Search found 22 matches

by epilectrolytics
Sun Oct 14, 2018 10:16 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 2
Views: 125

Re: playing with caustics

Thanks Dez!
by epilectrolytics
Sun Oct 14, 2018 10:14 pm
Forum: User Support
Topic: Metropolis SDS problem?
Replies: 22
Views: 423

Re: Metropolis SDS problem?

Fox wrote:
Sun Oct 14, 2018 12:16 pm
Here is what i ended up with at 3300 Passes. It took 20GB to render.
This looks totally cool!

Somehow you managed to get some fierce aesthetics out of a flawed engine :D

I don't understand all your settings but will have a closer look.
by epilectrolytics
Sat Oct 13, 2018 6:52 am
Forum: Works in Progress
Topic: playing with caustics
Replies: 2
Views: 125

playing with caustics

Finally it's possible to render HD animations with realistic caustics on my old MacBook, yay! Thanks to the dev team making this possible! A plane, a cube, and BiDir metropolis: https://www.dropbox.com/s/ro1ai3txjtj3m1y/turncube.mov (Dropbox player is evil, apparently full res only with download)
by epilectrolytics
Fri Oct 12, 2018 1:47 pm
Forum: User Support
Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
Replies: 13
Views: 335

Re: BlendLuxCore-v2.1alpha4-mac64-opencl

@FarbigeWelt: I have an old (2009) iMac too, but currently on 10.12.6 it is not really working with BlendLuxCore yet. Thank you for the information. Because update to 12.13 is not supported for this old iMac, I have to wait for 10.12 luxcorerender version or buy a new iMac. Some Progress: LuxCoreRe...
by epilectrolytics
Fri Oct 12, 2018 1:42 pm
Forum: User Support
Topic: luxcorerender-v2.1alpha4-mac64-opencl
Replies: 5
Views: 117

Re: luxcorerender-v2.1alpha4-mac64-opencl

I got luxcorerender-v2.1alpha4-mac64 working on an iMac (late 2009) MacOS 10.12.6:
(The openCL version crashes presumably because the graphics does openCL 1.0 only)
Screen Shot 2018-10-12 at 14.10.58.jpg
by epilectrolytics
Fri Oct 12, 2018 1:37 pm
Forum: User Support
Topic: Metropolis SDS problem?
Replies: 22
Views: 423

Re: Metropolis SDS problem?

Does the denoiser even work with BidirVM, have you tested it? Not yet tested, just an assumption (if it doesn't work I'd use Photoshop). First I'm going to learn about the engines and samplers before moving on to stuff like the denoiser... But with BiDirVM+random taking hours to converge it's not t...
by epilectrolytics
Thu Oct 11, 2018 9:11 pm
Forum: User Support
Topic: Metropolis SDS problem?
Replies: 22
Views: 423

Re: Metropolis SDS problem?

Tuning the start radius even smaller greatly increases the time when you start seeing VM bad side. What can be done is 20+ png renders that you can blend together in photoshop. Great, thanks for sharing your settings too! I also noticed that with smaller radii the caustics tend to appear later. But...
by epilectrolytics
Thu Oct 11, 2018 4:51 pm
Forum: User Support
Topic: Metropolis SDS problem?
Replies: 22
Views: 423

Re: Metropolis SDS problem?

Ah ok, that'll be it.
I was just wondering why my border rendering is darker than the full sized one and would probably figured out that it is the automatic tone mapping soon :)

So what kind of tone mapping does luxcoreui do internally?
by epilectrolytics
Thu Oct 11, 2018 4:17 pm
Forum: User Support
Topic: Metropolis SDS problem?
Replies: 22
Views: 423

Re: Metropolis SDS problem?

Do you have altered the Blender color management settings a lot? No, I didn't touch those. Currently I'm trying border (crop) resolution renders with the slower engines/samplers intending to get something like a reference image. That I'm doing from blender and will get back exploring luxcoreui late...
by epilectrolytics
Thu Oct 11, 2018 3:43 pm
Forum: User Support
Topic: Metropolis SDS problem?
Replies: 22
Views: 423

Re: Metropolis SDS problem?

The smaller radius did not work out, even after 20 000 passes, the non VM looks way better. You're right, that doesn't work and I think it's a bug because the light gets ever brighter the longer the rendering which shouldn't be the case. Try random sampler instead of metropolis, there the lighting ...