Search found 2481 matches

by B.Y.O.B.
Mon Dec 09, 2019 3:18 pm
Forum: Finished Work
Topic: Kitchen from reference Fspy
Replies: 14
Views: 1341

Re: Kitchen from reference Fspy

Hi,

I'd like to add some of your images to the gallery.
If you agree, please give me a name I should use to credit you as the author and optionally a link to your portfolio/website.
by B.Y.O.B.
Mon Dec 09, 2019 3:15 pm
Forum: Finished Work
Topic: Jewellery render
Replies: 10
Views: 271

Re: Jewellery render

Hi,

I'd like to add your work the gallery, if you allow.
If you do, please tell me the author name I should use to credit you and optionally a link to your portfolio/website.
by B.Y.O.B.
Sat Dec 07, 2019 11:10 am
Forum: Development
Topic: A baking test scene
Replies: 80
Views: 2231

Re: A baking test scene

Dade wrote:
Fri Dec 06, 2019 11:34 am
@B.Y.O.B., there may be some kind of regression related to Blender v2.81 (or the use of collections ?)
It was a conscious decision to make my life easier, but I can add the names back.
by B.Y.O.B.
Fri Dec 06, 2019 12:58 am
Forum: Finished Work
Topic: LuxCore Vector Displacements
Replies: 14
Views: 1963

Re: LuxCore Vector Displacements

I could have a look at this in BlendLuxCore or who is the maintainer ??? Sure, contributions are welcome. As a proof of concept I have started something here a while ago: https://github.com/LuxCoreRender/BlendLuxCore/blob/b98345305117fe954010801ec24002deeff15cc7/export/caches/object_cache.py#L157 I...
by B.Y.O.B.
Thu Dec 05, 2019 12:30 pm
Forum: Finished Work
Topic: LuxCore Vector Displacements
Replies: 14
Views: 1963

Re: LuxCore Vector Displacements

Hi, I think it only makes sense to add this scene to the testscene repo once the BlendLuxCore displacement support is implemented. In the meantime, I was wondering what the license of this scene is? I can only find the youtube description as source, but was that the first time it was uploaded, and u...
by B.Y.O.B.
Thu Dec 05, 2019 12:28 pm
Forum: Finished Work
Topic: LuxCoreRender Wallpaper
Replies: 16
Views: 5390

Re: LuxCoreRender Wallpaper

epilectrolytics wrote:
Thu Nov 07, 2019 7:30 pm
With proper SDS paths rendered this looks really cool.
Indeed! I hope the issues can be resolved and one day we have this scene in full glory :D
by B.Y.O.B.
Thu Dec 05, 2019 12:24 pm
Forum: User Support
Topic: Depth of Field
Replies: 1
Views: 419

Re: Depth of Field

True, I added it to the todo list here: https://github.com/LuxCoreRender/BlendL ... issues/272
by B.Y.O.B.
Thu Dec 05, 2019 12:19 pm
Forum: User Support
Topic: holdouts in blender 2.80
Replies: 3
Views: 449

Re: holdouts in blender 2.80

LuxCore has no equivalent to the Cycles holdout material at the moment. However, you can work around this, for example by masking in the compositor using the material ID. LuxCore has a general transparency (or was called opacity in Blender ?) plug available in all materials. Isn't what you are looki...
by B.Y.O.B.
Thu Dec 05, 2019 12:13 pm
Forum: Development
Topic: Which way is up?
Replies: 11
Views: 275

Re: Which way is up?

It is likely, BlendLuxCore does the job to translate the images under the hood. You need just to use an UV mapping scale of 1 for U and -1 for V (it will flip the V), as far as I remember. Indeed: https://github.com/LuxCoreRender/BlendLuxCore/blob/db179bb63f33615dfd16d877e6e92063782ae672/export/cyc...
by B.Y.O.B.
Sun Nov 03, 2019 5:30 pm
Forum: User Support
Topic: Sharp corners looking smooth
Replies: 6
Views: 551

Re: Sharp corners looking smooth

We are currently ignoring it, and this is the result we get.
So I fear the answer is no, Blender skrews with the mesh data in some way and ignoring doesn't help.