Search found 1200 matches

by Sharlybg
Tue Oct 15, 2019 8:56 am
Forum: General Discussion
Topic: CGI tech news box
Replies: 180
Views: 43949

Re: CGI tech news box

I ... need ... to ... write this code ....
Just want to be a little mouse sitting behind your computer screen :lol:
by Sharlybg
Mon Oct 14, 2019 11:09 am
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 17
Views: 272

Re: (Open)Subdiv and Displacement shapes

Impressive theses vector displacement :o
by Sharlybg
Sun Oct 13, 2019 4:49 pm
Forum: Development
Topic: LuxMark v4.0alpha0
Replies: 9
Views: 603

Re: LuxMark v4.0alpha0

Just put here a link to the .blend but you have to export the scene and do a rendering with LuxCoreUI to check that you are not using some Blender-only setting. Just remenber BYOB want some change on it but if not a crucial requirement here is the original file : https://drive.google.com/open?id=1o...
by Sharlybg
Sun Oct 13, 2019 3:06 pm
Forum: Development
Topic: LuxMark v4.0alpha0
Replies: 9
Views: 603

Re: LuxMark v4.0alpha0

Please BYOB can we fix the lighting issue with the hall scene ? This current lighting don't make a great advertising for the engine. And it should be an easy fix.
My problem is that it is a little bit harder for me to re-upload easily a file of this size currently.
by Sharlybg
Sun Oct 13, 2019 3:01 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 17
Views: 272

Re: (Open)Subdiv and Displacement shapes

Impressing !
Is this have anything to do with vector displacement ?
by Sharlybg
Fri Oct 11, 2019 7:05 pm
Forum: Development
Topic: Low discrepancy triangle light sampling
Replies: 5
Views: 439

Re: Low discrepancy triangle light sampling

It is activated by default or something special is needed in blendluxcore for that one ?
by Sharlybg
Thu Oct 10, 2019 9:11 am
Forum: Development
Topic: Low discrepancy triangle light sampling
Replies: 5
Views: 439

Re: Low discrepancy triangle light sampling

This is going to make product viz a lot faster. Thanks.
by Sharlybg
Wed Oct 09, 2019 12:27 pm
Forum: Development
Topic: Shadow rays transparency for path tracers (aka hybrid glass)
Replies: 16
Views: 1039

Re: Shadow rays transparency for path tracers (aka hybrid glass)

With such kind of feature we are really becoming an ultimate render BOX well done :ugeek:
by Sharlybg
Tue Oct 08, 2019 5:17 pm
Forum: Development
Topic: LuxMark v4.0alpha0
Replies: 9
Views: 603

Re: LuxMark v4.0alpha0

My main concern is about the very sharp shadow. The original scene i had provide don't suffer from this one. maybe BYOB can explain as he make some modification to the scene before upload : https://forums.luxcorerender.org/viewtopic.php?f=6&t=1047&start=30 Update the GitHub version if you want. Ok. ...
by Sharlybg
Tue Oct 08, 2019 10:47 am
Forum: Development
Topic: LuxMark v4.0alpha0
Replies: 9
Views: 603

Re: LuxMark v4.0alpha0

Good news. thanks you.

Sorry is it possible to much the original lighting off second scene ? like that :

download/file.php?id=4187&mode=view

Also is tonemapping the same ?