Search found 2439 matches

by B.Y.O.B.
Tue Oct 15, 2019 10:17 am
Forum: General Discussion
Topic: CGI tech news box
Replies: 180
Views: 43927

Re: CGI tech news box

Dade wrote:
Tue Oct 15, 2019 7:34 am
lacilaci wrote:
Tue Oct 15, 2019 4:29 am
Hopefully this also means the region/border rendering will work much better too
It is not related. It has a different explanation and an easy workaround.
Yes, it is on me (or anyone else who could work on the Blender addon) to fix this in the addon by using LuxCore's subregion.
by B.Y.O.B.
Mon Oct 14, 2019 10:01 am
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 17
Views: 271

Re: (Open)Subdiv and Displacement shapes

That earball is hilarious.
by B.Y.O.B.
Mon Oct 14, 2019 8:14 am
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 17
Views: 271

Re: (Open)Subdiv and Displacement shapes

happyboy wrote:
Mon Oct 14, 2019 7:58 am
Can I ask questions about it here?
Better open a github issue in that repo.
by B.Y.O.B.
Sun Oct 13, 2019 9:53 pm
Forum: Development
Topic: LuxMark v4.0alpha0
Replies: 9
Views: 599

Re: LuxMark v4.0alpha0

Dade wrote:
Sun Oct 13, 2019 9:39 pm
I was thinking to include hybrid rendering but how to you weights the GPU+CPU performance ?
Hm, true, it's not really suited for a benchmark.
by B.Y.O.B.
Sun Oct 13, 2019 9:22 pm
Forum: Development
Topic: LuxMark v4.0alpha0
Replies: 9
Views: 599

Re: LuxMark v4.0alpha0

I'll look into it when I have time.

By the way, I also have a version of the wallpaper scene that uses Path OpenCL + light tracing, so it wouldn't have to be a CPU-only benchmark.
by B.Y.O.B.
Sun Oct 13, 2019 2:28 pm
Forum: Finished Work
Topic: Call for Example Scenes
Replies: 4
Views: 2654

Re: Call for Example Scenes

Two new scenes:
The good old LuxBall, and some examples for usage of the pointiness feature, by Egert Kanep.
https://luxcorerender.org/download/#ExampleScenes
by B.Y.O.B.
Sun Oct 13, 2019 1:00 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 17
Views: 271

Re: (Open)Subdiv and Displacement shapes

:D But can we use procedural textures also for displacement? Yes. Note: In LuxCore, displacement is a geometry transformation while (I think) it is a material attribute in Cycles. However LuxCore use one single material with each mesh so it is really only a formal difference. I think in BlendLuxCore...
by B.Y.O.B.
Sun Oct 13, 2019 10:36 am
Forum: Works in Progress
Topic: Procedural materials
Replies: 18
Views: 2144

Re: Procedural materials

Dade wrote:
Sun Oct 13, 2019 10:30 am
BTW, anyone has the the latest version of the LuxBall scene ? It should be included in the collection too.
I have it, I can add it later.
by B.Y.O.B.
Sun Oct 13, 2019 9:21 am
Forum: Works in Progress
Topic: Procedural materials
Replies: 18
Views: 2144

Re: Procedural materials

Can I include this in our collection of example scenes?
by B.Y.O.B.
Sat Oct 12, 2019 8:34 am
Forum: User Support
Topic: openCL issue with procedural texture and particles
Replies: 5
Views: 186

Re: openCL issue with procedural texture and particles

Hi,

I can not reproduce the issue on my Nvidia RTX 2080 (on Windows 10).
Can someone else with AMD graphics card test it?