Search found 1034 matches

by Sharlybg
Mon Jun 17, 2019 5:12 pm
Forum: Development
Topic: PhotonGI cache
Replies: 938
Views: 57495

Re: PhotonGI cache

And this with an update every 16 spp but exactly the same other caustic cache parameters:
Huuuh do you mean it can be the same for Indirect cache ? so it turn as an online cache ?
by Sharlybg
Sun Jun 16, 2019 1:57 pm
Forum: User Support
Topic: crash after about 4 minutes of rendering
Replies: 4
Views: 70

Re: crash after about 4 minutes of rendering

Like you run out of memory. Are you rendering on GPU or CPU on your Laptop ?

And what are your spec ?
Can you try with lastest version in the news forum ?
Are you rendering with denoising enable ?
by Sharlybg
Sun Jun 16, 2019 12:41 pm
Forum: News
Topic: LuxCoreRender v2.2beta2 released
Replies: 11
Views: 448

Re: LuxCoreRender v2.2beta2 released

B.Y.O.B. wrote:
Sun Jun 16, 2019 12:36 pm
There was a problem with viewport denoising in BlendLuxCore, I have repackaged the release with a fix.
Please download and install it again, best to do manually.
Another quick fix . Thank you mate.
by Sharlybg
Sat Jun 15, 2019 6:27 pm
Forum: Works in Progress
Topic: Interior & exterior gghouse
Replies: 34
Views: 1441

Re: Interior & exterior gghouse

No embeded sun i think. Hdri haven HDRI produce sharp shadow by its own.
Btw i don't really understand how the SIBL lighting system work. On the w3bsite it is said that it is intended to produce fast convergence fast render.
by Sharlybg
Sat Jun 15, 2019 3:35 pm
Forum: Works in Progress
Topic: OIDN animations
Replies: 38
Views: 2959

Re: OIDN animations

Also I forgot that we are still beta testing and manually patching the Blender add-on with latest builds, once v2.2 is finally released and can be easily installed from the regular download page things may change. You just remind me that we still have to found a viable solution to render good Quali...
by Sharlybg
Sat Jun 15, 2019 3:28 pm
Forum: Works in Progress
Topic: Interior & exterior gghouse
Replies: 34
Views: 1441

Re: Interior & exterior gghouse

Peperepe77 wrote:
Sat Jun 15, 2019 2:15 pm
My scene is lit with Hdri https://hdrihaven.com/hdri/?c=sunrise-s ... it_sunrise
I end up with this with the same HDRI : (Only gain color correction)
HD TST.jpg
by Sharlybg
Sat Jun 15, 2019 2:11 pm
Forum: Development
Topic: MaxLuxCore - 3ds Max Integration for LuxCore
Replies: 51
Views: 2649

Re: MaxLuxCore - 3ds Max Integration for LuxCore

Hello TAO !

Like we miss you arround ;)
by Sharlybg
Sat Jun 15, 2019 2:08 pm
Forum: Development
Topic: Disney BRDF material
Replies: 95
Views: 2467

Re: Disney BRDF material

Theoretically the GGX thingy should be more expensive to render and produce more noise from those fancy reflections at grazing angles, especially with diffuse surfaces that now have a "specular" component (disabling this for walls and ceiling shortens render time by 5s and slightly darkens parts of...
by Sharlybg
Sat Jun 15, 2019 2:05 pm
Forum: Works in Progress
Topic: OIDN animations
Replies: 38
Views: 2959

Re: OIDN animations

How that is not getting a bigger response (compared with the E-Cycles hype f.i.) is beyond me :? I also turn crazy for that same observation. But i think things could have been diferent without Blender 2.8 project launch. Now we have to be compatible to this new blender to be considearated as a val...
by Sharlybg
Fri Jun 14, 2019 11:33 am
Forum: Works in Progress
Topic: Interior & exterior gghouse
Replies: 34
Views: 1441

Re: Interior & exterior gghouse

I wonder where is the weird green/yellowish colorcast from sunlight coming. I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to direc...