Search found 2730 matches

by B.Y.O.B.
Sat Mar 28, 2020 2:25 pm
Forum: User Support
Topic: Luxcore 2.4 ?
Replies: 5
Views: 111

Re: Luxcore 2.4 ?

There was no alpha release of v2.4 yet, but you can already test builds created from the latest commits. Check the BlendLuxCore github page, release section. About the changes implemented so far, there is a changelog text file in the LuxCore repository. Apart from that, you can look at the commits p...
by B.Y.O.B.
Sat Mar 28, 2020 12:39 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 727
Views: 117897

Re: BlendLuxCore Development

Sharlybg wrote:
Sat Mar 28, 2020 12:33 pm
just wonder how the node look with a texture map as input
Not sure what you mean?
You get a random float value between 0 and 1, and you can use this in other nodes.
For example to drive the hue of a HSV node to generate colors, or as input for a color ramp, or in a color mix, etc.
by B.Y.O.B.
Sat Mar 28, 2020 11:59 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 727
Views: 117897

Re: BlendLuxCore Development

I have added support for the "random per island" node to the Blender addon:
by B.Y.O.B.
Sat Mar 28, 2020 9:36 am
Forum: Development
Topic: Geometry vertex and triangle AOVs
Replies: 22
Views: 972

Re: Geometry vertex and triangle AOVs

How can I get a cube with 8 vertices out of Blender ? As far as I understand the LuxCore mesh system, a vertex can only have one normal, correct? If that's the case, then a flat-shaded cube has 6 sides * 4 vertices = 24 vertices minimum. We can't go lower, otherwise we'd have a smooth-shaded cube. ...
by B.Y.O.B.
Sat Mar 28, 2020 12:37 am
Forum: Development
Topic: Geometry vertex and triangle AOVs
Replies: 22
Views: 972

Re: Geometry vertex and triangle AOVs

I guess each flat-shaded face has an exclusive set of vertices? I'm getting 24 verts when I use the Blender .ply exporter, and 36 when I use the LuxCore FILESAVER engine. Maybe we're doing something wrong in here? https://github.com/LuxCoreRender/LuxCore/blob/master/src/luxcore/pyluxcoreforblender....
by B.Y.O.B.
Fri Mar 27, 2020 10:26 pm
Forum: User Support
Topic: Luxcore is very slow and freezes
Replies: 16
Views: 372

Re: Luxcore is very slow and freezes

The UI text "compiling kernels" is outdated, I have not yet removed it (it's a dev build after all). You have to check the console log to see if it's actually compiling kernels (it should say "kernels cached" after the one-time compilation, which means it doesn't need a recompile anymore). What hard...
by B.Y.O.B.
Fri Mar 27, 2020 1:07 pm
Forum: User Support
Topic: Issue with normals
Replies: 2
Views: 94

Re: Issue with normals

Auto smooth is supported, but custom normals are not (I guess the weighted normals modifier would require support for the latter).
by B.Y.O.B.
Thu Mar 26, 2020 9:34 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 235
Views: 71856

Re: CGI tech news box

Cool sky model, with features like earth's shadow taken into account.

Demo: https://ebruneton.github.io/precomputed ... /demo.html
https://ebruneton.github.io/precomputed ... cattering/

(found here)
by B.Y.O.B.
Thu Mar 26, 2020 9:08 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 727
Views: 117897

Re: BlendLuxCore Development

by B.Y.O.B.
Thu Mar 26, 2020 3:51 pm
Forum: User Support
Topic: Luxcore is very slow and freezes
Replies: 16
Views: 372

Re: Luxcore is very slow and freezes

view_draw() took 29.0 ms Well, but this is an OK refresh rate (35 fps). Doesn't look slow to me. think that here is when everything stays freezed for a while: [LuxCore][141.219] [PathOCLBaseRenderThread::0] Kernels compilation time: 113515ms This is the one-time kernel compilation. It happens only ...