Search found 365 matches

by epilectrolytics
Tue Jun 18, 2019 2:36 pm
Forum: Development
Topic: PhotonGI cache
Replies: 939
Views: 57670

Re: PhotonGI cache

Added the support to OpenCL for PhotonGI caustic cache update. Maybe I'm stupid again, but I don't get it to work. From Blender, where PathCPU + periodic cache works, I get mostly crashes when I try with OpenCL. When using standalone, again PathCPU updates but PathOCL crashes or renders without upd...
by epilectrolytics
Tue Jun 18, 2019 10:53 am
Forum: Development
Topic: PhotonGI cache
Replies: 939
Views: 57670

Re: PhotonGI cache

Are you sure? In my tests it worked in Blender, although the console messages indeed do not appear. New test scene works, the reason was this: Also the updating happens one sample later as specified: If I want cache updates at sample 8,16,24,32... I have to choose 7 as parameter. This is normal, th...
by epilectrolytics
Tue Jun 18, 2019 8:32 am
Forum: Development
Topic: PhotonGI cache
Replies: 939
Views: 57670

Re: PhotonGI cache

Thanks B.Y.O.B. for quick Blender integration! Only it does not really work yet: Cache update does not seem to happen as also indicated by console view which shows no entries during render. When exporting a binary and rendering with LuxCoreUI there is the code line (path.photongi.caustic.updatespp) ...
by epilectrolytics
Mon Jun 17, 2019 9:25 pm
Forum: User Support
Topic: Blender - Standalone divergence with 2.2b2
Replies: 2
Views: 49

Re: Blender - Standalone divergence with 2.2b2

B.Y.O.B. wrote:
Mon Jun 17, 2019 9:03 pm
The size of the distant light was just hardcoded to 10 in the filesaver code. I fixed it.
https://github.com/LuxCoreRender/LuxCor ... 75a6772396
Wow thanks for instant fix, you guys are the fastest ever!!

:D
by epilectrolytics
Mon Jun 17, 2019 8:44 pm
Forum: Finished Work
Topic: Cold Fusion
Replies: 51
Views: 4655

Re: Cold Fusion

I got this scene to render pretty clean with OIDN under 12 hours, seems to even work with classic BiDir. With multi scattering enabled and russian roulette disabled, i was enable to make 1 pass to take 2500 seconds (bidir 64/64 x BiDirVM 256) :shock: Multi off and russian roulette on, i got nice cl...
by epilectrolytics
Mon Jun 17, 2019 8:34 pm
Forum: User Support
Topic: Blender - Standalone divergence with 2.2b2
Replies: 2
Views: 49

Blender - Standalone divergence with 2.2b2

I have just tested the new cyclic caustic cache with the latest builds of v2.2beta2 and my causticcube scene worked well with sunsky in Blender and standalone but when changing sun to distant and sky to flat color the LuxCoreUI render suddenly looks very different with overblown lighting. Here is th...
by epilectrolytics
Mon Jun 17, 2019 8:23 pm
Forum: Development
Topic: PhotonGI cache
Replies: 939
Views: 57670

Re: PhotonGI cache

I have two ideas how to make PGI cache (more) unbiased. ... 1. Cyclically re-generating the cache I added the support for periodic update of the PGI caustic cache to PATHCPU :idea: Ha! Team Genius at work! Great solution, way better than caustic merge radius. Already tested and it works well on my ...
by epilectrolytics
Sun Jun 16, 2019 6:43 pm
Forum: Finished Work
Topic: Cold Fusion
Replies: 51
Views: 4655

Re: Cold Fusion

Border render with 130 000 samples - BiDir SDS-paths done by camera rays finding the area lights without light rays.
I wonder if Corona-style guided path tracing could improve this?
border.jpg
border.jpg (21.07 KiB) Viewed 63 times
by epilectrolytics
Sun Jun 16, 2019 5:00 pm
Forum: Works in Progress
Topic: Menger Sponge
Replies: 14
Views: 976

Re: Menger Sponge

Thanks Peter! :D
by epilectrolytics
Sun Jun 16, 2019 4:59 pm
Forum: Works in Progress
Topic: Lamborghini Countach
Replies: 8
Views: 319

Re: Lamborghini Countach

Pink power and floating pipes, this thing is dope!
:D