Search found 88 matches

by Martini
Fri Mar 05, 2021 2:15 pm
Forum: Works in Progress
Topic: Bathroom
Replies: 5
Views: 72

Re: Bathroom

johannes.wilde wrote:
Fri Mar 05, 2021 1:02 pm
That renders super fast, but if i have a larger radius, i get these light blobs and if i set the radius small, the caustics look like pure noise.
Any tricks for that. A lot more photons to shoot?
Yep, you guessed it right :lol:
by Martini
Fri Mar 05, 2021 7:58 am
Forum: Works in Progress
Topic: Bathroom
Replies: 5
Views: 72

Re: Bathroom

Should the ratio of light tracing / path tracing be equal? Ideally, for "equivalent" quality, yes. But it should not matter if there are extra samples in one or the other, it just means quality will be higher there (or you could think of it as performance "wasted"). Actually i have this in all of t...
by Martini
Fri Mar 05, 2021 6:24 am
Forum: Works in Progress
Topic: Bathroom
Replies: 5
Views: 72

Re: Bathroom

It's rare for CPU light tracing to be faster than a 2080 Ti in my experience with an i9 9900K and 2 2080 Tis :? But yes, if that is indeed the case, you could scale some CPU power to path tracing also. Does your scene and textures require more than 10GB memory so that you have to use out-of-core ren...
by Martini
Mon Mar 01, 2021 7:53 am
Forum: User Support
Topic: cancel rendering
Replies: 7
Views: 231

Re: cancel rendering

I know what you're talking about. Or at least, I used to... :? I remember the GPU rendering used to take a few seconds to stop the 'batch' that it was working on (I think it even used to print a message like, "Waiting for render threads to terminate" or some such). The last time I noticed was a whil...
by Martini
Sun Feb 21, 2021 11:28 pm
Forum: User Support
Topic: Getting a error when attempting to use the LuxCore online Library
Replies: 4
Views: 341

Re: Getting a error when attempting to use the LuxCore online Library

Thanks Martini, you're a scholar and a mensch. Well... it turns out, the fix for this problem was pretty easy... so... I also fixed the problem... Here is the pull request: https://github.com/LuxCoreRender/BlendLuxCore/pull/629 Hi @Mercury, you can find the fix in the latest daily build here: https...
by Martini
Sun Feb 21, 2021 10:44 am
Forum: Development
Topic: OIDN new version Out
Replies: 17
Views: 1488

Re: OIDN new version Out

2. I removed that files which you posted on your screenshots. Make sure you remove only those files. There are a bunch of other files in there too, and they're all required to be there. Also, make sure Blender is closed when you try to remove those files because you cannot delete them if they are i...
by Martini
Fri Feb 12, 2021 10:06 am
Forum: Development
Topic: Scene translation take forever or crash with big textures
Replies: 11
Views: 721

Re: Scene translation take forever or crash with big textures

This is my experience. Unfortunately, I had to upload it to Drive as it was too large for the forum :( https://drive.google.com/file/d/1ul3igyE7gs2LpjdlSCnYGIcI_e1IuRut/view?usp=sharing (14.3MB) The white screen is because I click on the blender when it is unresponsive, also the blender will crash a...
by Martini
Fri Feb 12, 2021 8:41 am
Forum: Development
Topic: Scene translation take forever or crash with big textures
Replies: 11
Views: 721

Re: Scene translation take forever or crash with big textures

Did you try 16K or any big hdri, because with the small HDRI is not going to happen, and did the interactive render getting slow when you change the game or other parameters? Yes, I tried with both hansaplatz_16k.hdr (390MB) and spiaggia_di_mondello_16k.hdr (358MB). And yes, Blender became unrespon...
by Martini
Fri Feb 12, 2021 8:28 am
Forum: User Support
Topic: Water Caustics
Replies: 7
Views: 561

Re: Water Caustics

I started a new file and I did the same setup, but this time, it´s not working... From what I can tell, viewport renders do not use photons from the PhotonGI cache. To see them, you need to press F12 and do a full render. Click under Persistence the checkbox Compute and save and choose a file path ...
by Martini
Fri Feb 12, 2021 8:12 am
Forum: Development
Topic: Scene translation take forever or crash with big textures
Replies: 11
Views: 721

Re: Scene translation take forever or crash with big textures

Step to reproduce the issue. 1- Select LuxCore as the renderer 2- Select any 16K/bigger HDRI as an environment map 3- Try to change the ENV gamma Issues: First, changing parameters is taken too much time compared to other renderers with the exact same steps. Second, After a few try blender/3dsmax/L...