Search found 4 matches

by santelelle
Mon Feb 11, 2019 4:34 pm
Forum: User Support
Topic: Luxcore for automotive light simulation
Replies: 8
Views: 838

Re: Luxcore for automotive light simulation

Found a weird thing, If I witch from orthographic view to perspective view the color of the scattering passes from purple to green (the right scattering colour should be green). In the render, both camera type give me the right green scattering. There is something strange also in the Gain parameter ...
by santelelle
Mon Feb 11, 2019 2:21 pm
Forum: User Support
Topic: Luxcore for automotive light simulation
Replies: 8
Views: 838

Re: Luxcore for automotive light simulation

Edit: If I render with the cube without the frontal face it's correctly rendered with green color. If I use the real time rendered view the color become purple. Is the real time render view reliable?
by santelelle
Mon Feb 11, 2019 2:10 pm
Forum: User Support
Topic: Luxcore for automotive light simulation
Replies: 8
Views: 838

Re: Luxcore for automotive light simulation

Thank you very much Dade! Is "BiDir with VM" already available? Because I cannot find where to enable it in blender. I really like the trick you proposed, but it can cause some problems in my setup because I would loose some reflections if the lights are not planar with the removed face. Anyway it's...
by santelelle
Sun Feb 10, 2019 9:35 pm
Forum: User Support
Topic: Luxcore for automotive light simulation
Replies: 8
Views: 838

Luxcore for automotive light simulation

Hi all, I'm trying to use luxcore engine to simulate how the light is distributed using various shapes of trasparent plastic (as in moder cars lights). In order to better understand the light behaviours, i would like to see how a single laser beam behave (visualizing also it's path in both air and p...