Search found 20 matches

by Flink
Thu Apr 14, 2022 1:42 pm
Forum: User Support
Topic: Problem with volume and lights
Replies: 9
Views: 2633

Re: Problem with volume and lights

Hi kuntuX, once again thank you for your support :) I did some more tests and got results I'm happy with. It is just a rough layout of the scene with nearly no textures, but the lighting goes in the right direction. Here is a denoised version of the rendering (low path depth). Any advises how to fur...
by Flink
Thu Apr 07, 2022 11:33 am
Forum: User Support
Topic: Problem with volume and lights
Replies: 9
Views: 2633

Re: Problem with volume and lights

Thank you kintuX, really appreciate your help :) That is the result I was looking for. But i don't understand why it is working like this. Why does the meshlight need the world_volume aka. air when it is under water :?: Is it just because of my ugly setup? If we start with an empty scene. How would ...
by Flink
Wed Apr 06, 2022 7:52 pm
Forum: User Support
Topic: Problem with volume and lights
Replies: 9
Views: 2633

Re: Problem with volume and lights

I did another test with some kind of a fish tank and have the next problem :roll:
render2.png
How do I set the volumes correctly in this case?
The outside of the tank is in contact with two volumes.
by Flink
Wed Apr 06, 2022 7:22 pm
Forum: User Support
Topic: Problem with volume and lights
Replies: 9
Views: 2633

Re: Problem with volume and lights

Thanks Kintux, that works great :D
But I don't understand, why it makes a difference.
The description of the world volume says:
"Default Volume (used on materials without attached volume)"

But i set the volume on the area light. So this should be used instead of the world volume :?:
by Flink
Wed Apr 06, 2022 6:43 am
Forum: User Support
Topic: Problem with volume and lights
Replies: 9
Views: 2633

Problem with volume and lights

Hi, I'm working currently on an underwater scene and discovered some odd behavior of lights in volumes. The Power of the lights is not as expected. I am not sure if it is some kind of bug or wrong settings. Here is an example scene: scene.png I set world, camera and the volumes on the light sources ...
by Flink
Tue Aug 03, 2021 6:42 am
Forum: User Support
Topic: Problem with scene export
Replies: 10
Views: 4619

Re: Problem with scene export

Thank you for your support Dade. I can confirm, that your workaround works. But there still seems to be a problem with the blender add on. If I start the netnode/netconsole in the blender AddOns folder from a terminal, everything is working. No matter if I'm using the version with or without ui. But...
by Flink
Fri Jul 30, 2021 7:33 pm
Forum: User Support
Topic: Problem with scene export
Replies: 10
Views: 4619

Re: Problem with scene export

I have double checked everything now. Downloaded the latest build, deleted the whole BlendLuxCore folder from Blender addons folder and reinstalled the BlendLuxCore Addon. After this I recreated the test scene, wrote a fresh .bcf and started the NetNode and NetConsole on the same computer from Blend...
by Flink
Fri Jul 30, 2021 7:16 am
Forum: User Support
Topic: Problem with scene export
Replies: 10
Views: 4619

Re: Problem with scene export

I did a few tests with the latest build. When using LuxCoreUi everything is fine now :-) But a test of the network render throws the following error: [SDL][] Loading serialized image map: LUXCORE_DENSITYGRID_140255153988616density [SDL][] Texture definition: 140255153988616density std::bad_cast Trac...
by Flink
Thu Jul 29, 2021 2:43 pm
Forum: User Support
Topic: Problem with scene export
Replies: 10
Views: 4619

Re: Problem with scene export

Wow ... that was fast :D
Thank you for the fix Dade, I will test it with the next build.
by Flink
Thu Jul 29, 2021 6:10 am
Forum: User Support
Topic: Problem with scene export
Replies: 10
Views: 4619

Problem with scene export

Hi all, I noticed a problem with the scene export from Blender, when a smoke simulation is used. It makes no difference if the export is to .bcf or text. The log message from LuxcoreUi is the following: [SDL][157.115] Loading serialized image map: LUXCORE_DENSITYGRID_140587595809288density [SDL][157...