Hello MMatteini,
found the little missing piece to get your sample running. Please add the following to the compiler command line:
/D_ITERATOR_DEBUG_LEVEL=0
This should hopefully solve your problem.
Search found 9 matches
- Tue Mar 23, 2021 4:28 pm
- Forum: Development
- Topic: SDK compatibility issues in VS2019 C++ project with std::string
- Replies: 13
- Views: 10752
- Sun Mar 21, 2021 8:55 pm
- Forum: Development
- Topic: SDK compatibility issues in VS2019 C++ project with std::string
- Replies: 13
- Views: 10752
Re: SDK compatibility issues in VS2019 C++ project with std::string
Hello MMatteini,
looks like you run into the same problem as I did. I assume you work with the Debug configuration of VS. In this case the _DEBUG switch is active which leads to some modifications to the STL components by introducing additional security checks by MS. This makes your code ...
looks like you run into the same problem as I did. I assume you work with the Debug configuration of VS. In this case the _DEBUG switch is active which leads to some modifications to the STL components by introducing additional security checks by MS. This makes your code ...
- Wed Nov 18, 2020 11:01 pm
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 7589
Re: Matching Luxcore & Opengl Field Of View
Short update - looks like I got the modified sample program to render the intended image section.
- Mon Nov 16, 2020 11:36 pm
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 7589
Re: Matching Luxcore & Opengl Field Of View
I'm already using the screenwindow properties to setup an image section but as B.Y.O.B.already mentioned I do not understand how exactly these parameters work in Lux. Our camera system uses a similar way to specify the sub-section. The values for the screenwindow are in our case placed on the ...
- Sun Nov 15, 2020 6:27 pm
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 7589
Re: Matching Luxcore & Opengl Field Of View
This is meant by symmetric view:
Symmetric.JPG
and this by asymmetric - camera placement is unchanged in the following image just screenwindow has changed (by using something like a magnifying glass to view a sub-section)
asymmetric.JPG
Even if the screenwindow values are symmetric (e.g ...
Symmetric.JPG
and this by asymmetric - camera placement is unchanged in the following image just screenwindow has changed (by using something like a magnifying glass to view a sub-section)
asymmetric.JPG
Even if the screenwindow values are symmetric (e.g ...
- Sun Nov 15, 2020 1:57 pm
- Forum: Development
- Topic: Matching Luxcore & Opengl Field Of View
- Replies: 9
- Views: 7589
Re: Matching Luxcore & Opengl Field Of View
Hello, I would like to join this discussion. I have a similar issue when trying to map OpenGL's glFrustum parameters to Luxcore perspective camera settings.
Should it be possible to achieve the same results and the same flexibility - especially asymmetric screen sections - with Luxcore as it is ...
Should it be possible to achieve the same results and the same flexibility - especially asymmetric screen sections - with Luxcore as it is ...
- Sun Apr 07, 2019 9:05 pm
- Forum: Development
- Topic: Adding LuxCore to own application
- Replies: 6
- Views: 5461
Re: Adding LuxCore to own application
Just FYI:
Linking against release build succeeds but crashes at the first luxcore call with std::string as a parameter (as I expected).
Would be interesting to know how this can work for @Acasta69 except everything is compiled without _DEBUG and against release runtime.
I already created a debug ...
Linking against release build succeeds but crashes at the first luxcore call with std::string as a parameter (as I expected).
Would be interesting to know how this can work for @Acasta69 except everything is compiled without _DEBUG and against release runtime.
I already created a debug ...
- Sun Mar 31, 2019 10:35 pm
- Forum: Development
- Topic: Adding LuxCore to own application
- Replies: 6
- Views: 5461
Re: Adding LuxCore to own application
Thanks for your help. Using a DLL is much easier.
I built luxcore myself again as you suggested with .\cmake-build-x64.bat luxcore /dll /debug but the define _DEBUG is still missing in debug config. Also the C++ runtime is set to ReleaseDynamic instead of DebugDynamic. I can of course fix this ...
I built luxcore myself again as you suggested with .\cmake-build-x64.bat luxcore /dll /debug but the define _DEBUG is still missing in debug config. Also the C++ runtime is set to ReleaseDynamic instead of DebugDynamic. I can of course fix this ...
- Sun Mar 31, 2019 12:37 pm
- Forum: Development
- Topic: Adding LuxCore to own application
- Replies: 6
- Views: 5461
Adding LuxCore to own application
After LuxCore got a more liberal license to also be integrated into commercial products I would like to give it a try.
Right now I use a modified version of yafaray to render photorealistic images which is quite closely integrated into my app.
My first idea was to use the LuxCore SDK but it was not ...
Right now I use a modified version of yafaray to render photorealistic images which is quite closely integrated into my app.
My first idea was to use the LuxCore SDK but it was not ...