Search found 434 matches

by CodeHD
Thu Jun 23, 2022 11:28 am
Forum: User Support
Topic: Different Color Spaces
Replies: 1
Views: 1444

Re: Different Color Spaces

Hi, I'll attmept to formulate my thoughts on this: Firstly: When you are mentioning "different wavelengths refract differently", the only correct way is to compute with a wide spectrum of monochromatic rays - often labelled a "spectral rendering engine". LuxCore's glass material ...
by CodeHD
Sun May 01, 2022 7:48 pm
Forum: Development
Topic: LNK1107 errors during compialtion
Replies: 1
Views: 2154

Re: LNK1107 errors during compialtion

I got back to this issue and figured it out:

Somehow my Git LFS installation was gone or not recognized anymore, and the WindowsCompileDeps were not downloaded fully.
by CodeHD
Sat Apr 30, 2022 7:25 am
Forum: User Support
Topic: Prism Caustics
Replies: 10
Views: 3649

Re: Prism Caustics

Hi, There are two parts to your laser not being visible before the prism: 1) You need a more elaborate volume assignment. Currently you only have asigned interior volumes to the bounding cube and the prism. Howver, you need to at least (in this case) also specify an exterior volume to the prism. Lux...
by CodeHD
Sun Apr 24, 2022 7:51 pm
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 23641

Re: Metal Material

Since you put it this way, how about, if "Thin Film" is added to Glossy Coating? In which case it could be used w/ any/every material for a base :idea: Possibly. Lets see first if my transfer to metal works and (!) if the results are useful. I have been wondering about the ramifications o...
by CodeHD
Sun Apr 24, 2022 4:50 pm
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 23641

Re: Metal Material

Do you happen to know, if it's possible to also add "Thin Film" feature? Code seems to need almost only trivial to copy-paste from glass material onto metal. I've done it but getting unrelated compilation error that need solving before I can test. Question is rather if that same model for...
by CodeHD
Sun Apr 24, 2022 4:44 pm
Forum: Development
Topic: LNK1107 errors during compialtion
Replies: 1
Views: 2154

LNK1107 errors during compialtion

Hi, after some time I'm trying again to compile the latest sources (on WIndows) but getting some LNK1107 errors I don't understand. Hoping that someone here has seen this before and might know. Traceback is in german, but the main error message is basically: "LNK1107: Invalid or Damaged File: R...
by CodeHD
Fri Apr 22, 2022 8:18 pm
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 23641

Re: Metal Material

This then makes it quite tedious be precise (physically correct) and fast at same time, forcing user to take shortcuts aka artistic approach, which in turn diminishes full potential and power of LuxCore, and consequently also influencing confidence in artist and its engine. Through years I realized...
by CodeHD
Wed Apr 20, 2022 6:41 pm
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 23641

Re: Metal Material

Indeed, Corona's C4D helpdesk site is consumed by Chaos. :roll: Here's new link - How to use Complex IOR for Corona Physical Material? And, as noted, usage and control via n+k values here is purely artistic. Ok looking at that, the main difference I see is that Corona allows you to manually input n...
by CodeHD
Tue Apr 19, 2022 6:54 pm
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 23641

Re: Metal Material

Hi, long time no see & yet with all "physical correctness" in mind I'm still bedazzled by this n,k approach. How can data obtained @ https://refractiveindex.info/ be used to get "Physically correct results"? ie:Corona renderer makes it clear: How to use Complex IOR for Coron...
by CodeHD
Fri Jan 07, 2022 8:42 pm
Forum: General Discussion
Topic: Some general questions about the terminology
Replies: 11
Views: 13180

Re: Some general questions about the terminology

My understanding is that even the most simple examples of basic shading in the 3D viewport of every 3D software, game engines, etc. start the rendering calculation by projecting the rays from the camera. In such a case would it be correct to call any 3D software in existence "path tracer"...