Hello,
sorry for not responding quicker.
This issue has already been taken care of by another developer However, because of the nature of the underlying reason (interaction with Blenders internal data structures), this will only be fixed by the next version 2.11.
With BlendLuxCore v2.10.x, stick to ...
Search found 492 matches
- Mon Dec 01, 2025 9:15 pm
- Forum: User Support
- Topic: One hiccup in Blender 5
- Replies: 2
- Views: 1955
- Tue Nov 18, 2025 10:22 pm
- Forum: User Support
- Topic: Metal Material, Custom n,k values, Lux Pop / Sopra files
- Replies: 4
- Views: 1567
Re: Metal Material, Custom n,k values, Lux Pop / Sopra files
Not final, but we were discussing an alpha release in December.
- Tue Nov 18, 2025 10:21 pm
- Forum: Works in Progress
- Topic: Various BlendLuxCore tests - Caustics and others
- Replies: 3
- Views: 2660
Re: Various BlendLuxCore tests - Caustics and others
Particularly the first picture has some typical look of many interior bounces, the sort of substructure in the glass. (At least looks like typical things I've seen).
Nothing wrong with choosing a large number of bounces, it may be needed to avoid black sports.
There was a post about glass tables a ...
Nothing wrong with choosing a large number of bounces, it may be needed to avoid black sports.
There was a post about glass tables a ...
- Tue Nov 18, 2025 8:16 am
- Forum: Works in Progress
- Topic: Various BlendLuxCore tests - Caustics and others
- Replies: 3
- Views: 2660
Re: Various BlendLuxCore tests - Caustics and others
This looks like a high path depth was involved 
- Tue Nov 18, 2025 8:14 am
- Forum: User Support
- Topic: Metal Material, Custom n,k values, Lux Pop / Sopra files
- Replies: 4
- Views: 1567
Re: Metal Material, Custom n,k values, Lux Pop / Sopra files
Hi,
I already re-implemented this back in June, but decided too include this only in the branch for version 2.11 (I believe because 2.10 was a compatibility release and not intended to include feature changes).
See this discussion on GitHub:
https://github.com/LuxCoreRender/BlendLuxCore/issues/1011 ...
I already re-implemented this back in June, but decided too include this only in the branch for version 2.11 (I believe because 2.10 was a compatibility release and not intended to include feature changes).
See this discussion on GitHub:
https://github.com/LuxCoreRender/BlendLuxCore/issues/1011 ...
- Tue Oct 14, 2025 5:55 pm
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 28926
Re: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
Ah yes, I forgot, thought you were mac only...
- Mon Oct 13, 2025 9:19 pm
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 28926
Re: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
I don't specifically remember any discussions, but this scene was also on my mind as it had changed look since it was originally created. (It got brighter.)
However, during my test now, this new change had no impact on the look of the scene.
By the way, I reopened the Issue because I still noticed ...
However, during my test now, this new change had no impact on the look of the scene.
By the way, I reopened the Issue because I still noticed ...
- Sat Oct 11, 2025 7:38 pm
- Forum: Feature Announcements
- Topic: [LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
- Replies: 10
- Views: 28926
[LuxCore + BlendLuxCore] [v2.11] Breaking Default Behavior - ShadowColor + Light Tracing
For the v2.11 release, I unified a different behavior between BiDir and Path+Light. Unless the settings are modified, this will lead to scenes rendering different (for Path+Light) when:
Shadow color is being used (i.e. it is not black)
Light-tracing is used
The BiDir engine is unchanged as its ...
Shadow color is being used (i.e. it is not black)
Light-tracing is used
The BiDir engine is unchanged as its ...
- Sat Oct 11, 2025 7:23 pm
- Forum: Finished Work
- Topic: Playing 421 ...
- Replies: 4
- Views: 25733
Re: Playing 421 ...
Thanks for sharing! (And spreading on Blenderartist, as usual :D)
I've got a question about the floor texture: At the front there is some structure, in the back behind the cubes it is gone. Looks a bit like a DOF effect at first but that doesn't seem to match with the cubes.
Was this intended or is ...
I've got a question about the floor texture: At the front there is some structure, in the back behind the cubes it is gone. Looks a bit like a DOF effect at first but that doesn't seem to match with the cubes.
Was this intended or is ...
- Thu Oct 09, 2025 7:16 pm
- Forum: User Support
- Topic: Supported files
- Replies: 1
- Views: 15110
Re: Supported files
Hello,
To answer you second question first: Luxcore v2.10 also exists as standalone, i.e. luxcoreconsole and luxoreui. These can be found in the "Samples" release: https://github.com/LuxCoreRender/LuxCore/releases/tag/samples-v2.10.1
However, to answer your first question: luxcoreui is not a CAD ...
To answer you second question first: Luxcore v2.10 also exists as standalone, i.e. luxcoreconsole and luxoreui. These can be found in the "Samples" release: https://github.com/LuxCoreRender/LuxCore/releases/tag/samples-v2.10.1
However, to answer your first question: luxcoreui is not a CAD ...