Search found 4711 matches

by Dade
Mon Dec 19, 2022 10:59 pm
Forum: Development
Topic: No new version?
Replies: 28
Views: 21624

Re: No new version?

Odilkhan Yakubov wrote: Sun Dec 18, 2022 12:49 pm Hi @Dade
Are you still working on LuxCoreRender or not?
No.
Odilkhan Yakubov wrote: Sun Dec 18, 2022 12:49 pm For example, from my side I will donate as much as I can do it.
Don't. There is nothing to spend the money on.
by Dade
Mon Dec 19, 2022 10:57 pm
Forum: Development
Topic: No new version?
Replies: 28
Views: 21624

Re: No new version?

Actually, BountySource doesn't even work anymore and there are no money on it anyway: They show a figure of "$205 this month from 13 supporters" on their site. Do you mean it is impossible to get a cash out? The site is broken: "We are sorry to inform you that the SALT platform has b...
by Dade
Sun Dec 18, 2022 11:40 am
Forum: Development
Topic: No new version?
Replies: 28
Views: 21624

Re: No new version?

There is still an inflow of monthly donations on Bountysource , I guess Dade will need this to keep this forum alive. Sharly and daros from felixrender are looking for developers on blenderartists.org . Actually, BountySource doesn't even work anymore and there are no money on it anyway: I have jus...
by Dade
Wed Oct 19, 2022 9:44 pm
Forum: Development
Topic: Looking for help to identify a regression when using Clang-based OpenCL platform with LuxMark/LuxCore
Replies: 11
Views: 11466

Re: Looking for help to identify a compiler bug in Clang uncovered by LuxMark/LuxCore

In C99, fminf() of a number and NaN alaways returns the number: https://en.cppreference.com/w/c/numeric/math/fmin

If it is the same in OpenCL C, LuxMark v3.1 code is correct.
by Dade
Sun Jul 03, 2022 9:33 pm
Forum: Development
Topic: Physical Sky + ACES
Replies: 8
Views: 9008

Re: Physical Sky + ACES

Sharlybg wrote: Sun Jul 03, 2022 7:15 pm ( @Dade By the way people seem to not be able to create an account on the forum)
Russian spammers create 10-15 accounts, I have to cancel, every day...
by Dade
Sun Jul 03, 2022 7:33 am
Forum: Development
Topic: Physical Sky + ACES
Replies: 8
Views: 9008

Re: Physical Sky + ACES

The sky model doesn't take any "color" as input so there is no color to convert from. It is just a model coming from a paper and it works in linear space. The output is converted to the color space you picked as any other pixel. However I have the feeling your problem may be related to sky...
by Dade
Sun May 29, 2022 8:30 am
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 6743

Re: shadow color for glass issue

I should have fixed the problem:
bidir.jpg
by Dade
Wed May 18, 2022 5:52 pm
Forum: Development
Topic: Looking for help to identify a regression when using Clang-based OpenCL platform with LuxMark/LuxCore
Replies: 11
Views: 11466

Re: Looking for help to identify a compiler bug in Clang uncovered by LuxMark/LuxCore

LuxMark v3.1 is very old and the latest OpenCL code has changed a lot so it may not show the same bug at all. From the look of your rendering, I can tell you that you have probably NaNs "traveling" across the code and landing on pixels: NaNs are like a poison, everything they touch become ...
by Dade
Mon Apr 04, 2022 4:58 pm
Forum: Development
Topic: Intel IRIS Pro Graphics GPU
Replies: 3
Views: 3382

Re: Intel IRIS Pro Graphics GPU

CADMAN wrote: Mon Apr 04, 2022 3:40 pm Does the CUDA 10 requirement remain the same for 2.5 and 2.6?
Yes, we are still using CUDA v10.1 SDK to compile LuxCore.