Hello MMatteini,
found the little missing piece to get your sample running. Please add the following to the compiler command line:
/D_ITERATOR_DEBUG_LEVEL=0
This should hopefully solve your problem.
Search found 9 matches
- Tue Mar 23, 2021 4:28 pm
- Forum: Development
- Topic: SDK compatibility issues in VS2019 C++ project with std::string
- Replies: 13
- Views: 6595
- Sun Mar 21, 2021 8:55 pm
- Forum: Development
- Topic: SDK compatibility issues in VS2019 C++ project with std::string
- Replies: 13
- Views: 6595
Re: SDK compatibility issues in VS2019 C++ project with std::string
Hello MMatteini, looks like you run into the same problem as I did. I assume you work with the Debug configuration of VS. In this case the _DEBUG switch is active which leads to some modifications to the STL components by introducing additional security checks by MS. This makes your code incompatibl...
- Wed Nov 18, 2020 11:01 pm
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 5655
Re: Matching Luxcore & Opengl Field Of View
Short update - looks like I got the modified sample program to render the intended image section.
- Mon Nov 16, 2020 11:36 pm
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 5655
Re: Matching Luxcore & Opengl Field Of View
I'm already using the screenwindow properties to setup an image section but as B.Y.O.B.already mentioned I do not understand how exactly these parameters work in Lux. Our camera system uses a similar way to specify the sub-section. The values for the screenwindow are in our case placed on the projec...
- Sun Nov 15, 2020 6:27 pm
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 5655
Re: Matching Luxcore & Opengl Field Of View
This is meant by symmetric view: Symmetric.JPG and this by asymmetric - camera placement is unchanged in the following image just screenwindow has changed (by using something like a magnifying glass to view a sub-section) asymmetric.JPG Even if the screenwindow values are symmetric (e.g -xstart == x...
- Sun Nov 15, 2020 1:57 pm
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 5655
Re: Matching Luxcore & Opengl Field Of View
Hello, I would like to join this discussion. I have a similar issue when trying to map OpenGL's glFrustum parameters to Luxcore perspective camera settings. Should it be possible to achieve the same results and the same flexibility - especially asymmetric screen sections - with Luxcore as it is poss...
- Sun Apr 07, 2019 9:05 pm
- Forum: Development
- Topic: Adding LuxCore to own application
- Replies: 6
- Views: 4444
Re: Adding LuxCore to own application
Just FYI: Linking against release build succeeds but crashes at the first luxcore call with std::string as a parameter (as I expected). Would be interesting to know how this can work for @Acasta69 except everything is compiled without _DEBUG and against release runtime. I already created a debug bui...
- Sun Mar 31, 2019 10:35 pm
- Forum: Development
- Topic: Adding LuxCore to own application
- Replies: 6
- Views: 4444
Re: Adding LuxCore to own application
Thanks for your help. Using a DLL is much easier. I built luxcore myself again as you suggested with .\cmake-build-x64.bat luxcore /dll /debug but the define _DEBUG is still missing in debug config. Also the C++ runtime is set to ReleaseDynamic instead of DebugDynamic. I can of course fix this manua...
- Sun Mar 31, 2019 12:37 pm
- Forum: Development
- Topic: Adding LuxCore to own application
- Replies: 6
- Views: 4444
Adding LuxCore to own application
After LuxCore got a more liberal license to also be integrated into commercial products I would like to give it a try. Right now I use a modified version of yafaray to render photorealistic images which is quite closely integrated into my app. My first idea was to use the LuxCore SDK but it was not ...