Hi,
not an issue known to me and not obvious at first glance.
I can see that it works again if the material is deleted from the object and a new material is assigned.
I also see, using the filesaver option, that the mesh doesn't get exported at all (including material in the scene file). There is no ...
Search found 479 matches
- Sun Sep 14, 2025 9:16 pm
- Forum: User Support
- Topic: Missing geometry
- Replies: 2
- Views: 385
- Wed Sep 03, 2025 8:51 pm
- Forum: User Support
- Topic: FLIP Fluids Addon & LuxCore (Attributes)
- Replies: 2
- Views: 1746
Re: FLIP Fluids Addon & LuxCore (Attributes)
Hi Dennis,
thanks for the good opinions! :D
I'm not familiar with this Cycles feature, but at first glance looks like it should not be much of a problem, requiring only addon changes and not the core library. Though I need to understand what your Flip-attributes actually contain.
Could you post ...
thanks for the good opinions! :D
I'm not familiar with this Cycles feature, but at first glance looks like it should not be much of a problem, requiring only addon changes and not the core library. Though I need to understand what your Flip-attributes actually contain.
Could you post ...
- Sat Aug 09, 2025 6:48 am
- Forum: Finished Work
- Topic: Sportycaustics ;)
- Replies: 4
- Views: 59195
Re: Footballycaustics ;)
Welcome, and nice render!
Already saw it on Blenderartist the other day
Already saw it on Blenderartist the other day

- Wed Jul 23, 2025 4:34 pm
- Forum: User Support
- Topic: LuxCore + Sun = no shadow ?
- Replies: 4
- Views: 14700
Re: LuxCore + Sun = no shadow ?
Uh, old topic, I don't remember that one in particular I should say :D
About your scene:
1) Moving the sun lamp closer or further away (assuming that is what you mean) doesn't change anything. The Sun/Distant lamp are assumed to be at infinity. Only the orientation angle matters, not the position ...
About your scene:
1) Moving the sun lamp closer or further away (assuming that is what you mean) doesn't change anything. The Sun/Distant lamp are assumed to be at infinity. Only the orientation angle matters, not the position ...
- Wed Jul 23, 2025 4:13 pm
- Forum: User Support
- Topic: LuxCore + Sun = no shadow ?
- Replies: 4
- Views: 14700
Re: LuxCore + Sun = no shadow ?
Hi,
in your file, your Sun light is set to the "Distant" type with a half-angle of 41.35 degrees. So you have an extremely wide, diffuse light source, which just blurs the shadow.
Create a new Sun light with its default settings, and your cat appears
in your file, your Sun light is set to the "Distant" type with a half-angle of 41.35 degrees. So you have an extremely wide, diffuse light source, which just blurs the shadow.
Create a new Sun light with its default settings, and your cat appears

- Wed Jul 23, 2025 3:58 pm
- Forum: News
- Topic: LuxCoreRender v2.10
- Replies: 7
- Views: 81067
Re: LuxCoreRender v2.10
Bugfix version 2.10.1 has been released.
Information in the first post has been updated.
Release notes can be found here.
Information in the first post has been updated.
Release notes can be found here.
- Sat Jul 12, 2025 8:42 pm
- Forum: User Support
- Topic: Questions about ViewLayers and Holdout in Blender (4.2.9 LTS) with BlendLuxCore v2.10-alpha2
- Replies: 6
- Views: 33678
Re: Questions about ViewLayers and Holdout in Blender (4.2.9 LTS) with BlendLuxCore v2.10-alpha2
Over the original crash issue and the existing code regression at the time, I didn't fully consider what you were trying to achieve in terms of visibility at a time.
At first glance that also doesn't work for me, but I would have to look at that in greater detail at some point, comparing existing ...
At first glance that also doesn't work for me, but I would have to look at that in greater detail at some point, comparing existing ...
- Tue Jul 01, 2025 12:51 pm
- Forum: Development
- Topic: gamma correction influences luminance
- Replies: 1
- Views: 70054
Re: gamma correction influences luminance
I could trace the this value (118 / 255) back to mentions of the norm ISO12232. Apparently the exposure of an 18% gray card shall lead to sRGB values of 118 after apoplying gamma 2.2, where (118/255)^2.2 approximately equals 0.18.
I did a test with Blenders default cube scene, rendered within ...
I did a test with Blenders default cube scene, rendered within ...
- Mon Jun 23, 2025 8:10 am
- Forum: Development
- Topic: POLL - v2.11 Development Priorities
- Replies: 0
- Views: 20841
POLL - v2.11 Development Priorities
Hi everyone,
This is the poll for new feature priorities, based on the previously collected ideas in this thread:
https://forums.luxcorerender.org/viewtopic.php?t=6667
We have decided to not put each individual feature up in the poll directly, but rather group items in a few categories. A feedback ...
This is the poll for new feature priorities, based on the previously collected ideas in this thread:
https://forums.luxcorerender.org/viewtopic.php?t=6667
We have decided to not put each individual feature up in the poll directly, but rather group items in a few categories. A feedback ...
- Thu Jun 19, 2025 11:03 am
- Forum: News
- Topic: LuxCoreRender now available on Patreon
- Replies: 2
- Views: 14774
Re: LuxCoreRender now available on Patreon
Thank you very much! 
