Search found 45 matches

by Martini
Mon Dec 09, 2019 12:04 pm
Forum: User Support
Topic: Blendluxcore Default
Replies: 6
Views: 95

Re: Blendluxcore Default

Camera uses tone mapping from properties/imagepipeline.py lines 45-49 use_autolinear: BoolProperty(name="Auto Brightness", default=True, description="Auto-detect the optimal image brightness") linear_scale: FloatProperty(name="Gain", default=0.5, min=0, soft_min=0.00001, soft_max=100, precision=5, d...
by Martini
Fri Nov 29, 2019 9:46 am
Forum: Finished Work
Topic: Simple Test Scene
Replies: 33
Views: 790

Re: Simple Test Scene

Magog wrote:
Thu Nov 28, 2019 1:20 pm
Test on scene downloaded for free.
Looks amazing, can you share the blend file?
by Martini
Fri Nov 29, 2019 9:37 am
Forum: Finished Work
Topic: Simple Test Scene
Replies: 33
Views: 790

Re: Simple Test Scene

(Somehow this does not automatically update after a new render, I always have to manipulate a node in order to get a screen refresh showing the intended result.) That's because you have no halt condition - I assume you are hitting Esc to stop the render? If the render finishes on its own (with a ha...
by Martini
Mon Nov 18, 2019 10:32 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 16804

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Thanks Guys for testing my scene and confirming the issue. No problem! Cycles renders rough glass caustics with no problems :| Renders? Yes. No problems? No problems. Caustics? Well... I didn't see any :lol: Could it be that metropolis used for light tracing needs simply more samples to catch all t...
by Martini
Mon Nov 18, 2019 9:11 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 16804

Re: Issue with Rough Glass confirmed

This is what I get when I render the whole sequence overnight using yesterday's fixed automatic build ezgif.com-apng-maker.png There is some flickering with inconsistent brightness from frame to frame, but the "explosion" that you guys are seeing is not present in my renders anymore. :? 0072.png I c...
by Martini
Sun Nov 17, 2019 10:45 pm
Forum: User Support
Topic: Light Tracing Too 'Powerful'
Replies: 9
Views: 955

Re: Light Tracing Too 'Powerful'

The problem is I can never replicate this problem here. I have tried inside and outside Blender and with Linux and Windows but the scene just works fine: Well, good news, now neither can I! :lol: brightness corrected.png It may be a random problem and it may be also related to the hardware (CPU) us...
by Martini
Sun Nov 17, 2019 10:15 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 48
Views: 14070

Re: LuxCoreRender daily/automatic builds

Working! Thanks :D
by Martini
Sun Nov 17, 2019 1:22 pm
Forum: User Support
Topic: Light Tracing Too 'Powerful'
Replies: 9
Views: 955

Re: Light Tracing Too 'Powerful'

I am seeing this problem too with last night's build of 2.3 :cry: OK so now that I'm able to run LuxCore UI (standalone), I have noticed that this problem only seems to manifest when rendering inside Blender. For the standalone renderer, the issue seems not to occur. Could there be an issue with to...
by Martini
Sun Nov 17, 2019 12:36 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 48
Views: 14070

Re: LuxCoreRender daily/automatic builds

We have updated the GCC version used to compile the automatic build so probably something has changed in the default GCC behavior :idea: According to this StackOverflow post you can use the option --disable-new-dtags to output the old header tag, RPATH. The ld dynamic linker does not search DT_RUNP...
by Martini
Sun Nov 17, 2019 12:04 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 48
Views: 14070

Re: LuxCoreRender daily/automatic builds

Is there a mistake in the linker config perhaps? From what I can find on ServerOverflow, it needs to be -rpath='$ORIGIN' Hmmm. I can see here that it is unchanged since 3 years ago https://github.com/LuxCoreRender/LuxCore/blob/b10d4249ba4234d6daf5c5679fc11a249ca952aa/cmake/PlatformSpecific.cmake#L2...