Search found 1793 matches

by Sharlybg
Mon Aug 10, 2020 9:32 pm
Forum: User Support
Topic: Strange problem with apparent brightness of HDRI vs the actual light appearing in scene
Replies: 6
Views: 31

Re: Strange problem with apparent brightness of HDRI vs the actual light appearing in scene

What is your blendluxcore version.daily build. If it is 2.5 test 2.3 or 2.4.
by Sharlybg
Mon Aug 10, 2020 8:29 pm
Forum: User Support
Topic: Strange problem with apparent brightness of HDRI vs the actual light appearing in scene
Replies: 6
Views: 31

Re: Strange problem with apparent brightness of HDRI vs the actual light appearing in scene

Look like your Hdri gamma setting is too strong. Normally normal gamma 1 don't do that.
by Sharlybg
Sat Aug 08, 2020 2:18 pm
Forum: Development
Topic: Wireframe texture
Replies: 6
Views: 184

Re: Wireframe texture

This a very good addition allowing some sci fi wire effects ;)
by Sharlybg
Thu Aug 06, 2020 10:04 am
Forum: User Support
Topic: Ceramic / teeth material
Replies: 3
Views: 580

Re: Ceramic / teeth material

MetinSeven wrote:
Thu Aug 06, 2020 7:08 am
Nice, thanks! So I was moving in the right direction with my material. 🙂👍
Yes ;)
by Sharlybg
Wed Aug 05, 2020 8:36 pm
Forum: Finished Work
Topic: Canned milk
Replies: 2
Views: 697

Re: Canned milk

I like it will be nice to see it in the Gallery ;)

Good job !
by Sharlybg
Wed Aug 05, 2020 8:30 pm
Forum: User Support
Topic: Ceramic / teeth material
Replies: 3
Views: 580

Re: Ceramic / teeth material

My two cents on this :
teeth.jpg
Blendfile :
The Teeth.blend
(839.43 KiB) Downloaded 36 times
by Sharlybg
Wed Aug 05, 2020 5:23 pm
Forum: Tutorials, Tips and Tricks
Topic: Article about free renderers, featuring LuxCoreRender
Replies: 18
Views: 1045

Re: Article about free renderers, featuring LuxCoreRender

Good point, thanks! I'll add it to the article.
Can also add the ability for luxcore to read roughly 80% of a cycles scene material and lighting ... while the inverse isn't possible.
Luxcore also support out of core geometry like redshift for Nvidia/AMD (native).
You now have custom bokeh shape.
by Sharlybg
Wed Aug 05, 2020 5:15 pm
Forum: Tutorials, Tips and Tricks
Topic: Article about free renderers, featuring LuxCoreRender
Replies: 18
Views: 1045

Re: Article about free renderers, featuring LuxCoreRender

By the way, Charles, speaking of materials: in one or more of your Lux tutorial videos you mention activating the Double Sided option of a Glossy Translucent material on different kinds of objects, but isn't that option meant for two sides of an infinitely thin mesh, so you can change the backside ...
by Sharlybg
Wed Aug 05, 2020 3:18 pm
Forum: User Support
Topic: Luxcore 2.5 GPU Bug
Replies: 4
Views: 595

Re: Luxcore 2.5 GPU Bug

Dade wrote:
Wed Aug 05, 2020 3:02 pm
I should have fixed the problem.
that is fast thanks you so much ;)