Search found 72 matches

by neo2068
Sun Jan 19, 2020 7:32 pm
Forum: User Support
Topic: Full crash in this scene... and it's nearly empty... what's happening?
Replies: 8
Views: 537

Re: Full crash in this scene... and it's nearly empty... what's happening?

If just a default cube with Disney shader is added, then it works okay for me. Yes, the problem seems to be that the scene is completly empty and env. light cache is enabled. It tries to build the cache but it is emty. If you look into the console output there is warning. [LuxRays][62.781] Total tr...
by neo2068
Sun Jan 19, 2020 7:21 pm
Forum: User Support
Topic: Full crash in this scene... and it's nearly empty... what's happening?
Replies: 8
Views: 537

Re: Full crash in this scene... and it's nearly empty... what's happening?

The scene crashes because you are using the environment light cache. If you disable it, it renders. I have to check, why the crash happens.
by neo2068
Sun Jan 05, 2020 12:15 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 4369

Re: Triplanar mapping / stochastic texturing

Yes, it works as expected, now. I set local mapping as default for triplanar mapping but leave 3d mapping node. if someone wish to use global mapping or uv mapping for some reason he can plugin a 3d mapping node.
by neo2068
Sat Jan 04, 2020 4:13 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 4369

Re: Triplanar mapping / stochastic texturing

Thanks Dade for reworking. There is still something strange. With local mapping it shouldn't matter how the object is transformed but if you rotate the object then the texture gets distorted. Is the hitpoint position or normal evaluated in local or global coordinate frame?
triplanar.png
by neo2068
Fri Jan 03, 2020 7:28 am
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 4369

Re: Triplanar mapping / stochastic texturing

I can confirm that there is something wrong with the triplanar mapping. If I use default color input it renders correctly but if I use local mapping it doesn't. If I use same uv index it renders not correctly, too. With different uv index (but same copied uv map) it renders correctly. When I use sta...
by neo2068
Fri Jan 03, 2020 5:51 am
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 4369

Re: Triplanar mapping / stochastic texturing

Should the triplanar mapping be exported with local mapping or all textures? The imagemap texture node export uvmapping2d as default mapping.
by neo2068
Thu Jan 02, 2020 6:06 am
Forum: User Support
Topic: flat color background not working..?
Replies: 5
Views: 232

Re: flat color background not working..?

I fixed the issue. Happy new year, BTW.
by neo2068
Sun Dec 22, 2019 9:54 pm
Forum: Development
Topic: Reduce the number of OpenCL kernel compilations
Replies: 38
Views: 3385

Re: Reduce the number of OpenCL kernel compilations

Getting this message when running a render after the update: "Wrong data type for the list of UV maps of method Scene.DefineMesh(): int" This message comes from the new multi UV map support. Do you have the latest version of BlendLuxCore? It seems that there is an old version calling the new functi...
by neo2068
Wed Dec 18, 2019 12:14 pm
Forum: Development
Topic: OpenVDB support
Replies: 50
Views: 11124

Re: OpenVDB support

Any news about the current state of openvdb? I have a perfect case where I could utilize this feature :D The code was merged into master yesterday. Please feel free to test it. There still are some issues with animated external files, e.g. houdini, which I cannot test due to lack of example files.
by neo2068
Tue Dec 17, 2019 2:58 pm
Forum: Finished Work
Topic: LuxCore Vector Displacements
Replies: 19
Views: 2916

Re: LuxCore Vector Displacements

I added the vector displacement node to the Blender addon, this scene can now be rendered with the attached setup. However, there are some weird lines appearing along the model, for example on the right, not sure what that's about. These lines are also visible in the cycles video @ 5:20 Min ( https...