Search found 3441 matches

by B.Y.O.B.
Thu Jan 04, 2018 8:20 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 537591

Re: BlendLuxCore Development

I added a pointer node which allows to include any material or texture node tree as a node. This is useful to avoid node tree duplication: E.g. if you have a complex texture setup, you don't have to copy it if you want to use it in several different material node trees. It's a bit like instancing. I...
by B.Y.O.B.
Thu Jan 04, 2018 4:44 pm
Forum: Development
Topic: The pink elefant
Replies: 16
Views: 29110

Re: The pink elefant

Ok, added a note about it to the tooltips of the glass node and deactivate the dispersion socket if rough or arch glass is chosen.
by B.Y.O.B.
Thu Jan 04, 2018 1:41 pm
Forum: Development
Topic: The pink elefant
Replies: 16
Views: 29110

Re: The pink elefant

I implemented support for the new cauchyc parameter in BlendLuxCore.

Do you plan to also add this feature to roughglass?
(just asking because if not I'll deactivate the dispersion socket if the glass node is set to "rough")
by B.Y.O.B.
Wed Jan 03, 2018 7:24 pm
Forum: Development
Topic: Compiling on Windows
Replies: 26
Views: 21294

Re: Compiling on Windows

When I search for "VS" on my Windows I find "VS2013 x64 Native Tools Command Prompt". The shortcut points to "%comspec% /k ""F:\Users\Simon_2\ProgrammeHDD\VisualStudio\VC\vcvarsall.bat"" amd64". I have installed "Microsoft Visual Studio Communit...
by B.Y.O.B.
Wed Jan 03, 2018 1:56 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 537591

Re: BlendLuxCore Development

Dispersion should now work properly, even with textured IOR, by using an add texture in the background to do the RGB spread.
by B.Y.O.B.
Tue Jan 02, 2018 10:52 pm
Forum: Development
Topic: The pink elefant
Replies: 16
Views: 29110

Re: The pink elefant

Uh, I never tried with TILEPATH, strange, going to check ... it doesn't seems to happen here (it may be a different problem, not related to dispersion), can you post how reproduce the problem. Yes, seems like it is not related, I created an issue here: https://github.com/LuxCoreRender/LuxCore/issue...
by B.Y.O.B.
Tue Jan 02, 2018 8:39 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 537591

Re: BlendLuxCore Development

I have been trying to get a grip on the code but it has been difficult. Yes, this is not a beginner project. As a newcomer you will stumble about advanced Python and programming concepts here and there. I appreciate that you try to learn everything by yourself, but please don't hesitate to ask ques...
by B.Y.O.B.
Tue Jan 02, 2018 8:26 pm
Forum: Development
Topic: Compiling on Windows
Replies: 26
Views: 21294

Compiling on Windows

Moved from BlendLuxCore development thread. Once I manage to get this compiled, I should have 2 sets of files - a Blender addon, and a rendering engine right? Is the addon standalone (eg use Blender's "install from file"), or do I overwrite part of my existing LuxBlend installation, or so...
by B.Y.O.B.
Tue Jan 02, 2018 3:50 pm
Forum: Development
Topic: The pink elefant
Replies: 16
Views: 29110

Re: The pink elefant

This is pretty cool. It's not even much slower than without dispersion, both attached images were rendered for 16 minutes. Volumes/Glass IORs can now accept 3 values instead of 1 (red IOR, green IOR, blue IOR). How should we expose this in exporters? Should we allow the user to set 3 separate values...
by B.Y.O.B.
Fri Dec 29, 2017 4:48 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 537591

Re: BlendLuxCore Development

The rendering speed will be about the same, as far as I know there were only small speed improvements in LuxCore code since I rendered the old scene.