Search found 2314 matches

by B.Y.O.B.
Thu Aug 08, 2019 8:09 am
Forum: Development
Topic: Bake Sound to F Curve for the VALUE node in 2.8
Replies: 6
Views: 156

Re: Bake Sound to F Curve for the VALUE node in 2.8

The value node is not implemented yet, but it will be.
You can check which nodes are supported by doing a full-text search for "if node.bl_idname ==" in this file:
https://github.com/LuxCoreRender/BlendL ... der.py#L66
by B.Y.O.B.
Wed Aug 07, 2019 4:05 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 637
Views: 73182

Re: BlendLuxCore Development

Great! Will there be a 2.80 build for Linux as well? Not for now. Quote from the release text: Unfortunately, due to the complicated setup required to create a 2.80 build of our addon, we only offer a build for 64bit Windows with OpenCL. The future final release of the 2.80 port will of course be b...
by B.Y.O.B.
Wed Aug 07, 2019 3:29 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 637
Views: 73182

Re: BlendLuxCore Development

The 2.80 testbuild is now available here:
https://github.com/LuxCoreRender/BlendL ... _v2.2beta3
I also recorded a video showing how to render a Cycles scene in this testbuild: https://youtu.be/kglbpZl6Sck
by B.Y.O.B.
Wed Aug 07, 2019 2:18 pm
Forum: User Support
Topic: Huge RAM usage during kernel compilation
Replies: 16
Views: 228

Re: Huge RAM usage during kernel compilation

marcatore wrote:
Wed Aug 07, 2019 2:11 pm
2. Yes... runtime it seems really useless, I hope that will be done statically. What do you think BYOB?
I can't look into it right now, can you create a github issue about it to remind me in the future?
by B.Y.O.B.
Wed Aug 07, 2019 12:17 pm
Forum: Development
Topic: Shadow Terminator problem
Replies: 67
Views: 1052

Re: Shadow Terminator problem

FarbigeWelt wrote:
Wed Aug 07, 2019 11:30 am
What regressions do you mean?
Flip between the images and look at the right side. The ground plane (flat shaded) shows some very weird tiled shadowing artifacts with the new code.
by B.Y.O.B.
Wed Aug 07, 2019 10:29 am
Forum: Development
Topic: Shadow Terminator problem
Replies: 67
Views: 1052

Re: Shadow Terminator problem

Hi, great work, this is definitely an improvement (although I still dream of a fix like in Thea render). However, I have a scene here that shows some regressions. Files attached. Not being part of beta3 means I won't be able to use it in the build for 2.8 that Simon is preparing? I would include it ...
by B.Y.O.B.
Tue Aug 06, 2019 10:02 pm
Forum: Development
Topic: Bake Sound to F Curve for the VALUE node in 2.8
Replies: 6
Views: 156

Re: Bake Sound to F Curve for the VALUE node in 2.8

I have never used 'Bake Sound to F Curve' and don't know how it can be accessed through the Python API. You can create an issue about it in the github repo and then I'll look into it at some later date. It sounds like something that would be possible in animation nodes, so maybe we can read their co...
by B.Y.O.B.
Tue Aug 06, 2019 9:10 pm
Forum: User Support
Topic: Light tracing and pool
Replies: 23
Views: 450

Re: Light tracing and pool

lacilaci wrote:
Tue Aug 06, 2019 5:35 am
the closest I could get is with lowered opacity on the water... but it looks a bit weak
What about taking this solution, and increasing the contrast of the water in compositing by using a mask created from an AOV (like "material ID color")?
by B.Y.O.B.
Tue Aug 06, 2019 8:26 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 637
Views: 73182

Re: BlendLuxCore Development

Hi, is the feature "Cycles to Luxcore material" part of 2.80 addon or is this a different task? I have started working on it in the course of the 2.80 port, but I consider it a separate task. There is an issue here where I track the progress: https://github.com/LuxCoreRender/BlendLuxCore/issues/272
by B.Y.O.B.
Tue Aug 06, 2019 8:00 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 637
Views: 73182

Re: BlendLuxCore Development

Tomorrow I will merge the 2.80 branch into master and there will be a release of v2.2beta3 with packages for Blender 2.79 and 2.80.
The 2.80 release will be experimental and not production ready. I'll create a list with the known issues for you.