Search found 52 matches

by DEBIHOOD
Sun Feb 28, 2021 6:00 pm
Forum: Works in Progress
Topic: Call for simple example images for the new features in v2.5
Replies: 20
Views: 26342

Re: Call for simple example images for the new features in v2.5

Distort node. Example of description: "Distort node can deform procedural 3D & 2D textures & external 2D images, by using input image. Image that will distort original texture can be both from your hard drive or be procedural. Distort node can be very useful in procedural texturing, bec...
by DEBIHOOD
Wed Jul 29, 2020 7:50 pm
Forum: Finished Work
Topic: Peaceful early sunrise
Replies: 0
Views: 3007

Peaceful early sunrise

2_02.jpg Small cozy forest scene, which sinks in the rays of sunrise. I think a pretty big part of this scene is volume fog, just look at this scene without fog! 2_001.jpg Fog added more comfort, but it also added a lot of performance problems to me, only 60k samples/sec, but I still did not give i...
by DEBIHOOD
Fri May 15, 2020 10:20 pm
Forum: Tutorials, Tips and Tricks
Topic: Hair Shader Experiments
Replies: 0
Views: 3539

Hair Shader Experiments

About a month ago, I decided to try using glass shader for hair, and I got success! LuxCore Hairs2.png But not everything is so simple, this is BIDIR + Metropolis, the renderer took 11 hours and is still quite noisy, but if it is not an animation, I would definitely use this method, because the glos...
by DEBIHOOD
Wed Apr 08, 2020 10:44 am
Forum: User Support
Topic: Looking for someone to update a scene (paid job)
Replies: 2
Views: 2011

Re: Looking for someone to update a scene (paid job)

4. Luxrender (Luxblend) used to render the files in a standalone Luxrender window. I could adjust Tonemapping (shatter, gamma, and other) after the render was done. Is it still possible to do post-processing (increase, decrease Gamma for example)? I need a quick explanation of how to do it. You can...
by DEBIHOOD
Tue Dec 24, 2019 10:29 am
Forum: Finished Work
Topic: VillA M A R R O N
Replies: 5
Views: 4319

Re: VillA M A R R O N

As always cool :)
Combination of interior and exterior is an art that comes with labor :D

One question, why did you use only CPU?
by DEBIHOOD
Mon Dec 23, 2019 3:41 am
Forum: User Support
Topic: Water ocean
Replies: 6
Views: 4144

Re: Water ocean

create a cube instead of a plane, and put a white color for the transmission, add a homogeneous volume, make the absorption color blue, adjust density of scattering
by DEBIHOOD
Wed Dec 18, 2019 5:40 am
Forum: Finished Work
Topic: Forest
Replies: 2
Views: 2816

Forest

Forest, but actually looks like bushes, but it doesn’t matter :D . there is also animation here, but I can't upload it to the forum.
Video: https://we.tl/t-QYSyI1wBL9
by DEBIHOOD
Wed Oct 30, 2019 4:15 pm
Forum: Works in Progress
Topic: Wine and Whiskey
Replies: 4
Views: 5329

Wine and Whiskey

Pretty simple scene :)
by DEBIHOOD
Mon Sep 23, 2019 11:14 am
Forum: Works in Progress
Topic: Spheres scene challenge
Replies: 40
Views: 28083

Re: Spheres scene challenge

Martini wrote: Mon Sep 23, 2019 8:31 am Here is 2 CFiu (2 binary CarbonFlux units :ugeek:) render

Time: 19:40:58.38 | 20,480 Samples | 599k Samples/Sec | 17.5 Rays/Sample | Bidir CPU + Metropolis
Thank you so much :D :D
It looks just fantastic inspiring :)
by DEBIHOOD
Sun Sep 22, 2019 1:32 pm
Forum: Works in Progress
Topic: Spheres scene challenge
Replies: 40
Views: 28083

Re: Spheres scene challenge

Martini wrote: Sun Sep 22, 2019 12:53 pm For what it's worth, attached is where your scene got to in just over 20 minutes (371 samples)
On my cpu 265 samples in HD (720p) took 5 hours, oidn is also not supported