Search found 479 matches

by CodeHD
Sun Sep 14, 2025 9:16 pm
Forum: User Support
Topic: Missing geometry
Replies: 2
Views: 385

Re: Missing geometry

Hi,
not an issue known to me and not obvious at first glance.
I can see that it works again if the material is deleted from the object and a new material is assigned.
I also see, using the filesaver option, that the mesh doesn't get exported at all (including material in the scene file). There is no ...
by CodeHD
Wed Sep 03, 2025 8:51 pm
Forum: User Support
Topic: FLIP Fluids Addon & LuxCore (Attributes)
Replies: 2
Views: 1746

Re: FLIP Fluids Addon & LuxCore (Attributes)

Hi Dennis,

thanks for the good opinions! :D

I'm not familiar with this Cycles feature, but at first glance looks like it should not be much of a problem, requiring only addon changes and not the core library. Though I need to understand what your Flip-attributes actually contain.

Could you post ...
by CodeHD
Sat Aug 09, 2025 6:48 am
Forum: Finished Work
Topic: Sportycaustics ;)
Replies: 4
Views: 59195

Re: Footballycaustics ;)

Welcome, and nice render!
Already saw it on Blenderartist the other day :D
by CodeHD
Wed Jul 23, 2025 4:34 pm
Forum: User Support
Topic: LuxCore + Sun = no shadow ?
Replies: 4
Views: 14700

Re: LuxCore + Sun = no shadow ?

Uh, old topic, I don't remember that one in particular I should say :D

About your scene:
1) Moving the sun lamp closer or further away (assuming that is what you mean) doesn't change anything. The Sun/Distant lamp are assumed to be at infinity. Only the orientation angle matters, not the position ...
by CodeHD
Wed Jul 23, 2025 4:13 pm
Forum: User Support
Topic: LuxCore + Sun = no shadow ?
Replies: 4
Views: 14700

Re: LuxCore + Sun = no shadow ?

Hi,

in your file, your Sun light is set to the "Distant" type with a half-angle of 41.35 degrees. So you have an extremely wide, diffuse light source, which just blurs the shadow.

Create a new Sun light with its default settings, and your cat appears ;)
by CodeHD
Wed Jul 23, 2025 3:58 pm
Forum: News
Topic: LuxCoreRender v2.10
Replies: 7
Views: 81067

Re: LuxCoreRender v2.10

Bugfix version 2.10.1 has been released.

Information in the first post has been updated.

Release notes can be found here.
by CodeHD
Sat Jul 12, 2025 8:42 pm
Forum: User Support
Topic: Questions about ViewLayers and Holdout in Blender (4.2.9 LTS) with BlendLuxCore v2.10-alpha2
Replies: 6
Views: 33678

Re: Questions about ViewLayers and Holdout in Blender (4.2.9 LTS) with BlendLuxCore v2.10-alpha2

Over the original crash issue and the existing code regression at the time, I didn't fully consider what you were trying to achieve in terms of visibility at a time.
At first glance that also doesn't work for me, but I would have to look at that in greater detail at some point, comparing existing ...
by CodeHD
Tue Jul 01, 2025 12:51 pm
Forum: Development
Topic: gamma correction influences luminance
Replies: 1
Views: 70054

Re: gamma correction influences luminance

I could trace the this value (118 / 255) back to mentions of the norm ISO12232. Apparently the exposure of an 18% gray card shall lead to sRGB values of 118 after apoplying gamma 2.2, where (118/255)^2.2 approximately equals 0.18.

I did a test with Blenders default cube scene, rendered within ...
by CodeHD
Mon Jun 23, 2025 8:10 am
Forum: Development
Topic: POLL - v2.11 Development Priorities
Replies: 0
Views: 20841

POLL - v2.11 Development Priorities

Hi everyone,

This is the poll for new feature priorities, based on the previously collected ideas in this thread:
https://forums.luxcorerender.org/viewtopic.php?t=6667

We have decided to not put each individual feature up in the poll directly, but rather group items in a few categories. A feedback ...
by CodeHD
Thu Jun 19, 2025 11:03 am
Forum: News
Topic: LuxCoreRender now available on Patreon
Replies: 2
Views: 14774

Re: LuxCoreRender now available on Patreon

Thank you very much! :)