I should have fixed this problem.
Search found 1492 matches
- Tue Feb 19, 2019 11:58 am
- Forum: User Support
- Topic: Lux measurement using Irradiance feature
- Replies: 23
- Views: 1836
Another question that I have related to optimization - is it possible to render only irradiance pass without rendering default passes i.e. Combined aka RGB_IMAGEPIPELINE (by commenting out lines in C++ code and recompiling)? Or Irradiance feature somehow depends on calculation of those passes? Both...
Well I guess the normal caustics are the specular ones, like through glass etc and I call the reflected ones the ones from highly reflective material, metals etc when no clamping is applied. Like I disable indirect cache for glossiness under 0.2, I could enable caustic cache in the same situation :...
over glossy... I did this to get secondary specular lobe. Just seemed to look more closely resembling wood. Underlying glossy is pretty rough, so it would do well with cache It should the same of plugging the wood texture on Kd glossy parameter and using all glossy coating parameter on other glossy...
- Mon Feb 18, 2019 4:34 pm
- Forum: General Discussion
- Topic: Will i7 920 bottleneck a gtx2070
- Replies: 7
- Views: 116
I'm looking to do a partial upgrade by changing my gtx660 to a gtx2070 running on an i7 920. Will I get full benefit from the upgrade without bottlenecking? An i7 920 is a very old CPU but it affects only you pre-processing time, GPU rendering is pretty much a stand alone process not affected by th...