Search found 28 matches
- Thu Jul 02, 2020 3:13 pm
- Forum: Finished Work
- Topic: Nice Radio
- Replies: 2
- Views: 2242
Re: Nice Radio
Wow! It looks very realistic!
- Tue May 19, 2020 5:38 pm
- Forum: Development
- Topic: LuxCore API and Unicode UTF-8 support
- Replies: 4
- Views: 3143
Re: LuxCore API and Unicode UTF-8 support
Thank you! Many of my files have russian names so it's very useful for me!
- Mon Apr 20, 2020 7:07 pm
- Forum: Development
- Topic: PATHGPU with OpenCL and CUDA support
- Replies: 78
- Views: 38087
Re: PATHGPU with OpenCL and CUDA support
It is really fantastic news!!! Thank you!
- Sun Apr 12, 2020 8:42 pm
- Forum: User Support
- Topic: Refraction roughness
- Replies: 6
- Views: 3510
Re: Refraction roughness
Thanks! I did'nt know about this node.
- Sun Apr 12, 2020 8:16 pm
- Forum: User Support
- Topic: Refraction roughness
- Replies: 6
- Views: 3510
Refraction roughness
Hello! I have two quetions... 1) Is there any way to add roughness only for refraction (keep reflection sharp) in the glass shader? 2.) (For developers) Can you add rougness parameter in the architectural glass (maybe in Luxcore 2.5)? Architectural glass + volume (homo or hetero) gives stunnig resul...
- Fri Mar 20, 2020 9:37 pm
- Forum: User Support
- Topic: Luxcore 2.4 issue with OpenCL render
- Replies: 2
- Views: 2077
Re: Luxcore 2.4 issue with OpenCL render
Thank you! Yes.. that how it works... and now render is pretty fast! (without recompilation)
- Fri Mar 20, 2020 8:21 pm
- Forum: User Support
- Topic: Luxcore 2.4 issue with OpenCL render
- Replies: 2
- Views: 2077
Luxcore 2.4 issue with OpenCL render
Hello! I have issue with openCL engine. Version of luxcore 2.4 (i know it is can be unstable). I think the cause of that can be my card geforce MX130 but in 2.3 everything ok.
- Wed Feb 26, 2020 3:07 pm
- Forum: User Support
- Topic: World volume + PGI = rerror
- Replies: 7
- Views: 3290
Re: World volume + PGI = rerror
Thanks! I hope this solution can be helpful for someone else.
- Tue Feb 25, 2020 4:20 pm
- Forum: User Support
- Topic: World volume + PGI = rerror
- Replies: 7
- Views: 3290
Re: World volume + PGI = rerror
Of course...
- Tue Feb 25, 2020 12:32 pm
- Forum: User Support
- Topic: World volume + PGI = rerror
- Replies: 7
- Views: 3290
World volume + PGI = rerror
Hello!
Luxcore 2.3 beta 2.
Blender 2.81
When i use PGI or DLSC with world volume (homogeneous) my render is freeze (when cash computing) after some time i have to close blender.
It's happen only when i use world volume. When i use cashes with other volumetric objects everything ok.
Luxcore 2.3 beta 2.
Blender 2.81
When i use PGI or DLSC with world volume (homogeneous) my render is freeze (when cash computing) after some time i have to close blender.
It's happen only when i use world volume. When i use cashes with other volumetric objects everything ok.