Search found 451 matches

by Sharlybg
Fri Aug 17, 2018 2:54 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Re: Light speed interior

Another one from the same project
tkb.png
I've to find better tile.
by Sharlybg
Thu Aug 16, 2018 9:39 pm
Forum: Works in Progress
Topic: Test scences GPU Path vs CPU BiDir
Replies: 94
Views: 4092

Re: Test scences GPU Path vs CPU BiDir

This is a nice one. It make me remenber about femto photography video at TEDX on youtube.
by Sharlybg
Thu Aug 16, 2018 2:37 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Re: Light speed interior

However, in my test even with better triangles the shadows did not go away, in such a case you can raise the min. epsilon in the scene settings: Super B.Y.O.B. As usually you save me from an anoying issue i'd since too long now. Epsilon without modifier tricks work just like magic. By the way is th...
by Sharlybg
Thu Aug 16, 2018 1:46 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Re: Light speed interior

I don't know for sure, but 1080ti is a pretty powerful card. And If this was 4K we're talking close to 4 hours of rendering..? Of course without caching solution your limited for interior. But to be fair use Corona in a pure path tracing way and you will see how much we currently loose or gain. Edi...
by Sharlybg
Thu Aug 16, 2018 1:24 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Re: Light speed interior

Did it take 20 min. on 1080ti to render at 1278x972 resolution?
Yes ( This can be to long for a corona User i guess ;) ) corona give simillar perf on i7 2600k for interior.
by Sharlybg
Thu Aug 16, 2018 1:22 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Re: Light speed interior

Good suggestions and good result. Just one thing: - why lower the sun&sky intensity and not playing with clamping and tonemapping? I agree with BYOB about the blakc artifacts Luxcore Sun and Sky use real life value and theses value are extreme. So i turn these value down and adapt my tone map to be...
by Sharlybg
Thu Aug 16, 2018 1:11 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Re: Light speed interior

Good tips and nice result. (not that the dark line in the celling seem to be a numerical precision related issue don't get it Bidir engine) I guess that the ceiling is an Ngon where the auto-triangulation creates very long and thin triangles. You can probably get rid of this by placing some edges m...
by Sharlybg
Thu Aug 16, 2018 12:26 pm
Forum: User Support
Topic: destructive denoiser
Replies: 22
Views: 309

Re: destructive denoiser

Luxcore seem to be powerful yet simple enough to use, but there is still a lot missing and I think I'll give myself a break from it until there is at least "light cache part II" available. I bet 2.1 or 2.2 will be amazing. An opensource project will always be as strong as the somme of investement o...
by Sharlybg
Thu Aug 16, 2018 12:00 pm
Forum: Works in Progress
Topic: Light speed interior
Replies: 14
Views: 175

Light speed interior

As the title said i open this thread to show some of my work/test with luxcore in interior render. The Purpose here is to render Interior as fast as possible with a good quality. And i can said i'm pretty satisfied. Some general workflow tips to render faster interior: . Tone mapp linear 1 / auto di...
by Sharlybg
Thu Aug 16, 2018 10:37 am
Forum: User Support
Topic: destructive denoiser
Replies: 22
Views: 309

Re: destructive denoiser

lacilaci wrote:
Thu Aug 16, 2018 10:33 am
Sharlybg wrote:
Thu Aug 16, 2018 10:24 am
can i see your denoiser settings ?
defaults
Try theses one :

HDT >>>> 0.7

SW >>>>> 8

Scales >>> 4

PR >>>>>> 1