Search found 3441 matches

by B.Y.O.B.
Tue Dec 12, 2017 9:35 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 538138

Re: BlendLuxCore Development

Dade wrote: Tue Dec 12, 2017 7:24 pm OpenImageIO.dll, going to check if it is the one missing.
That was it on my machine, now it works :D
So I now have
  • tbb.dll
  • embree.dll
  • OpenImageIO.dll
  • pyluxcore.pyd
With Blender 2.79
by B.Y.O.B.
Tue Dec 12, 2017 6:39 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 538138

Re: BlendLuxCore Development

Dade wrote: Tue Dec 12, 2017 5:39 pmtbb.dll
It is in the same folder.
I have these files in the bin folder:
  • tbb.dll
  • embree.dll
  • python35.dll
  • pyluxcore.pyd
Dade wrote: Tue Dec 12, 2017 5:39 pm P.S. does it happen with the old Luxblend and the same LuxCore binaries ?
Yes, same error message.
by B.Y.O.B.
Tue Dec 12, 2017 5:15 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 538138

Re: BlendLuxCore Development

Hi B.Y.O.B.! I tried to install the new WIP exporter on windows and Blender 2.79 but when I try to activate it, I get an error. Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py", line 331, in enable mod = __import__(m...
by B.Y.O.B.
Tue Dec 12, 2017 1:51 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 538138

Re: BlendLuxCore Development

Implemented the basic structure for light export, still much to do.
https://www.youtube.com/watch?v=edd1YLG ... yucvtzBkN7
by B.Y.O.B.
Mon Dec 11, 2017 4:13 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 538138

Re: BlendLuxCore Development

Hi, I found a great article about automated testing using Travis CI for Blender addons: https://anzui.de/en/blog/2015-05-21/ I'd like to try that with BlendLuxCore. Travis CI needs permissions to access the LuxCoreRender organization's repositories. I sent a request, it should come by mail. I just s...
by B.Y.O.B.
Mon Dec 11, 2017 8:40 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 538138

Re: BlendLuxCore Development

In theory, yes, that's how the new Datablock ID properties work. In practice, there's a bug that needs to get fixed first: https://developer.blender.org/T53509 by the way, at future BlendLuxCore developers: I created an overview of the project structure: https://github.com/LuxCoreRender/BlendLuxCore...
by B.Y.O.B.
Mon Dec 11, 2017 12:05 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 538138

Re: BlendLuxCore Development

Fixed two critical bugs: https://github.com/LuxCoreRender/BlendL ... projects/1 (see DONE section)
by B.Y.O.B.
Sun Dec 10, 2017 10:28 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 538138

Re: BlendLuxCore Development

I started to write this addon on Windows, everything worked back then. Since the re-boot I only worked on it on Linux. A few days ago I tried it on Windows and ran into errors just like you did, but I did not have the patience to fix it yet. However, when I restart blender and register it manually i...
by B.Y.O.B.
Sat Dec 09, 2017 8:02 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 538138

Re: BlendLuxCore Development

basic material nodes
by B.Y.O.B.
Fri Dec 08, 2017 11:14 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 538138

BlendLuxCore Development

Thread for talking about BlendLuxCore development.

Open issues: https://github.com/LuxCoreRender/BlendLuxCore/issues

Currently I discovered this bug and am waiting for confirmation.
Have to wait for a fix before I can continue the work on the material node editor.