Search found 3101 matches

by B.Y.O.B.
Sun Sep 27, 2020 11:56 am
Forum: User Support
Topic: Luxcore Optix crash investigation
Replies: 2
Views: 72

Re: Luxcore Optix crash investigation

Dade wrote:
Sat Sep 26, 2020 5:20 pm
Has the view port resize problem and any eventually correlated problems been fixed ? viewtopic.php?f=4&t=2309&p=25206#p25204
I have not yet started looking into it.
by B.Y.O.B.
Sat Sep 26, 2020 11:05 am
Forum: User Support
Topic: luxcore 2.5 crashing constantly
Replies: 3
Views: 66

Re: luxcore 2.5 crashing constantly

Does it help to disable viewport denoising, or switching to OIDN instead of Optix for viewport denoising?
by B.Y.O.B.
Sat Sep 26, 2020 10:45 am
Forum: User Support
Topic: Different light behavior comparing Preview to Final Render
Replies: 9
Views: 145

Re: Different light behavior comparing Preview to Final Render

Dade wrote:
Sat Sep 26, 2020 10:41 am
and the default number of light bounces is reduced (to increase rendering speed)
Not in the Blender addon, as far as I know.
by B.Y.O.B.
Sat Sep 26, 2020 9:45 am
Forum: User Support
Topic: tonemapping
Replies: 4
Views: 59

Re: tonemapping

Usually the linear tonemapper. Auto tonemapping is not good if you want the brightness in your image to stay the same when you edit it. It's good in the real world, where you travel between various lighting conditions very fast, with no way to influence them most of the time (e.g. hiking along a pat...
by B.Y.O.B.
Sat Sep 26, 2020 9:35 am
Forum: Development
Topic: Viewport Path Depth
Replies: 2
Views: 104

Re: Viewport Path Depth

Hi,

I doubt this would be useful for many users.
You could edit your BlendLuxCore installation to achieve this, e.g. by editing this file here: https://github.com/LuxCoreRender/BlendL ... ig.py#L329
by B.Y.O.B.
Sat Sep 26, 2020 9:25 am
Forum: User Support
Topic: tonemapping
Replies: 4
Views: 59

Re: tonemapping

by B.Y.O.B.
Thu Sep 24, 2020 1:24 pm
Forum: User Support
Topic: 2.5a and pointer a material
Replies: 6
Views: 446

Re: 2.5a and pointer a material

I have reverted the "fix" to this as it was causing other problems (viewtopic.php?f=4&t=2611&start=10#p25569).
The node setup causing problems (pointer straight into material output) is nonsensical anyway, so I will just leave it as non-working like before.
by B.Y.O.B.
Thu Sep 24, 2020 1:19 pm
Forum: User Support
Topic: No internal reflections inside Glass material
Replies: 14
Views: 257

Re: No internal reflections inside Glass material

@B.Y.O.B. however, there is a problem in BlendLuxCore. It is still creating 3 volumes: "air", "water" and another one created out of nowhere and referenced by the camera. This happens even if, inside Blender, the camera volumes is pointing to the same "water" volume used by the surface. This is wro...
by B.Y.O.B.
Wed Sep 23, 2020 10:14 am
Forum: User Support
Topic: Renderspeed Luxcore vs Cycles Final/Viewport
Replies: 6
Views: 175

Re: Renderspeed Luxcore vs Cycles Final/Viewport

I have split these posts from the topic they were originally posted in because they were off-topic.
The origional topic is about responsiveness of the user interface while editing the scene during viewport render, not about rendering performance and the speed at which noise disappears.
by B.Y.O.B.
Tue Sep 22, 2020 12:27 pm
Forum: User Support
Topic: No internal reflections inside Glass material
Replies: 14
Views: 257

Re: No internal reflections inside Glass material

A note though, looking at a debug rendering of just the caustics cache, the reflection on the surface is very dark. I'm not sure what is responsible for this.