Search found 21 matches

by xlxs
Mon Oct 07, 2019 2:42 pm
Forum: Finished Work
Topic: Lux in ''VFX''
Replies: 13
Views: 4502

Re: Lux in ''VFX''

woaaa great work!
by xlxs
Tue Sep 24, 2019 8:28 pm
Forum: General Discussion
Topic: Light Path Node equivalent for LuxCore?
Replies: 1
Views: 487

Light Path Node equivalent for LuxCore?

Will something like the "light path node" that cycles has, be supported in the future? Or that's not possible? (in both bidir and path)
I think this will unlock many possibilities....
by xlxs
Tue Sep 17, 2019 9:25 pm
Forum: User Support
Topic: When sun has a specific rotation default cube appears red?
Replies: 3
Views: 415

Re: When sun has a specific rotation default cube appears red?

Also a sun rotation of [-90,0,0] causes the same problem too

I also remember about almost a year ago I think, that I got somehow very red lights in a .blend that had 1 laser light with rotation [-90,0,0]. So this problem might not be new :?:
by xlxs
Tue Sep 17, 2019 9:20 pm
Forum: User Support
Topic: When sun has a specific rotation default cube appears red?
Replies: 3
Views: 415

When sun has a specific rotation default cube appears red?

I might be missing something here but: All used colors in the .blend are white, but somehow the cube appears orange/red. Rotating the cube doesn't fix the problem. Rotating the sun fixes the problem. The further sun rotates from [90,0,0] the more correct the color is.
by xlxs
Mon Sep 16, 2019 9:02 am
Forum: Works in Progress
Topic: Volumetric Light and Dispersion
Replies: 4
Views: 602

Re: Volumetric Light and Dispersion

Sorry fixed
by xlxs
Mon Sep 16, 2019 8:05 am
Forum: Works in Progress
Topic: Volumetric Light and Dispersion
Replies: 4
Views: 602

Re: Volumetric Light and Dispersion

Really interesting, but I don' t understand why there is a missing reflection on the sphere maybe you used a small depth?Or needed more samples?
the same about the weird light stripes. Those seem to appear out of nowhere? Or there might be a light I'm missing.

Edit: fixed colors
by xlxs
Mon Sep 16, 2019 7:48 am
Forum: Works in Progress
Topic: Optic Fiber
Replies: 3
Views: 488

Re: Optic Fiber

I probably setup wrong the eye depth to 6 but in the wiki it says: "If your scene contains mostly direct lighting, you may be able get a small speed boost without any detrimental effects by setting this lower than the eye depth". And I wanted to get light to bounce at the glass and then scatter at t...
by xlxs
Mon Sep 16, 2019 7:32 am
Forum: Works in Progress
Topic: Optic Fiber
Replies: 3
Views: 488

Re: Optic Fiber

This looks interesting. I played around with your scene, really liked the fast resolving reflections that you get around the optic fibers tips.
by xlxs
Sun Sep 15, 2019 3:43 pm
Forum: Works in Progress
Topic: Optic Fiber
Replies: 3
Views: 488

Optic Fiber

I wondered if creating optic fibers (without faking them) in luxcore was possible. Then I used the ivy gen addon, converted it to mesh, added a plane with emmision material and added a bool modifier to it. Tuned light paths to 256. The ground is a 99% black material, so the camera views the scattere...