Search found 60 matches

by neo2068
Sat Dec 14, 2019 2:41 pm
Forum: Development
Topic: A baking test scene
Replies: 99
Views: 2978

Re: A baking test scene

Dade wrote:
Fri Dec 13, 2019 10:10 pm
Check what glTF is capable of: https://sketchfab.com/3d-models/van-gog ... 1a8296b6f9

Switch the camera mode in first person ... it runs at light speed on my tablet :shock:
It also works in VR mode on the fly with my Oculus Rift. :o
by neo2068
Fri Dec 13, 2019 12:38 pm
Forum: User Support
Topic: Light intensities and matching Cycles
Replies: 17
Views: 378

Re: Light intensities and matching Cycles

@BYOB and chafouin
How is the progress on this topic?
Also, the emission material is affected and should be adapted to the new export scheme.
https://github.com/LuxCoreRender/BlendL ... mission.py
I can assist with the implementation if there are any problems.
by neo2068
Sat Nov 16, 2019 9:15 pm
Forum: Development
Topic: OpenVDB support
Replies: 45
Views: 9720

Re: OpenVDB support

Rivental1 wrote:
Sat Nov 16, 2019 1:10 pm
Thanks!!! Good result. As i understand this node will be add in the near future, am i right?
Yes, I have to simplify the node and add some internal checks to make the node more fail proof then it can be added to the master branch.
by neo2068
Fri Nov 15, 2019 6:53 pm
Forum: Development
Topic: OpenVDB support
Replies: 45
Views: 9720

Re: OpenVDB support

Here is what I get with the OpenVDB Node. I had to flip the axis but the file seems to be imported correctly for me.
TurbulenceFD smoke and fire.jpg
by neo2068
Thu Nov 14, 2019 9:02 pm
Forum: Development
Topic: OpenVDB support
Replies: 45
Views: 9720

Re: OpenVDB support

Rivental1 wrote:
Thu Nov 14, 2019 5:57 pm
Wow!!! I hope this will work well with OpenVDB files from Turbulance FD.
It should work. Do you have any sample files? Then I can check if there need to be special handling.
by neo2068
Mon Nov 04, 2019 10:49 am
Forum: Development
Topic: OpenVDB support
Replies: 45
Views: 9720

Re: OpenVDB support

You need to update both Linux Bin. Deps and Windows Bin. Deps repositories however you can not push the new binaries on a branch because Azure will still use the master branch to compile even your OpenVB branch. So you have to push them on the master branch but before you should check if the new Bl...
by neo2068
Sun Nov 03, 2019 3:25 pm
Forum: Development
Topic: OpenVDB support
Replies: 45
Views: 9720

Re: OpenVDB support

Great work. P.S. the Windows build on your branch is currently failing on Azure for missing BLOSC symbols: https://dev.azure.com/LuxCoreRender/LuxCoreRender/_build/results?buildId=969 Yes, I had to do some changes in the cmake configuration. There was a mismatch of cmake variables for blosc, i.e. $...
by neo2068
Sun Nov 03, 2019 2:37 pm
Forum: Development
Topic: OpenVDB support
Replies: 45
Views: 9720

Re: OpenVDB support

Hi! Here is an update of my work on the openVDB node in Blender. Via this node you currently can use - VDB files created with the internal smoke simulation of Blender - external files and file sequences created with other programs, e.g. Houdini The node still is in very early state and the UI elemen...
by neo2068
Wed Oct 09, 2019 8:39 am
Forum: Development
Topic: OpenVDB support
Replies: 45
Views: 9720

Re: OpenVDB support

It is https://github.com/LuxCoreRender/WindowsCompileDeps/blob/master/x64/Release/lib/blosc.lib but, may be, is a OpenVDB/Blosc version problem ? I was using the version used by Blender for compatibility (it is a quite old version). Thank you for the hint. I updated the OpenVDB library in the branc...
by neo2068
Wed Oct 09, 2019 5:36 am
Forum: Development
Topic: OpenVDB support
Replies: 45
Views: 9720

Re: OpenVDB support

Thank you. Blender smoke simulator is very slow and often gives strange results... So would be great to render VDB cash from other programms, like Houdini or Cinema 4d with FumeFX or TFD. Strange why blender no read other VDB files... LuxCore has support for VDB files from other programs as Dade sh...