Search found 656 matches

by Sharlybg
Mon Dec 10, 2018 7:54 pm
Forum: User Support
Topic: Light strategies and importance change lighting
Replies: 20
Views: 193

Re: Light strategies and importance change lighting

It's causing paranoya and depression. Should be avoided if possible
you kill me :lol: now wonder your MBTI :lol: : https://www.16personalities.com/personality-types
by Sharlybg
Mon Dec 10, 2018 7:44 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 83
Views: 3628

Re: Different Works in Progress

For your tree i highly recommended you this awesome tree addon : https://www.youtube.com/watch?v=4PEsSpz2LZA
by Sharlybg
Mon Dec 10, 2018 7:41 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 35
Views: 442

Re: Usability and Luxcore workflow streamlining ideas

I use distant light also as it render faster in interior without fireflies ;)
by Sharlybg
Mon Dec 10, 2018 1:52 pm
Forum: Development
Topic: BlendLuxCore v2.1beta3 with Optix integration
Replies: 5
Views: 101

Re: BlendLuxCore v2.1beta3 with Optix integration

Or we can go for another opensource denoiser like intel one (of course when they release it) :

https://twitter.com/attila_afra
by Sharlybg
Sun Dec 09, 2018 8:20 pm
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 39
Views: 726

Re: Direct Light cache: how to avoid splotches?

Please Dade can you test the new code with AMD and my problematic scene here ? :

viewtopic.php?f=5&t=675&start=10
by Sharlybg
Sun Dec 09, 2018 7:44 pm
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 39
Views: 726

Re: Direct Light cache: how to avoid splotches?

P.S. for the record, it is a scene with 11,000+ light sources.
11k lights sources :shock: .

How can we update this new code ?
by Sharlybg
Sun Dec 09, 2018 5:02 pm
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 39
Views: 726

Re: Direct Light cache: how to avoid splotches?

Done, this is direct light only:
Impressive :geek: what are the DLSC settings for this ?
by Sharlybg
Sun Dec 09, 2018 11:38 am
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 35
Views: 442

Re: Usability and Luxcore workflow streamlining ideas

marcatore wrote:
Sun Dec 09, 2018 10:33 am
I agree with this last suggestion.

About the sun, an option artistic / realistic should be good.
Simple way will be to put distant generic sun as default. What do you think ?
by Sharlybg
Sun Dec 09, 2018 8:41 am
Forum: General Discussion
Topic: When is principled shader coming out?
Replies: 20
Views: 236

Re: When is principled shader coming out?

The same way blender devs do it every night since 2007 lmao Blender / linux distro are Big opensource project with lot of support and ressources compared to Luxcore. But anyway My hope like you is that one day this project reach the same status. We have arround 4 active Dev but only 1 core dev work...
by Sharlybg
Sat Dec 08, 2018 9:53 pm
Forum: General Discussion
Topic: When is principled shader coming out?
Replies: 20
Views: 236

Re: When is principled shader coming out?

madcat117 wrote:
Sat Dec 08, 2018 4:13 pm
2.3 is way too long lmao put it in now how was this not added like 8 months ago i really need to use lux but all my materials are pbr please hurry up and add
How Devs can hurry up on a project done on free time ? Just wonder ?wich opensource project work like that ?

Or i miss something ?