Hello everyone!
Just wanted to share a little thing i made inspired by this book .
The plan was to have blood drips (just like the cover) but i can't make mantaflow's viscosity work as i want it to, seems to be a bug? .
So.. here's an early render of it.. for now.. will update once/if i get things ...
Search found 43 matches
- Sat Oct 31, 2020 9:41 pm
- Forum: Works in Progress
- Topic: The Nortan Crown
- Replies: 0
- Views: 6606
- Sat Apr 11, 2020 7:48 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 8823
Re: clBuildProgram
The problem is here:
<kernel>:1320:20: error: use of undeclared identifier 'MBVH_NODES_PAGE_SIZE'
if (*nodeIndex >= MBVH_NODES_PAGE_SIZE) {
Going to check tomorrow what it is.
I should have fixed this problem: it was caused by a limitation on your GPU (i.e. the maximum size of ...
- Fri Apr 10, 2020 10:44 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 8823
Re: clBuildProgram
[LuxRays][58.953] BVH build hierarchy time: 0ms
[LuxRays][58.953] BVH total build time: 0ms
[LuxRays][58.953] Total BVH memory usage: 390Kbytes
[LuxRays][58.953] BVH Dataset preprocessing time: 0ms
[LuxRays][58.953] BVH builder: EMBREE_BINNED_SAH
[LuxRays][58.969] BVH build hierarchy time: 16ms ...
[LuxRays][58.953] BVH total build time: 0ms
[LuxRays][58.953] Total BVH memory usage: 390Kbytes
[LuxRays][58.953] BVH Dataset preprocessing time: 0ms
[LuxRays][58.953] BVH builder: EMBREE_BINNED_SAH
[LuxRays][58.969] BVH build hierarchy time: 16ms ...
- Fri Apr 10, 2020 10:44 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 8823
Re: clBuildProgram
[LuxRays][54.672] BVH build hierarchy time: 265ms
[LuxRays][54.672] BVH total build time: 296ms
[LuxRays][54.672] Total BVH memory usage: 46419Kbytes
[LuxRays][54.687] Building BVH for MBVH leaf: 150/474
[LuxRays][54.687] BVH Dataset preprocessing time: 0ms
[LuxRays][54.687] BVH builder: EMBREE ...
[LuxRays][54.672] BVH total build time: 296ms
[LuxRays][54.672] Total BVH memory usage: 46419Kbytes
[LuxRays][54.687] Building BVH for MBVH leaf: 150/474
[LuxRays][54.687] BVH Dataset preprocessing time: 0ms
[LuxRays][54.687] BVH builder: EMBREE ...
- Fri Apr 10, 2020 10:41 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 8823
Re: clBuildProgram
guess i'll cut the whole thing to post here
Read prefs: C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.82\config\userpref.blend
found bundled python: D:\Program Files\Blender Foundation\Blender 2.82\2.82\python
Registered Carver
register
BlendLuxCore 2.4alpha0 registered (with ...
Read prefs: C:\Users\user\AppData\Roaming\Blender Foundation\Blender\2.82\config\userpref.blend
found bundled python: D:\Program Files\Blender Foundation\Blender 2.82\2.82\python
Registered Carver
register
BlendLuxCore 2.4alpha0 registered (with ...
- Fri Apr 10, 2020 9:23 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 8823
Re: clBuildProgram
i'm having an issue with OCL+path, it gives me an error saying "clBuildProgram".
I need to see the full log message, it should be in Blender console.
I'm getting this message when pasting the whole thing:
Your message contains 121365 characters.
The maximum number of allowed characters is ...
- Fri Apr 10, 2020 9:18 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 8823
Re: clBuildProgram
Hi guys, thanks for your quick responses.
2gb file size doesn't translate in GPU memory occupency linearly and tend to increase a lot.
Do you have some large high resolution textures ?
Can you update your GPU driver it help sometime.
Maybe a dev could be sharper answering here.
no textures at ...
2gb file size doesn't translate in GPU memory occupency linearly and tend to increase a lot.
Do you have some large high resolution textures ?
Can you update your GPU driver it help sometime.
Maybe a dev could be sharper answering here.
no textures at ...
- Fri Apr 10, 2020 5:38 pm
- Forum: User Support
- Topic: clBuildProgram
- Replies: 10
- Views: 8823
clBuildProgram
Hi all,
i'm having an issue with OCL+path, it gives me an error saying "clBuildProgram". my scene renders as expected with CPU+path so i don't know what is going on. i thought it's the VRAM, but the scene is less than 2GB, my GPU has 6GB.
i'm having an issue with OCL+path, it gives me an error saying "clBuildProgram". my scene renders as expected with CPU+path so i don't know what is going on. i thought it's the VRAM, but the scene is less than 2GB, my GPU has 6GB.
- Fri Apr 10, 2020 5:37 pm
- Forum: Finished Work
- Topic: Basic Nature Test
- Replies: 11
- Views: 9419
Re: Basic Nature Test
the blurred background really adds to the mood, nicely done!
- Wed Apr 08, 2020 8:41 am
- Forum: User Support
- Topic: Problems with OpenCL BlendLuxcore 2.4
- Replies: 4
- Views: 3420
Re: Problems with OpenCL BlendLuxcore 2.4
happens to me too.
i just give it more time than usual and it actually renders, in both viewport and render view.
mine seems to "stop" at the end of the exporting phase but after the freeze it goes on as expected.
maybe we have heavier exports now due to the new features added since 2.3, not sure.
i just give it more time than usual and it actually renders, in both viewport and render view.
mine seems to "stop" at the end of the exporting phase but after the freeze it goes on as expected.
maybe we have heavier exports now due to the new features added since 2.3, not sure.