Search found 20 matches
- Thu Apr 14, 2022 1:42 pm
- Forum: User Support
- Topic: Problem with volume and lights
- Replies: 9
- Views: 2685
Re: Problem with volume and lights
Hi kuntuX, once again thank you for your support :) I did some more tests and got results I'm happy with. It is just a rough layout of the scene with nearly no textures, but the lighting goes in the right direction. Here is a denoised version of the rendering (low path depth). Any advises how to fur...
- Thu Apr 07, 2022 11:33 am
- Forum: User Support
- Topic: Problem with volume and lights
- Replies: 9
- Views: 2685
Re: Problem with volume and lights
Thank you kintuX, really appreciate your help :) That is the result I was looking for. But i don't understand why it is working like this. Why does the meshlight need the world_volume aka. air when it is under water :?: Is it just because of my ugly setup? If we start with an empty scene. How would ...
- Wed Apr 06, 2022 7:52 pm
- Forum: User Support
- Topic: Problem with volume and lights
- Replies: 9
- Views: 2685
Re: Problem with volume and lights
I did another test with some kind of a fish tank and have the next problem
How do I set the volumes correctly in this case?
The outside of the tank is in contact with two volumes.
How do I set the volumes correctly in this case?
The outside of the tank is in contact with two volumes.
- Wed Apr 06, 2022 7:22 pm
- Forum: User Support
- Topic: Problem with volume and lights
- Replies: 9
- Views: 2685
Re: Problem with volume and lights
Thanks Kintux, that works great
But I don't understand, why it makes a difference.
The description of the world volume says:
"Default Volume (used on materials without attached volume)"
But i set the volume on the area light. So this should be used instead of the world volume
But I don't understand, why it makes a difference.
The description of the world volume says:
"Default Volume (used on materials without attached volume)"
But i set the volume on the area light. So this should be used instead of the world volume
- Wed Apr 06, 2022 6:43 am
- Forum: User Support
- Topic: Problem with volume and lights
- Replies: 9
- Views: 2685
Problem with volume and lights
Hi, I'm working currently on an underwater scene and discovered some odd behavior of lights in volumes. The Power of the lights is not as expected. I am not sure if it is some kind of bug or wrong settings. Here is an example scene: scene.png I set world, camera and the volumes on the light sources ...
- Tue Aug 03, 2021 6:42 am
- Forum: User Support
- Topic: Problem with scene export
- Replies: 10
- Views: 4731
Re: Problem with scene export
Thank you for your support Dade. I can confirm, that your workaround works. But there still seems to be a problem with the blender add on. If I start the netnode/netconsole in the blender AddOns folder from a terminal, everything is working. No matter if I'm using the version with or without ui. But...
- Fri Jul 30, 2021 7:33 pm
- Forum: User Support
- Topic: Problem with scene export
- Replies: 10
- Views: 4731
Re: Problem with scene export
I have double checked everything now. Downloaded the latest build, deleted the whole BlendLuxCore folder from Blender addons folder and reinstalled the BlendLuxCore Addon. After this I recreated the test scene, wrote a fresh .bcf and started the NetNode and NetConsole on the same computer from Blend...
- Fri Jul 30, 2021 7:16 am
- Forum: User Support
- Topic: Problem with scene export
- Replies: 10
- Views: 4731
Re: Problem with scene export
I did a few tests with the latest build. When using LuxCoreUi everything is fine now :-) But a test of the network render throws the following error: [SDL][] Loading serialized image map: LUXCORE_DENSITYGRID_140255153988616density [SDL][] Texture definition: 140255153988616density std::bad_cast Trac...
- Thu Jul 29, 2021 2:43 pm
- Forum: User Support
- Topic: Problem with scene export
- Replies: 10
- Views: 4731
Re: Problem with scene export
Wow ... that was fast
Thank you for the fix Dade, I will test it with the next build.
Thank you for the fix Dade, I will test it with the next build.
- Thu Jul 29, 2021 6:10 am
- Forum: User Support
- Topic: Problem with scene export
- Replies: 10
- Views: 4731
Problem with scene export
Hi all, I noticed a problem with the scene export from Blender, when a smoke simulation is used. It makes no difference if the export is to .bcf or text. The log message from LuxcoreUi is the following: [SDL][157.115] Loading serialized image map: LUXCORE_DENSITYGRID_140587595809288density [SDL][157...