Search found 1492 matches

by Dade
Wed Feb 20, 2019 9:46 am
Forum: Development
Topic: PhotonGI cache
Replies: 453
Views: 14258

Re: PhotonGI cache

B.Y.O.B. wrote:
Wed Feb 20, 2019 9:05 am
I have a scene where the caustic cache shows a brightness difference compared to Bidir+Metropolis.
Light source is a meshlight.
I should have fixed this problem.
by Dade
Tue Feb 19, 2019 4:17 pm
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 47
Views: 13834

Re: LuxCoreRender Project wants you!

We may be ready for the release of alpha0 in a couple of days :idea:
by Dade
Tue Feb 19, 2019 4:13 pm
Forum: Development
Topic: PhotonGI cache
Replies: 453
Views: 14258

Re: PhotonGI cache

PhotonGI indirect cache now supports all not TRANSMIT and not SPECULAR materials (i.e. metal2, cloth, mix, glossycoatting, etc.).
by Dade
Tue Feb 19, 2019 3:11 pm
Forum: Development
Topic: PhotonGI cache
Replies: 453
Views: 14258

Re: PhotonGI cache

marcatore wrote:
Tue Feb 19, 2019 3:07 pm
Cache filtering is a setting that needs an update to the Blender Addon?
It has not yet been added to BlendLuxCore but the default value will enable it if you update the binaries.
by Dade
Tue Feb 19, 2019 11:58 am
Forum: User Support
Topic: Lux measurement using Irradiance feature
Replies: 23
Views: 1836

Re: Lux measurement using Irradiance feature

Another question that I have related to optimization - is it possible to render only irradiance pass without rendering default passes i.e. Combined aka RGB_IMAGEPIPELINE (by commenting out lines in C++ code and recompiling)? Or Irradiance feature somehow depends on calculation of those passes? Both...
by Dade
Tue Feb 19, 2019 11:55 am
Forum: Development
Topic: PhotonGI cache
Replies: 453
Views: 14258

Re: PhotonGI cache

I added the support for caustic cache to OpenCL code.
by Dade
Mon Feb 18, 2019 9:18 pm
Forum: Development
Topic: PhotonGI cache
Replies: 453
Views: 14258

Re: PhotonGI cache

Well I guess the normal caustics are the specular ones, like through glass etc and I call the reflected ones the ones from highly reflective material, metals etc when no clamping is applied. Like I disable indirect cache for glossiness under 0.2, I could enable caustic cache in the same situation :...
by Dade
Mon Feb 18, 2019 7:38 pm
Forum: Development
Topic: PhotonGI cache
Replies: 453
Views: 14258

Re: PhotonGI cache

lacilaci wrote:
Mon Feb 18, 2019 6:48 pm
btw regarding caustics, do you think that you could cache reflective caustics too? Maybe bellow certain roughness, opposite of indirect cache...
What do you mean exactly with reflective caustics ? What is the difference with normal caustics ?
by Dade
Mon Feb 18, 2019 4:38 pm
Forum: Development
Topic: PhotonGI cache
Replies: 453
Views: 14258

Re: PhotonGI cache

over glossy... I did this to get secondary specular lobe. Just seemed to look more closely resembling wood. Underlying glossy is pretty rough, so it would do well with cache It should the same of plugging the wood texture on Kd glossy parameter and using all glossy coating parameter on other glossy...
by Dade
Mon Feb 18, 2019 4:34 pm
Forum: General Discussion
Topic: Will i7 920 bottleneck a gtx2070
Replies: 7
Views: 116

Re: Will i7 920 bottleneck a gtx2070

I'm looking to do a partial upgrade by changing my gtx660 to a gtx2070 running on an i7 920. Will I get full benefit from the upgrade without bottlenecking? An i7 920 is a very old CPU but it affects only you pre-processing time, GPU rendering is pretty much a stand alone process not affected by th...