Search found 492 matches

by CodeHD
Mon Dec 01, 2025 9:15 pm
Forum: User Support
Topic: One hiccup in Blender 5
Replies: 2
Views: 1955

Re: One hiccup in Blender 5

Hello,
sorry for not responding quicker.
This issue has already been taken care of by another developer However, because of the nature of the underlying reason (interaction with Blenders internal data structures), this will only be fixed by the next version 2.11.
With BlendLuxCore v2.10.x, stick to ...
by CodeHD
Tue Nov 18, 2025 10:22 pm
Forum: User Support
Topic: Metal Material, Custom n,k values, Lux Pop / Sopra files
Replies: 4
Views: 1567

Re: Metal Material, Custom n,k values, Lux Pop / Sopra files

Not final, but we were discussing an alpha release in December.
by CodeHD
Tue Nov 18, 2025 10:21 pm
Forum: Works in Progress
Topic: Various BlendLuxCore tests - Caustics and others
Replies: 3
Views: 2660

Re: Various BlendLuxCore tests - Caustics and others

Particularly the first picture has some typical look of many interior bounces, the sort of substructure in the glass. (At least looks like typical things I've seen).

Nothing wrong with choosing a large number of bounces, it may be needed to avoid black sports.

There was a post about glass tables a ...
by CodeHD
Tue Nov 18, 2025 8:16 am
Forum: Works in Progress
Topic: Various BlendLuxCore tests - Caustics and others
Replies: 3
Views: 2660

Re: Various BlendLuxCore tests - Caustics and others

This looks like a high path depth was involved :lol:
by CodeHD
Tue Nov 18, 2025 8:14 am
Forum: User Support
Topic: Metal Material, Custom n,k values, Lux Pop / Sopra files
Replies: 4
Views: 1567

Re: Metal Material, Custom n,k values, Lux Pop / Sopra files

Hi,

I already re-implemented this back in June, but decided too include this only in the branch for version 2.11 (I believe because 2.10 was a compatibility release and not intended to include feature changes).
See this discussion on GitHub:
https://github.com/LuxCoreRender/BlendLuxCore/issues/1011 ...
by CodeHD
Mon Oct 13, 2025 9:19 pm
Forum: Feature Announcements
Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
Replies: 10
Views: 28926

Re: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing

I don't specifically remember any discussions, but this scene was also on my mind as it had changed look since it was originally created. (It got brighter.)

However, during my test now, this new change had no impact on the look of the scene.

By the way, I reopened the Issue because I still noticed ...
by CodeHD
Sat Oct 11, 2025 7:38 pm
Forum: Feature Announcements
Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
Replies: 10
Views: 28926

[LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing

For the v2.11 release, I unified a different behavior between BiDir and Path+Light. Unless the settings are modified, this will lead to scenes rendering different (for Path+Light) when:
Shadow color is being used (i.e. it is not black)
Light-tracing is used

The BiDir engine is unchanged as its ...
by CodeHD
Sat Oct 11, 2025 7:23 pm
Forum: Finished Work
Topic: Playing 421 ...
Replies: 4
Views: 25733

Re: Playing 421 ...

Thanks for sharing! (And spreading on Blenderartist, as usual :D)

I've got a question about the floor texture: At the front there is some structure, in the back behind the cubes it is gone. Looks a bit like a DOF effect at first but that doesn't seem to match with the cubes.
Was this intended or is ...
by CodeHD
Thu Oct 09, 2025 7:16 pm
Forum: User Support
Topic: Supported files
Replies: 1
Views: 15110

Re: Supported files

Hello,

To answer you second question first: Luxcore v2.10 also exists as standalone, i.e. luxcoreconsole and luxoreui. These can be found in the "Samples" release: https://github.com/LuxCoreRender/LuxCore/releases/tag/samples-v2.10.1

However, to answer your first question: luxcoreui is not a CAD ...