Search found 51 matches

by Martini
Thu Jun 04, 2020 6:39 pm
Forum: User Support
Topic: Instalation
Replies: 3
Views: 518

Re: Instalation

Hi, did you already download BlendLuxCore for Windows? It does not come with Blender by default. You can download it here: https://github.com/LuxCoreRender/BlendLuxCore/releases You can choose version 2.3 if you want a stable release or latest build if you want better 2.4 features but still under de...
by Martini
Wed Jun 03, 2020 4:47 pm
Forum: User Support
Topic: Need help installing Kubuntu 20.04 64 bit, AMDGPU-PRO headless opencl legacy
Replies: 6
Views: 640

Re: Need help installing Kubuntu 20.04 64 bit, AMDGPU-PRO headless opencl legacy

I'll transcribe it. The error is reported by Blender; it says: Traceback (most recent call last): File "/usr/share/blender/scripts/modules/addon_utils.py", line 351, in enable mod = __import__(module_name) File "/home/ccheco/.config/blender/2.82/scripts/addons/BlendLuxCore/__init__.py", line 13, in ...
by Martini
Wed Jun 03, 2020 4:36 pm
Forum: User Support
Topic: Opencl clenqueuwritebuffer bug
Replies: 17
Views: 1684

Re: Opencl clenqueuwritebuffer bug

Sharlybg wrote:
Wed Jun 03, 2020 3:28 pm
So it is a OpenCL problem ?
i can probably say today that it is a opencl bug only now.
The problem only occurred for me with OpenCL in the unified build.
by Martini
Wed Jun 03, 2020 2:58 am
Forum: User Support
Topic: Opencl clenqueuwritebuffer bug
Replies: 17
Views: 1684

Re: Opencl clenqueuwritebuffer bug

This issue is a real pain. Yesterday i had to wake more than 10 Times to relaunch a 1000 frames test animation. Any solution will be welcome. Ouch. :cry: If there is a possibility to use CUDA instead of OpenCL, I might suggest that? Otherwise, try rendering in small batches from the CLI. \path\to\b...
by Martini
Tue Jun 02, 2020 9:56 am
Forum: User Support
Topic: Opencl clenqueuwritebuffer bug
Replies: 17
Views: 1684

Re: Opencl clenqueuwritebuffer bug

I don't know if it's the same bug, but I also experienced an out-of-memory error rendering an animation on my own scene. (Apologies, I did not capture the exact error message) I tried rendering again, and Blender crashed. It seems the memory became freed at that point. I loaded Blender up and ran a ...
by Martini
Tue Dec 17, 2019 8:16 am
Forum: User Support
Topic: Latest Page missing
Replies: 7
Views: 653

Re: Latest Page missing

Not sure if you should have /tag there. This works for me: https://github.com/LuxCoreRender/LuxCor ... ses/latest

Edit: or else there was a tag for latest and now it's been deleted :?:
by Martini
Mon Dec 09, 2019 12:04 pm
Forum: User Support
Topic: Blendluxcore Default
Replies: 6
Views: 506

Re: Blendluxcore Default

Camera uses tone mapping from properties/imagepipeline.py lines 45-49 use_autolinear: BoolProperty(name="Auto Brightness", default=True, description="Auto-detect the optimal image brightness") linear_scale: FloatProperty(name="Gain", default=0.5, min=0, soft_min=0.00001, soft_max=100, precision=5, d...
by Martini
Fri Nov 29, 2019 9:46 am
Forum: Finished Work
Topic: Simple Test Scene
Replies: 33
Views: 3298

Re: Simple Test Scene

Magog wrote:
Thu Nov 28, 2019 1:20 pm
Test on scene downloaded for free.
Looks amazing, can you share the blend file?
by Martini
Fri Nov 29, 2019 9:37 am
Forum: Finished Work
Topic: Simple Test Scene
Replies: 33
Views: 3298

Re: Simple Test Scene

(Somehow this does not automatically update after a new render, I always have to manipulate a node in order to get a screen refresh showing the intended result.) That's because you have no halt condition - I assume you are hitting Esc to stop the render? If the render finishes on its own (with a ha...
by Martini
Mon Nov 18, 2019 10:32 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 26383

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Thanks Guys for testing my scene and confirming the issue. No problem! Cycles renders rough glass caustics with no problems :| Renders? Yes. No problems? No problems. Caustics? Well... I didn't see any :lol: Could it be that metropolis used for light tracing needs simply more samples to catch all t...