Search found 3567 matches

by Dade
Thu Jul 09, 2020 6:10 pm
Forum: User Support
Topic: recompile openCL kernel macOS after restart
Replies: 5
Views: 73

Re: recompile openCL kernel macOS after restart

The code (https://github.com/LuxCoreRender/LuxCor ... l.cpp#L213) uses boost::filesystem::temp_directory_path(): it is unclear what it is used on MacOS but it may be /tmp.
by Dade
Thu Jul 09, 2020 5:44 pm
Forum: Development
Topic: Unified executable (for CPU-only, OpenCL and CUDA)
Replies: 62
Views: 3860

Re: Unified executable (for CPU-only, OpenCL and CUDA)

Cekuhnen wrote:
Thu Jul 09, 2020 1:51 am
Dade wrote:
Wed Jul 08, 2020 11:48 pm
It should be in BlendLuxCore addon preferences :?:
Ah thank you ! Silly me that is the only area I did not check!
I wasn't aware of that you can set prefs there.
I know only because I had exactly the same problem :D However it makes sense once you know addon preferences exist.
by Dade
Thu Jul 09, 2020 5:39 pm
Forum: User Support
Topic: recompile openCL kernel macOS after restart
Replies: 5
Views: 73

Re: recompile openCL kernel macOS after restart

Maybe this is some specially configured macOS that wipes itself after restarts? Or maybe just the kernel cache is created in a directory that is wiped? /tmp ? Some unix system usually delete everything /tmp after a boot ? Does MacOS delete everything after a reboot ? Other possible problem may some...
by Dade
Wed Jul 08, 2020 11:48 pm
Forum: Development
Topic: Unified executable (for CPU-only, OpenCL and CUDA)
Replies: 62
Views: 3860

Re: Unified executable (for CPU-only, OpenCL and CUDA)

Cekuhnen wrote:
Wed Jul 08, 2020 11:26 pm
Sorry for asking this silly question but where can you find CUDA support in luxcore 2.4 beta?

I am unable to know if via GPU it used openCL or CUDA?
It should be in BlendLuxCore addon preferences :?:
by Dade
Tue Jul 07, 2020 6:05 pm
Forum: User Support
Topic: Full invisible area light
Replies: 28
Views: 685

Re: Full invisible area light

B.Y.O.B. wrote:
Tue Jul 07, 2020 5:42 pm
But I tested that on Linux, and it still shows the problem.
Is the orange juice scene working fine on your end?
Yes, it does.
by Dade
Tue Jul 07, 2020 2:59 pm
Forum: User Support
Topic: Full invisible area light
Replies: 28
Views: 685

Re: Full invisible area light

The orange juice scene is now broken (it uses white shadow color for the glass). It looks like you haven't updated your sources, like I wrote, I fixed that problem too. I only tested the latest build from github (on Windows), which shows this problem. edit: I can also reproduce the problem in the o...
by Dade
Tue Jul 07, 2020 11:48 am
Forum: Development
Topic: Optix/RTX support
Replies: 16
Views: 619

Re: Optix/RTX support

Optix/RTX support should be now complete. optix/denoiser next? would be nice for fast feedback in previews Yes but after some work to use Embree on CPU when using Optix on GPU: v2.4 has to use our BVH code when using our BVH on GPU. I want to improve the situation allowing the use of different type...
by Dade
Tue Jul 07, 2020 11:06 am
Forum: Development
Topic: Optix/RTX support
Replies: 16
Views: 619

Re: Optix/RTX support

BTW, Optix builds the BVH on GPU while before it was built on CPU. Since we started to use Embree to build the BVH also for GPUs, BVH pre-processing time has never been a problem however this may lead to some performance difference if you have a very fast CPU with a very slow GPU (i.e. slower pre-pr...
by Dade
Tue Jul 07, 2020 11:03 am
Forum: Development
Topic: Optix/RTX support
Replies: 16
Views: 619

Re: Optix/RTX support

Optix/RTX support should be now complete.
by Dade
Mon Jul 06, 2020 6:37 pm
Forum: User Support
Topic: Full invisible area light
Replies: 28
Views: 685

Re: Full invisible area light

marcatore wrote:
Mon Jul 06, 2020 4:25 pm
I'm trying with my test scene..but I can't understand why you said that it become black...I've tested both with glossy and specular material and I can't see the black shape of the area light. Where am I wrong?
It works as far as I know :?: