(Yes, I still got the forum feed in my mail client and logged in just to tell Dade how amazed I am. )
Search found 23 matches
- Thu Aug 27, 2020 1:14 pm
- Forum: Development
- Topic: Histogram-preserving Blending for Randomized Texture Tiling (aka Procedural stochastic texturing)
- Replies: 18
- Views: 2457
The amount of light emitted by the Sun is roughly constant (although it's affected by the amount of sunspots and the Sun activity in general). The amount of light received at the ground is far from constant -- it's greatly affected by the atmospheric conditions. For a normal clear sky conditions the...
- Mon Jun 11, 2018 12:19 pm
- Forum: User Support
- Topic: What happened to the old sun panel???
- Replies: 1
- Views: 1206
IIRC, this feature was only implemented in the ancient Blender 2.49 exporter. I believe separate addons exist now for exactly this purpose.
I'm amazed at how much faster the engine is - only took 20 hours to render to 5% convergence using an underclocked fx-8350 on bidir default settings, using a multiple scattering volume! You could've cut the rendering time by the factor of 2 or 3 (at least) by using single scattering -- without any ...