Search found 26 matches

by xlxs
Fri Aug 21, 2020 8:30 pm
Forum: User Support
Topic: Inconsistent result with camera clipping
Replies: 4
Views: 2978

Re: Inconsistent result with camera clipping

This is still relevant with luxcore 2.4 stable...
by xlxs
Wed Jul 01, 2020 8:37 pm
Forum: User Support
Topic: Inconsistent result with camera clipping
Replies: 4
Views: 2978

Re: Inconsistent result with camera clipping

Also with clipping on and reducing clip start also produces weird result.... It tends to look like the image with clipping disabled. Is there anything I can try to help debug? Maybe I'm missing some something and that is the reason for the weird result? Does this has to do anything with light rays b...
by xlxs
Wed Jul 01, 2020 3:51 pm
Forum: User Support
Topic: Inconsistent result with camera clipping
Replies: 4
Views: 2978

Re: Inconsistent result with camera clipping

There is similar inconsistency in the results with blender 2.83.1 and luxcore 2.4beta1 with camera clipping on/off. Does anyone else have the same problem on this one or it only happens at my pc?
by xlxs
Sat May 30, 2020 1:52 pm
Forum: User Support
Topic: Inconsistent result with camera clipping
Replies: 4
Views: 2978

Re: Inconsistent result with camera clipping

Rendering for 1 minute each but the difference is visible.
by xlxs
Sat May 30, 2020 11:22 am
Forum: User Support
Topic: Inconsistent result with camera clipping
Replies: 4
Views: 2978

Inconsistent result with camera clipping

1) Change to rendering view.
2) Different result occurs by turning clipping on/off.

Luxcore 2.4 alpha0
Blender 2.83 Beta
by xlxs
Mon Oct 07, 2019 2:42 pm
Forum: Finished Work
Topic: Lux in ''VFX''
Replies: 13
Views: 11898

Re: Lux in ''VFX''

woaaa great work!
by xlxs
Tue Sep 24, 2019 8:28 pm
Forum: General Discussion
Topic: Light Path Node equivalent for LuxCore?
Replies: 1
Views: 3443

Light Path Node equivalent for LuxCore?

Will something like the "light path node" that cycles has, be supported in the future? Or that's not possible? (in both bidir and path)
I think this will unlock many possibilities....
by xlxs
Wed Sep 18, 2019 6:52 am
Forum: User Support
Topic: When sun has a specific rotation default cube appears red?
Replies: 3
Views: 2650

Re: When sun has a specific rotation default cube appears red?

Ah this makes sense, thank you :)
by xlxs
Tue Sep 17, 2019 9:25 pm
Forum: User Support
Topic: When sun has a specific rotation default cube appears red?
Replies: 3
Views: 2650

Re: When sun has a specific rotation default cube appears red?

Also a sun rotation of [-90,0,0] causes the same problem too

I also remember about almost a year ago I think, that I got somehow very red lights in a .blend that had 1 laser light with rotation [-90,0,0]. So this problem might not be new :?:
by xlxs
Tue Sep 17, 2019 9:20 pm
Forum: User Support
Topic: When sun has a specific rotation default cube appears red?
Replies: 3
Views: 2650

When sun has a specific rotation default cube appears red?

I might be missing something here but: All used colors in the .blend are white, but somehow the cube appears orange/red. Rotating the cube doesn't fix the problem. Rotating the sun fixes the problem. The further sun rotates from [90,0,0] the more correct the color is.