Search found 29 matches

by stefdln
Thu Nov 15, 2018 4:21 pm
Forum: Finished Work
Topic: Arne Jacobsen Visor floor lamp
Replies: 2
Views: 2982

Re: Arne Jacobsen Visor floor lamp

Thanks
Actually I cant remember exactly my computer specs.
I think it goes like this
i7 6700k
16 G of ram
Radeon R9 380
Win 10 (Ima switch everything to Linux KDE pretty soon)
Btw resolution is 1080 1920 for this one
by stefdln
Thu Nov 15, 2018 3:32 pm
Forum: Finished Work
Topic: Arne Jacobsen Visor floor lamp
Replies: 2
Views: 2982

Arne Jacobsen Visor floor lamp

Hey guys I made this render earlier this day just for fun an to try out some random stuff. Everything is made from scratch. The setup here is really simple, nothing really fancy actually but for some reasons for product viz I kind of like it this way. Render time around 30 min with denoising with Op...
by stefdln
Wed Nov 14, 2018 10:02 am
Forum: Finished Work
Topic: The I N D I N I E house
Replies: 15
Views: 10690

Re: The I N D I N I E house

That's pretty interesting as things are actually quite similar here, although I think living in big african cities these days is a good thing to a certain extent because the major part of the continent finds itself in a huge growing process, due to the investment you mentionned. Here in France thing...
by stefdln
Sun Nov 11, 2018 10:59 am
Forum: Finished Work
Topic: The I N D I N I E house
Replies: 15
Views: 10690

Re: The I N D I N I E house

PS: Maybe, you can make a fluffy carpet made from hairs like B.Y.O.B. showed once. I remenber i didn't care a lot about carpet detail and it is a mistake i should just erase (remenber my san pedro bedroom).I will not forget that one. As everything get a lot of attention and details it is really obv...
by stefdln
Fri Nov 09, 2018 4:18 pm
Forum: General Discussion
Topic: it was better before
Replies: 13
Views: 10269

Re: it was better before

Interesting topic Though I do not totally agree with you as I think this is mostly user related. These days you do not have to fully understand rendering, modeling and texturing as in the past. Things have become really user friendly. As a grandpa I remember beta versions of Brazil RS with all those...
by stefdln
Fri Nov 09, 2018 9:59 am
Forum: Finished Work
Topic: The I N D I N I E house
Replies: 15
Views: 10690

Re: The I N D I N I E house

Nice work as usual ! The carpet texture could have used a bit of a tweaking as it looks pretty blurry right now. But apart from that and maybe a bunch of areas that look a bit noisy, great job. Looking forward to get displacement implemented in Lux (really) to see you deal with it in the best possib...
by stefdln
Tue Nov 06, 2018 12:41 pm
Forum: User Support
Topic: Rendered viewport on hold
Replies: 0
Views: 2602

Rendered viewport on hold

Hello everyone Found a bug in Luxcore so I thought I would let you know so you guys can fix it Basically what I did was I had this rendered viewport, hit F12 to open a render view in the same panel, then in this same panel opened a rendered viewport again and bam, that's what happened. Viewport halt...
by stefdln
Tue Nov 06, 2018 8:48 am
Forum: User Support
Topic: Direct Light Sampling Cache errors
Replies: 22
Views: 11935

Re: Direct Light Sampling Cache errors

I guess this has been exposed inthis thread
viewtopic.php?f=4&t=705
and corrected in the latest daily build (not sure about this one)
Cheers
by stefdln
Sun Nov 04, 2018 1:26 pm
Forum: User Support
Topic: Artifacts running GPU
Replies: 5
Views: 3416

Re: Artifacts running GPU

The problem is caused by the low precision of floating point numbers. The min. epsilon is a small value that is added in some places to avoid this issue. For example, it is added to rays to offset them a bit from the hit surface, to avoid wrong self-shadowing. See also https://forums.luxcorerender....
by stefdln
Sat Nov 03, 2018 4:19 pm
Forum: User Support
Topic: Artifacts running GPU
Replies: 5
Views: 3416

Re: Artifacts running GPU

0.0001 did not do the trick but 0.001 worked like a charm, thanks
Aso, I did not find anything about this setting on the wiki page, what's it for exactly ? How does it affect my render ?