Search found 3237 matches

by B.Y.O.B.
Fri Jan 22, 2021 12:08 am
Forum: User Support
Topic: Fresnel
Replies: 1
Views: 27

Re: Fresnel

You'll have to go into a bit more detail. "Fresnel" can mean several things.
Maybe post some example images of the material effects you want to achieve.
by B.Y.O.B.
Sun Jan 17, 2021 3:51 pm
Forum: Development
Topic: Wireframe texture
Replies: 21
Views: 2623

Re: Wireframe texture

I'll look into it when I'm back at my PC in 1-2 weeks.
by B.Y.O.B.
Sun Jan 17, 2021 3:48 pm
Forum: General Discussion
Topic: is light linking going to be added?
Replies: 2
Views: 1672

Re: is light linking going to be added?

You will have to describe in more detail how exactly this feature should work. The best place for such feature requests is a github issue btw (I think there is already one for this topic, you can add a comment there if that's the case).
by B.Y.O.B.
Sun Jan 17, 2021 3:43 pm
Forum: User Support
Topic: Strange Behavior with OpenCl
Replies: 5
Views: 299

Re: Strange Behavior with OpenCl

In Lux the scene unit is meters. It sounds like your 3ds max is using centimeters. You will have to check if you can change this in 3ds or if you have to convert the units during export (with potential loss of precision).
by B.Y.O.B.
Fri Jan 15, 2021 11:07 am
Forum: User Support
Topic: Light groups
Replies: 4
Views: 513

Re: Light groups

Pato wrote:
Thu Jan 14, 2021 2:57 pm
I got that, what I want to say is that before I was able to turn on and off on interactive mode and now it's not possible.
This is intended. I removed the old light group settings, otherwise the system would have become too unintuitive and convoluted.
by B.Y.O.B.
Fri Jan 15, 2021 11:03 am
Forum: Development
Topic: Wireframe texture
Replies: 21
Views: 2623

Re: Wireframe texture

Cool! Looking at https://github.com/LuxCoreRender/LuxCore/blob/815391d23a30b1029d1d7a41798359635b4ebcf6/src/slg/scene/parseshapes.cpp#L353, I wonder what aovIndex0, aovIndex1, aovIndex2 are for and how they should be used? Why are there three AOV indices? In the examples, only one ".aovindex" proper...
by B.Y.O.B.
Thu Jan 14, 2021 2:20 pm
Forum: Development
Topic: Dark rough glass
Replies: 3
Views: 525

Re: Dark rough glass

I think it would be easier to fix this in the rough glass code first.
Currently the disney material in Lux can't even be used to represent glass.
by B.Y.O.B.
Thu Jan 14, 2021 2:17 pm
Forum: User Support
Topic: Light groups
Replies: 4
Views: 513

Re: Light groups

Now I have installed the beta 2,5 b1 and It's making the compositing nodes perfectly but I have no option to change the interactive. This is more or less intended (it's a Blender limitation that the compositor can't be run on a rendered image while rendering is still ongoing). You will have to wait...
by B.Y.O.B.
Thu Jan 14, 2021 10:17 am
Forum: Development
Topic: Wireframe texture
Replies: 21
Views: 2623

Re: Wireframe texture

Very good, but do you have an idea of when it will be implemented in Blender? The wireframe texture is available in BlendLuxCore v2.5. The option to ignore planar edges is not implemented yet in the addon. It looks to me like so far there's no documentation on how to use the EdgeDetector shape, and...
by B.Y.O.B.
Wed Jan 13, 2021 3:10 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 309
Views: 95878

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Nice, to be honest, I don't know how to implement this part because 3dsmax doesn't have a compositor. Just for light group manipulation, you don't need a full compositor. The only operations you really need are multiply and linear interpolation (aka lerp). The output of a light group in LuxCore is ...