Search found 2973 matches

by Dade
Sat Jan 25, 2020 10:26 am
Forum: Development
Topic: Boost 1.72 error
Replies: 2
Views: 69

Re: Boost 1.72 error

You should use the Boost version provided with cmake-build-x64.bat: we don't support any other version.
by Dade
Fri Jan 24, 2020 11:02 pm
Forum: User Support
Topic: Env light Cache performance
Replies: 5
Views: 118

Re: Env light Cache performance

Sharlybg wrote:
Fri Jan 24, 2020 9:56 pm
Thanks for the explanation. Don't understand "" scale down the HDRi""" . My current hdri is 1k should i go to 0.3k or sometjing like that ?
For a test, there should be a large difference. Anyway, to get less noise in that image, the sun+sky combo should be the best one (with PGI and Env. cache).
by Dade
Fri Jan 24, 2020 6:12 pm
Forum: User Support
Topic: Env light Cache performance
Replies: 5
Views: 118

Re: Env light Cache performance

Try to do a test without sun, only sky. Sun is not affected by Env. cache. P.S. I expect the same result but with "interference" from sun noise. There is no sun in fact in this test. it is pure HDRi lighting accross both render. It is one of that HDR with a very bright single pixel (i.e. sun), you ...
by Dade
Fri Jan 24, 2020 4:40 pm
Forum: User Support
Topic: Env light Cache performance
Replies: 5
Views: 118

Re: Env light Cache performance

Try to do a test without sun, only sky. Sun is not affected by Env. cache.

P.S. I expect the same result but with "interference" from sun noise.
by Dade
Fri Jan 24, 2020 11:02 am
Forum: General Discussion
Topic: Bitbucket ends mercurial support
Replies: 2
Views: 749

Re: Bitbucket ends mercurial support

We could consider porting them to git, either on bitbucket or on our new github project. That would be a good thing, I think. From some initial test I did locally, conversion is not totally painless... I did the migration to GitHub at one point but the idea was than rejected. I have kept https://gi...
by Dade
Thu Jan 23, 2020 3:21 pm
Forum: User Support
Topic: mix material and velvet have broken bump
Replies: 1
Views: 452

Re: mix material and velvet have broken bump

This is likely to be the same problem described here https://github.com/LuxCoreRender/LuxCore/issues/198 and I fixed the problem today.
by Dade
Wed Jan 22, 2020 11:26 pm
Forum: Development
Topic: A baking test scene
Replies: 140
Views: 7477

Re: A baking test scene

Hi Dade, is there an example on how to use the glTF v2.0 FILESAVER? is it only in the API and is not exposed, or is there a way to use it without coding? Yes, there is a "Export (glTF)" in LuxCoreUI under menu "Rendering": https://github.com/LuxCoreRender/LuxCore/blob/c2d221bd1177c32195ec0f8db3947e...
by Dade
Wed Jan 22, 2020 3:43 pm
Forum: User Support
Topic: Smoke and volume
Replies: 12
Views: 865

Re: Smoke and volume

You are using RTPATHOCL, how does it look with PATHOCL ?
by Dade
Wed Jan 22, 2020 3:02 pm
Forum: Development
Topic: Reduce the number of OpenCL kernel compilations
Replies: 38
Views: 3345

Re: Reduce the number of OpenCL kernel compilations

The work on this topic for v2.3 is done. Any further development will continue on a branch for v2.4. Materials/Textures aside (v2.4 stuff), there are now only the following conditional compilations: - render engine type: PATHOCL, TILEPATHOCL and RTPATHOCL - epsilon min. and epsilon max. values; So, ...
by Dade
Wed Jan 22, 2020 2:46 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 214
Views: 60653

Re: CGI tech news box

Did you see any comparison between the bump and the new paralax bump in fstorm? You telling me this is not impressive? It is a fake and, like all fake techniques, it has draw backs (for instance the lack of shadows, it may have serious problems if seen trough mirrors and glasses, etc.). At the end ...