Search found 2385 matches

by Dade
Sun Sep 15, 2019 9:43 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 91
Views: 3631

Re: Path Space Regularization (aka the solution to SDS paths)

So it uses precalculation like PGI indirect cache. Nope, it is already the version with periodic update. You can see the difference between the 10 samples/pixel version and the 250. The first one is more "splotchy". - No waiting for precalculation Yes, with periodic update, you don't need pre-proce...
by Dade
Sun Sep 15, 2019 2:07 pm
Forum: Development
Topic: Path Space Regularization (aka the solution to SDS paths)
Replies: 91
Views: 3631

Re: Path Space Regularization (aka the solution to SDS paths)

I have an idea... It looks good, I can work on it: ultra-hybrid.jpg It is the result of eye tracing (for most stuff) + light tracing (for caustics) + PhotonGI "SDS cache" (for SDS paths). The under water is dark but it is the same for all other kind of renderings and I assume is a different type of...
by Dade
Sat Sep 14, 2019 8:31 pm
Forum: User Support
Topic: Bright little circles with GPU Path
Replies: 5
Views: 63

Re: Bright little circles with GPU Path

wasd wrote:
Sat Sep 14, 2019 8:26 pm
Well, I'm not accustomed to fireflies. I used nothing but Bidir before and Bidir rarely produce them.
Variance clamping is the tool to use with path tracing to removing them.
by Dade
Sat Sep 14, 2019 7:20 pm
Forum: User Support
Topic: Can't get any volumetric light
Replies: 10
Views: 531

Re: Can't get any volumetric light

I fixed a bug in world volume export three days ago: https://github.com/LuxCoreRender/BlendLuxCore/commit/742ca5dbf8577a245323c3942e4c15fbd8b39d3b Do you have the latest sources? I don't but I assume FrancisJ doesn't too because he is using beta4. @FrancisJ, you need to update to the latest BlendLu...
by Dade
Sat Sep 14, 2019 2:29 pm
Forum: User Support
Topic: Can't get any volumetric light
Replies: 10
Views: 531

Re: Can't get any volumetric light

@B.Y.O.B.: is there a problem in BlendLuxCore for V2.8 ? The world volume property is not exported (and the referenced volume too). It may be a problem in the FILESAVER engine (but I think it was working in v2.79).
by Dade
Sat Sep 14, 2019 2:19 pm
Forum: Works in Progress
Topic: Flask
Replies: 14
Views: 190

Re: Flask

Yup, that looks wrong, not sure why. Probably Dade should take a look at that. Both Path a BiDir produce the same result if I render the water alone: water.jpg As soon I add the glass, the results differ, this is Path: path.jpg while this is BiDir: bidir.jpg Path shows the reflection of about the t...
by Dade
Fri Sep 13, 2019 3:30 pm
Forum: User Support
Topic: Error - Maximum Recursion Depth Exceeded In Comparison
Replies: 14
Views: 154

Re: Error - Maximum Recursion Depth Exceeded In Comparison

Racleborg wrote:
Fri Sep 13, 2019 2:54 pm
What does this error message mean? 'Maximum Recursion Depth Exceeded In Comparison'
Is it a Blender message, console message ? A screenshot may help.
by Dade
Thu Sep 12, 2019 10:02 am
Forum: User Support
Topic: BiDir darkening surface at glancing angles
Replies: 3
Views: 149

Re: BiDir darkening surface at glancing angles

I should have fixed the problem. The fix will be included in the daily build (when it is ready). For the record, this was a regression of a Jun 10 commit (https://github.com/LuxCoreRender/LuxCore/commit/8e3e8b73624986f61630b5158d0c0fa646e420f1) for fixing this (http://forums.luxcorerender.org/viewto...
by Dade
Thu Sep 12, 2019 7:58 am
Forum: User Support
Topic: PathOCLBase kernel compilation error
Replies: 11
Views: 1019

Re: PathOCLBase kernel compilation error

lacilaci wrote:
Thu Sep 12, 2019 7:53 am
Dade wrote:
Thu Sep 12, 2019 7:51 am
lacilaci wrote:
Thu Sep 12, 2019 7:46 am
this again...
My telepathic super powers tell me you are getting the error with v2.3, not v2.2, am I right :?:
good superpowers... :D
it's with transparent background, otherwise it works.
Yup, I should have fixed the problem.