Search found 350 matches

by epilectrolytics
Sat Jun 15, 2019 8:44 pm
Forum: Works in Progress
Topic: Menger Sponge
Replies: 12
Views: 894

One million little cubes

mengerparticles.jpg
Experimenting with Blender particle systems.
by epilectrolytics
Sat Jun 15, 2019 3:29 pm
Forum: Works in Progress
Topic: OIDN animations
Replies: 38
Views: 2916

Re: OIDN animations

Also I forgot that we are still beta testing and manually patching the Blender add-on with latest builds,
once v2.2 is finally released and can be easily installed from the regular download page things may change.
by epilectrolytics
Sat Jun 15, 2019 3:15 pm
Forum: Development
Topic: Disney BRDF material
Replies: 95
Views: 2232

Re: Disney BRDF material

Could you open bug reports in https://github.com/LuxCoreRender/LuxCore/issues/new Sorry for being unclear in my reporting but this was not a bug report, instead all is well with the new shader and it works as (at first) expected ;) I was just confused about the faster render time per sample and had...
by epilectrolytics
Sat Jun 15, 2019 8:36 am
Forum: Works in Progress
Topic: OIDN animations
Replies: 38
Views: 2916

Re: OIDN animations

Thanks! I think LuxCore cloud rendering on Azure is possible, whenever a latest build is made it takes 2-3 hours because many test scenes are rendered automatically. But I have no clue how a normal user could initiate this from their own file. For small projects like these I prefer my own hardware. ...
by epilectrolytics
Fri Jun 14, 2019 6:35 am
Forum: Works in Progress
Topic: OIDN animations
Replies: 38
Views: 2916

subtext: studying animation

First attempt, 500 samples PathOCL, 6min/frame. New attempt , 400 samples PGI+OIDN, 1.4min/frame. Last attempt , 500 samples PGI+OIDN, Disney materials (except translucent lampshades), 197s/frame. 1000 frames in 3k resolution, no DaVinci Resolve. Disney renders faster (samples/s) but noisier. Still...
by epilectrolytics
Thu Jun 13, 2019 4:59 pm
Forum: Finished Work
Topic: Cold Fusion
Replies: 46
Views: 4451

Re: Cold Fusion

Fox wrote:
Thu Jun 13, 2019 1:35 pm
Prism 6h BiDIrVM.jpg
Great lighting.
BiDirVM would really be the best unbiased engine if only it was usable...
by epilectrolytics
Thu Jun 13, 2019 4:49 pm
Forum: Finished Work
Topic: Symbiosis: A Bumblebee and its Caustics
Replies: 10
Views: 201

Re: Symbiosis: A Bumblebee and its Caustics

Awesome!

Stuff for the gallery :!:
by epilectrolytics
Wed Jun 12, 2019 10:58 am
Forum: User Support
Topic: weird volumetric lighting glitch
Replies: 36
Views: 643

Re: weird volumetric lighting glitch

kintuX wrote:
Wed Jun 12, 2019 9:12 am
CONVERGENCE mix with SAMPLECOUNT
Very nice drawing :D

Really need to play with those AOVs more...
by epilectrolytics
Wed Jun 12, 2019 10:56 am
Forum: Works in Progress
Topic: Perfume Concept Design
Replies: 10
Views: 354

Re: Perfume Concept Design

terjke wrote:
Wed Jun 12, 2019 5:18 am
Just in case, i'm using macOS Mojave version 10.14.5. On my macBookPro Mid 2014.
Sorry for not seeing this earlier but Dade is right, there is a 2.1 Mac version but all the 2.2 alphas, betas and latest builds are Linux and Windows only.
We hope once 2.2 is final there will be a Mac version too.
by epilectrolytics
Wed Jun 12, 2019 10:33 am
Forum: Development
Topic: Disney BRDF material
Replies: 95
Views: 2232

Re: Disney BRDF material

After comparing animations of 500 samples per frame with Disney materials vs 400 samples glossy/matte (same render time) I have to say there is no free lunch :| The Disney version shows slight flickering in the corners where the walls meet the ceiling. Probably needs 600 to 700 samples to get clean,...