Search found 7 matches

by Ernest
Wed Nov 18, 2020 11:01 pm
Forum: Development
Topic: Matching Luxcore & Opengl Field Of View
Replies: 9
Views: 1683

Re: Matching Luxcore & Opengl Field Of View

Short update - looks like I got the modified sample program to render the intended image section.
by Ernest
Mon Nov 16, 2020 11:36 pm
Forum: Development
Topic: Matching Luxcore & Opengl Field Of View
Replies: 9
Views: 1683

Re: Matching Luxcore & Opengl Field Of View

I'm already using the screenwindow properties to setup an image section but as B.Y.O.B.already mentioned I do not understand how exactly these parameters work in Lux. Our camera system uses a similar way to specify the sub-section. The values for the screenwindow are in our case placed on the projec...
by Ernest
Sun Nov 15, 2020 6:27 pm
Forum: Development
Topic: Matching Luxcore & Opengl Field Of View
Replies: 9
Views: 1683

Re: Matching Luxcore & Opengl Field Of View

This is meant by symmetric view: Symmetric.JPG and this by asymmetric - camera placement is unchanged in the following image just screenwindow has changed (by using something like a magnifying glass to view a sub-section) asymmetric.JPG Even if the screenwindow values are symmetric (e.g -xstart == x...
by Ernest
Sun Nov 15, 2020 1:57 pm
Forum: Development
Topic: Matching Luxcore & Opengl Field Of View
Replies: 9
Views: 1683

Re: Matching Luxcore & Opengl Field Of View

Hello, I would like to join this discussion. I have a similar issue when trying to map OpenGL's glFrustum parameters to Luxcore perspective camera settings. Should it be possible to achieve the same results and the same flexibility - especially asymmetric screen sections - with Luxcore as it is poss...
by Ernest
Sun Apr 07, 2019 9:05 pm
Forum: Development
Topic: Adding LuxCore to own application
Replies: 6
Views: 1997

Re: Adding LuxCore to own application

Just FYI: Linking against release build succeeds but crashes at the first luxcore call with std::string as a parameter (as I expected). Would be interesting to know how this can work for @Acasta69 except everything is compiled without _DEBUG and against release runtime. I already created a debug bui...
by Ernest
Sun Mar 31, 2019 10:35 pm
Forum: Development
Topic: Adding LuxCore to own application
Replies: 6
Views: 1997

Re: Adding LuxCore to own application

Thanks for your help. Using a DLL is much easier. I built luxcore myself again as you suggested with .\cmake-build-x64.bat luxcore /dll /debug but the define _DEBUG is still missing in debug config. Also the C++ runtime is set to ReleaseDynamic instead of DebugDynamic. I can of course fix this manua...
by Ernest
Sun Mar 31, 2019 12:37 pm
Forum: Development
Topic: Adding LuxCore to own application
Replies: 6
Views: 1997

Adding LuxCore to own application

After LuxCore got a more liberal license to also be integrated into commercial products I would like to give it a try. Right now I use a modified version of yafaray to render photorealistic images which is quite closely integrated into my app. My first idea was to use the LuxCore SDK but it was not ...