You'll have to go into a bit more detail. "Fresnel" can mean several things.
Maybe post some example images of the material effects you want to achieve.
Search found 3237 matches
- Sun Jan 17, 2021 3:48 pm
- Forum: General Discussion
- Topic: is light linking going to be added?
- Replies: 2
- Views: 1672
You will have to describe in more detail how exactly this feature should work. The best place for such feature requests is a github issue btw (I think there is already one for this topic, you can add a comment there if that's the case).
- Sun Jan 17, 2021 3:43 pm
- Forum: User Support
- Topic: Strange Behavior with OpenCl
- Replies: 5
- Views: 299
In Lux the scene unit is meters. It sounds like your 3ds max is using centimeters. You will have to check if you can change this in 3ds or if you have to convert the units during export (with potential loss of precision).
Cool! Looking at https://github.com/LuxCoreRender/LuxCore/blob/815391d23a30b1029d1d7a41798359635b4ebcf6/src/slg/scene/parseshapes.cpp#L353, I wonder what aovIndex0, aovIndex1, aovIndex2 are for and how they should be used? Why are there three AOV indices? In the examples, only one ".aovindex" proper...
Now I have installed the beta 2,5 b1 and It's making the compositing nodes perfectly but I have no option to change the interactive. This is more or less intended (it's a Blender limitation that the compositor can't be run on a rendered image while rendering is still ongoing). You will have to wait...
Very good, but do you have an idea of when it will be implemented in Blender? The wireframe texture is available in BlendLuxCore v2.5. The option to ignore planar edges is not implemented yet in the addon. It looks to me like so far there's no documentation on how to use the EdgeDetector shape, and...
- Wed Jan 13, 2021 3:10 pm
- Forum: Development
- Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
- Replies: 309
- Views: 95878
Nice, to be honest, I don't know how to implement this part because 3dsmax doesn't have a compositor. Just for light group manipulation, you don't need a full compositor. The only operations you really need are multiply and linear interpolation (aka lerp). The output of a light group in LuxCore is ...