Search found 39 matches

by tayo6
Wed Apr 10, 2019 10:54 am
Forum: Finished Work
Topic: Luxcore PhotonGi tutorial
Replies: 6
Views: 385

Re: Luxcore PhotonGi tutorial

Thank you for these tutorials!
by tayo6
Thu Mar 28, 2019 4:32 pm
Forum: General Discussion
Topic: Blog
Replies: 10
Views: 305

Re: Blog

Blog is a good idea, although i buy the idea of getting a facebook page just like Dada said, because we need more people to visit this blog. Cycles has one and they are amass users daily, you need to go on cycles's facebook page, a considerable amount of cycles users stumbled upon cycles gallery on ...
by tayo6
Sat Mar 23, 2019 11:57 am
Forum: Finished Work
Topic: Impressed with Interior Denoising
Replies: 3
Views: 473

Re: Impressed with Interior Denoising

I decided to model a 'complex' indoor scene to test the abilities of OIDN when it comes to more complex edge situations. This scene contains 1.5 million triangles, but more importantly, over 20 million hair particles on the carpet, cussions, and grass outside the window. You'll notice that all (to ...
by tayo6
Tue Mar 12, 2019 8:11 pm
Forum: User Support
Topic: Shader view vs rendered image
Replies: 8
Views: 284

Re: Shader view vs rendered image

When I increased the noise size and distortion in the noise node, the effect became visible, but noise textures were stretched It sounds like a scale problem, the size of the sphere is 0.1m, what is the scale of the cube ? You can adjust the 3D mapping (first node at left) scale and the preview sph...
by tayo6
Tue Mar 12, 2019 12:34 pm
Forum: User Support
Topic: Shader view vs rendered image
Replies: 8
Views: 284

Re: Shader view vs rendered image

The "sphere size" is the diameter of the preview sphere, not the radius. The default cube is 2m in diameter, not 1m. So set the sphere size to 2 and it should work. Thank you, someone already helped me out. I used sphere 5.00 on the preview, which matched with the size of the rendered image. I lear...
by tayo6
Tue Mar 12, 2019 11:21 am
Forum: User Support
Topic: Shader view vs rendered image
Replies: 8
Views: 284

Re: Shader view vs rendered image

When I increased the noise size and distortion in the noise node, the effect became visible, but noise textures were stretched It sounds like a scale problem, the size of the sphere is 0.1m, what is the scale of the cube ? You can adjust the 3D mapping (first node at left) scale and the preview sph...
by tayo6
Tue Mar 12, 2019 9:31 am
Forum: User Support
Topic: Shader view vs rendered image
Replies: 8
Views: 284

Re: Shader view vs rendered image

When I increased the noise size and distortion in the noise node, the effect became visible, but noise textures were stretched
by tayo6
Tue Mar 12, 2019 9:29 am
Forum: User Support
Topic: Shader view vs rendered image
Replies: 8
Views: 284

Re: Shader view vs rendered image

B.Y.O.B. wrote:
Tue Mar 12, 2019 7:43 am
Can you upload the scene?
Sample.blend
(502.98 KiB) Downloaded 13 times
by tayo6
Tue Mar 12, 2019 6:58 am
Forum: User Support
Topic: Shader view vs rendered image
Replies: 8
Views: 284

Shader view vs rendered image

I was trying to make procedural planets with luxcore, issue was, i could see the effect come to live in the shader box, but
New_Capture.PNG
i don't see the effect in both preview port and rendered image.
by tayo6
Sat Mar 09, 2019 12:59 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 479
Views: 50484

Re: BlendLuxCore Development

B.Y.O.B. wrote:
Fri Feb 02, 2018 7:19 pm
Next alpha release will have a lot of quality of life/workflow improvements regarding node trees.


scrn_2018-02-02_20-20-14.png

Also, a crappy test render:
Hello, does this volume node works with an alpha texture?