Search found 3441 matches
- Thu Jan 04, 2018 8:20 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 537591
Re: BlendLuxCore Development
I added a pointer node which allows to include any material or texture node tree as a node. This is useful to avoid node tree duplication: E.g. if you have a complex texture setup, you don't have to copy it if you want to use it in several different material node trees. It's a bit like instancing. I...
- Thu Jan 04, 2018 4:44 pm
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 29110
Re: The pink elefant
Ok, added a note about it to the tooltips of the glass node and deactivate the dispersion socket if rough or arch glass is chosen.
- Thu Jan 04, 2018 1:41 pm
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 29110
Re: The pink elefant
I implemented support for the new cauchyc parameter in BlendLuxCore.
Do you plan to also add this feature to roughglass?
(just asking because if not I'll deactivate the dispersion socket if the glass node is set to "rough")
Do you plan to also add this feature to roughglass?
(just asking because if not I'll deactivate the dispersion socket if the glass node is set to "rough")
- Wed Jan 03, 2018 7:24 pm
- Forum: Development
- Topic: Compiling on Windows
- Replies: 26
- Views: 21294
Re: Compiling on Windows
When I search for "VS" on my Windows I find "VS2013 x64 Native Tools Command Prompt". The shortcut points to "%comspec% /k ""F:\Users\Simon_2\ProgrammeHDD\VisualStudio\VC\vcvarsall.bat"" amd64". I have installed "Microsoft Visual Studio Communit...
- Wed Jan 03, 2018 1:56 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 537591
Re: BlendLuxCore Development
Dispersion should now work properly, even with textured IOR, by using an add texture in the background to do the RGB spread.
- Tue Jan 02, 2018 10:52 pm
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 29110
Re: The pink elefant
Uh, I never tried with TILEPATH, strange, going to check ... it doesn't seems to happen here (it may be a different problem, not related to dispersion), can you post how reproduce the problem. Yes, seems like it is not related, I created an issue here: https://github.com/LuxCoreRender/LuxCore/issue...
- Tue Jan 02, 2018 8:39 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 537591
Re: BlendLuxCore Development
I have been trying to get a grip on the code but it has been difficult. Yes, this is not a beginner project. As a newcomer you will stumble about advanced Python and programming concepts here and there. I appreciate that you try to learn everything by yourself, but please don't hesitate to ask ques...
- Tue Jan 02, 2018 8:26 pm
- Forum: Development
- Topic: Compiling on Windows
- Replies: 26
- Views: 21294
Compiling on Windows
Moved from BlendLuxCore development thread. Once I manage to get this compiled, I should have 2 sets of files - a Blender addon, and a rendering engine right? Is the addon standalone (eg use Blender's "install from file"), or do I overwrite part of my existing LuxBlend installation, or so...
- Tue Jan 02, 2018 3:50 pm
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 29110
Re: The pink elefant
This is pretty cool. It's not even much slower than without dispersion, both attached images were rendered for 16 minutes. Volumes/Glass IORs can now accept 3 values instead of 1 (red IOR, green IOR, blue IOR). How should we expose this in exporters? Should we allow the user to set 3 separate values...
- Fri Dec 29, 2017 4:48 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 537591
Re: BlendLuxCore Development
The rendering speed will be about the same, as far as I know there were only small speed improvements in LuxCore code since I rendered the old scene.