.
- Fri Apr 10, 2020 5:37 pm
- Forum: Finished Work
- Topic: Basic Nature Test
- Replies: 11
- Views: 7620
Re: Basic Nature Test
the blurred background really adds to the mood, nicely done!
- Wed Apr 08, 2020 8:41 am
- Forum: User Support
- Topic: Problems with OpenCL BlendLuxcore 2.4
- Replies: 4
- Views: 2822
Re: Problems with OpenCL BlendLuxcore 2.4
happens to me too. i just give it more time than usual and it actually renders, in both viewport and render view. mine seems to "stop" at the end of the exporting phase but after the freeze it goes on as expected. maybe we have heavier exports now due to the new features added since 2.3, n...