Search found 2017 matches

by Sharlybg
Sat Oct 24, 2020 8:46 am
Forum: User Support
Topic: GPU render experience
Replies: 14
Views: 155

Re: GPU render experience

Also i never do assets texturing i side the targeted scene. I have always second collection with a basic lighting where i shade object individually. That way everything get faster even the workflow.
Tricks from the Nvidia Fermi era :mrgreen:
by Sharlybg
Sat Oct 24, 2020 8:22 am
Forum: User Support
Topic: GPU render experience
Replies: 14
Views: 155

Re: GPU render experience

For animation with caches my trick is to setup and save cache only with static light/object. And after all the animated stuff get merged with the other one. For viewport rendering i always work with cpu. But i use to split my workspace so that only 1/3 or 1/4 only of the screen is use for rendering ...
by Sharlybg
Fri Oct 23, 2020 11:12 am
Forum: Development
Topic: Better Cycles compatibility
Replies: 2
Views: 92

Re: Better Cycles compatibility

Also in my opinion i would prefer to use single shader editor if it possible for both Cycles and Lux, because if material translated wrong i could just put maps into Lux shader, but now if asset has a dozen of maps to find them manually and put into new lux shader it takes a lot of time: https://dr...
by Sharlybg
Fri Oct 23, 2020 10:53 am
Forum: User Support
Topic: question
Replies: 26
Views: 352

Re: question

interestingly this sample video shows some problems of this approach. https://cgg.mff.cuni.cz/~jirka/papers/2014/olpm/ It is true that it cleans up quickly direct and diffuse indirect illumination however caustics seem to suffer compared to standard bidir. I believe that caustics are important for ...
by Sharlybg
Thu Oct 22, 2020 9:31 pm
Forum: User Support
Topic: question
Replies: 26
Views: 352

Re: question

yes, bidir+metropolis. My computer is a old lenovo x1 5th gen. I'm using a cloud rendering tool, Felix, that's why it's fast. I'm helping to implement Luxcore in to Felix. That is really nice to see felix here. The rendering on felix website are really very high quality like the one you do with ext...
by Sharlybg
Thu Oct 22, 2020 3:06 pm
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 3177

Re: spectral rendering

I really like realism and each time i render in Bidir mode i'm impressed. from shadow to light to surface treatment everything look like on another Level. The CGI look every render suffer from seem to disappear automatically ;) I remenber one older project where i compared Path Vs Bidir on the forum...
by Sharlybg
Thu Oct 22, 2020 2:30 pm
Forum: User Support
Topic: question
Replies: 26
Views: 352

Re: question

daros wrote:
Thu Oct 22, 2020 2:16 pm
Thanks a lod Dade.
Light distribution ipmroved a lot!
This is a 70 seconds test using oidn.
It is Bidir engine ?
what is your System ?
by Sharlybg
Thu Oct 22, 2020 12:27 pm
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 3177

Re: spectral rendering

I imagine luxrender as a rendering engine which delivers state of the art rendering quality wen using bidir, spectral or not, but by sacrificing speed. however LuxCore offers alternaive engines which allow you a realtime experience at lower quality. That means that the production process is done us...
by Sharlybg
Thu Oct 22, 2020 12:18 pm
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 3177

Re: spectral rendering

- the increase of Blender user hadn't lead to any noticeable change in the amount of donations (only more questions to answer on forums, etc.) This is normal as people are just starting with a new engine.Some are in the middle wondering where to go cycles or luxcore.Some already like The engine qua...
by Sharlybg
Thu Oct 22, 2020 8:38 am
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 3177

Re: spectral rendering

The question is where does luxcore want to go to? Does it like to be a cycles clone, or does it like to attract scientists and engineers. Theses questions has been discussed right after the rebirth and feature poll vote.having Cycles as direct competitor doesn't mean we are or need to be cycles clo...