Search found 20 matches

by arescet
Thu Oct 31, 2019 7:51 pm
Forum: User Support
Topic: Caustics
Replies: 3
Views: 256

Re: Caustics

oh that was a problem? looks really purdy to me :)
i just thought we weren't supposed to render orthos
by arescet
Wed Oct 23, 2019 2:17 am
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 481

Re: Noob questions about luxcore

Hello, Im really expecting someone to do a tutorial on luxblend core 2.8. theres alot of parameters to switch and lots of values to scrub through- coming off from a cycles user in blender. So id like to start off by volume scatter, how to add this so i could see caustics like viewtopic.php?f=3&t=143...
by arescet
Tue Oct 22, 2019 1:46 am
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 14
Views: 633

Re: how to: luxcore UI resumable rendering

Hey all, just thought i would confirm that your combined tips have worked for me too! (also so you guys don't feel very frustrated helping clueless monkeys like me) :lol: :oops: this is soooooo much fun :D :D :D here is what i currently use with a little help from SDL reference: "D:\Program Files\Lu...
by arescet
Mon Oct 21, 2019 1:54 am
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 14
Views: 633

Re: how to: luxcore UI resumable rendering

For just rendering, you may want to use luxcoreconsole (of pyluxcore tools): it is a command line only tool, useful for background, remote, etc. rendering. i appreciate your suggestion Dade but i gotta be honest though, i have zero clue how to use a .PY file :lol: :oops: plus i'm preeetty sure i wi...
by arescet
Sat Oct 19, 2019 9:25 pm
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 14
Views: 633

Re: how to: luxcore UI resumable rendering

B.Y.O.B. wrote:
Sat Oct 19, 2019 9:12 pm
By the way, you can also start in image view mode with

Code: Select all

./luxcoreui -D screen.tool.type IMAGE_VIEW
There we go! :D
Thanks for the dev style tips guys, i really appreciate them
I NEVER would have figured those out myself
by arescet
Sat Oct 19, 2019 9:05 pm
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 14
Views: 633

Re: how to: luxcore UI resumable rendering

You don't need to do both, you can just use the binary format (if you do not intended to hand edit the text files): the .bcf binary file already includes everything, geometries, materials, textures, image maps, etc. Both the .bcf and .rsm are totally stand alone/complete formats. It is different fr...
by arescet
Fri Oct 18, 2019 10:40 pm
Forum: User Support
Topic: how to: luxcore UI resumable rendering
Replies: 14
Views: 633

how to: luxcore UI resumable rendering

Hi all, i am trying to get my feet wet with resumable rendering in luxcore (got nostalgic about lux 1.x days) i think i am doing something wrong, or am missing a step. can anyone please point out where i am messing up? in blender 2.8 i do the following: -tick the checkbox "LuxCore Filesaver" -set a ...
by arescet
Mon Oct 14, 2019 7:15 pm
Forum: Works in Progress
Topic: Procedural materials
Replies: 19
Views: 4439

Re: Procedural materials

Egert_Kanep wrote:
Sat Oct 12, 2019 5:28 pm
Of course. I'm gonna upload once I organize them and add notes
thank you so much for sharing your stuff! :)
by arescet
Sat Oct 12, 2019 5:26 pm
Forum: Works in Progress
Topic: Procedural materials
Replies: 19
Views: 4439

Re: Procedural materials

those are some awesome procedural effects!
do you mind showing your node setup? if it's no trouble of course :D
by arescet
Wed Oct 02, 2019 7:45 pm
Forum: Finished Work
Topic: Mediabook
Replies: 29
Views: 5488

Re: Brilliant Revealed Luxcorey

Ooops! Yes, I meant light tracing with light tracking . I think tracing and tracking is synonymous. The BlenderLuxCore uses the term light tracing . The material of the brilliant has an estimated value for dispersion, dispersion equals coefficient B see Cauchy's equation . You should be able to fin...