Search found 434 matches
- Thu Jun 23, 2022 11:28 am
- Forum: User Support
- Topic: Different Color Spaces
- Replies: 1
- Views: 1646
Re: Different Color Spaces
Hi, I'll attmept to formulate my thoughts on this: Firstly: When you are mentioning "different wavelengths refract differently", the only correct way is to compute with a wide spectrum of monochromatic rays - often labelled a "spectral rendering engine". LuxCore's glass material ...
- Sun May 01, 2022 7:48 pm
- Forum: Development
- Topic: LNK1107 errors during compialtion
- Replies: 1
- Views: 2371
Re: LNK1107 errors during compialtion
I got back to this issue and figured it out:
Somehow my Git LFS installation was gone or not recognized anymore, and the WindowsCompileDeps were not downloaded fully.
Somehow my Git LFS installation was gone or not recognized anymore, and the WindowsCompileDeps were not downloaded fully.
- Sat Apr 30, 2022 7:25 am
- Forum: User Support
- Topic: Prism Caustics
- Replies: 10
- Views: 4244
Re: Prism Caustics
Hi, There are two parts to your laser not being visible before the prism: 1) You need a more elaborate volume assignment. Currently you only have asigned interior volumes to the bounding cube and the prism. Howver, you need to at least (in this case) also specify an exterior volume to the prism. Lux...
- Sun Apr 24, 2022 7:51 pm
- Forum: User Support
- Topic: Metal Material
- Replies: 37
- Views: 25686
Re: Metal Material
Since you put it this way, how about, if "Thin Film" is added to Glossy Coating? In which case it could be used w/ any/every material for a base :idea: Possibly. Lets see first if my transfer to metal works and (!) if the results are useful. I have been wondering about the ramifications o...
- Sun Apr 24, 2022 4:50 pm
- Forum: User Support
- Topic: Metal Material
- Replies: 37
- Views: 25686
Re: Metal Material
Do you happen to know, if it's possible to also add "Thin Film" feature? Code seems to need almost only trivial to copy-paste from glass material onto metal. I've done it but getting unrelated compilation error that need solving before I can test. Question is rather if that same model for...
- Sun Apr 24, 2022 4:44 pm
- Forum: Development
- Topic: LNK1107 errors during compialtion
- Replies: 1
- Views: 2371
LNK1107 errors during compialtion
Hi, after some time I'm trying again to compile the latest sources (on WIndows) but getting some LNK1107 errors I don't understand. Hoping that someone here has seen this before and might know. Traceback is in german, but the main error message is basically: "LNK1107: Invalid or Damaged File: R...
- Fri Apr 22, 2022 8:18 pm
- Forum: User Support
- Topic: Metal Material
- Replies: 37
- Views: 25686
Re: Metal Material
This then makes it quite tedious be precise (physically correct) and fast at same time, forcing user to take shortcuts aka artistic approach, which in turn diminishes full potential and power of LuxCore, and consequently also influencing confidence in artist and its engine. Through years I realized...
- Wed Apr 20, 2022 6:41 pm
- Forum: User Support
- Topic: Metal Material
- Replies: 37
- Views: 25686
Re: Metal Material
Indeed, Corona's C4D helpdesk site is consumed by Chaos. :roll: Here's new link - How to use Complex IOR for Corona Physical Material? And, as noted, usage and control via n+k values here is purely artistic. Ok looking at that, the main difference I see is that Corona allows you to manually input n...
- Tue Apr 19, 2022 6:54 pm
- Forum: User Support
- Topic: Metal Material
- Replies: 37
- Views: 25686
Re: Metal Material
Hi, long time no see & yet with all "physical correctness" in mind I'm still bedazzled by this n,k approach. How can data obtained @ https://refractiveindex.info/ be used to get "Physically correct results"? ie:Corona renderer makes it clear: How to use Complex IOR for Coron...
- Fri Jan 07, 2022 8:42 pm
- Forum: General Discussion
- Topic: Some general questions about the terminology
- Replies: 11
- Views: 16880
Re: Some general questions about the terminology
My understanding is that even the most simple examples of basic shading in the 3D viewport of every 3D software, game engines, etc. start the rendering calculation by projecting the rays from the camera. In such a case would it be correct to call any 3D software in existence "path tracer"...