Search found 1257 matches

by B.Y.O.B.
Sun Oct 21, 2018 10:14 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 29
Views: 976

Re: Different Works in Progress

Maybe the walls of your box are too bright?
Try using something like value 0.3 for the walls (and make the image brighter in the tonemapper settings to compensate.
by B.Y.O.B.
Sat Oct 20, 2018 11:17 pm
Forum: User Support
Topic: Help Blender crash on startup
Replies: 5
Views: 33

Re: Help Blender crash on startup

You could try to rename your addon folder:
viewtopic.php?f=4&t=622&p=6340#p6334
Maybe one of your installed addons causes the crash.
by B.Y.O.B.
Sat Oct 20, 2018 7:11 pm
Forum: Development
Topic: Mac OS
Replies: 128
Views: 6847

Re: Mac OS

robbrown wrote:
Sat Oct 20, 2018 6:30 pm
Has LuxCore been compiled with clang on Linux before?
The readme of the compilation script for Linux says that clang is supported, but I did not test it yet.
by B.Y.O.B.
Fri Oct 19, 2018 11:47 am
Forum: User Support
Topic: DLSC test
Replies: 62
Views: 1811

Re: DLSC test

And here I was hoping that DLCS would eventualy hide even the existing settings rather than exposing more parameters prone to user error and requiring endless testrenders. When a new feature like the denoiser or DLSC is introduced, I usually expose all parameters at first because I don't know mysel...
by B.Y.O.B.
Fri Oct 19, 2018 11:11 am
Forum: User Support
Topic: DLSC test
Replies: 62
Views: 1811

Re: DLSC test

Dade wrote:
Fri Oct 19, 2018 10:56 am
It looks like BlendLuxCore is not exposing the warmup property I was talking about. You need that one.
I added support for it: https://github.com/LuxCoreRender/BlendL ... 190fa44cd1
by B.Y.O.B.
Thu Oct 18, 2018 9:29 pm
Forum: Works in Progress
Topic: Clouds
Replies: 6
Views: 280

Re: Clouds

provisory wrote:
Thu Oct 18, 2018 7:00 pm
It doesn't use hdri (only the built-in sun and sky) does it?
Yes, only the built-in sun and sky.
by B.Y.O.B.
Thu Oct 18, 2018 3:41 pm
Forum: User Support
Topic: LuxCore newer comes to an end rendering a scene
Replies: 2
Views: 47

Re: LuxCore newer comes to an end rendering a scene

The default behaviour is to render endlessly, until the user decides that the image is clean enough. However, you can specify halt conditions , for example a number of samples. By the way, here is the BlendLuxCore manual: https://wiki.luxcorerender.org/Category:BlendLuxCore It contains answers to so...
by B.Y.O.B.
Thu Oct 18, 2018 3:24 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 8
Views: 273

Re: playing with caustics

Neat!
by B.Y.O.B.
Thu Oct 18, 2018 2:06 pm
Forum: User Support
Topic: Weird gamma using spot light with bitmap
Replies: 6
Views: 47

Re: Weird gamma using spot light with bitmap

Or you have to make the overall image brighter by adjusting the tonemapper scale, but in turn make the spot light darker. By the way, I disabled automatic tonemapping, this is usally better once you know the tonemapping scale your scene needs. And one general tip: if you use filmic, sometimes switch...
by B.Y.O.B.
Thu Oct 18, 2018 1:54 pm
Forum: User Support
Topic: Weird gamma using spot light with bitmap
Replies: 6
Views: 47

Re: Weird gamma using spot light with bitmap

You are using filmic color management. Your image is probably completely over-exposed. Filmic has this behaviour that overexposed colors get desaturated instead of blowing out. Also, the gamma of your image is probably 2.2, not 5, which leads to excessive banding because the 8 bit image does not hav...