Search found 48 matches

by epilectrolytics
Fri Dec 14, 2018 4:48 pm
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 44
Views: 3600

Re: Luxcore 2.1 Benchmark

Screenshot.png
by epilectrolytics
Fri Dec 14, 2018 2:51 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 18
Views: 956

Re: playing with caustics

wich ryzen ? and how fast you expect it to be ? Ryzen 2700X (see signature). I was comparing it to the Intel quadcore i7 2.3GHz in my MacBook and on the pool scene I posted above the Ryzen does ~950k samples/s whereas the i7 makes ~440k (one frame takes 40 min on the Ryzen). I was hoping a newer CP...
by epilectrolytics
Fri Dec 14, 2018 1:35 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 18
Views: 956

Animated volumetric caustics!

Wanted to do this for years, now it took me three days to render four seconds :lol: https://www.dropbox.com/s/nuvb4f6oakvuq6y/waves.mov The render speed of the Ryzen octocore in my new PC is not as fast as I hoped for. Maybe this is a Windows thing, like on Linux CPU rendering would be faster? I thi...
by epilectrolytics
Sat Dec 08, 2018 7:30 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 40
Views: 657

Re: Usability and Luxcore workflow streamlining ideas

alpistinho wrote:
Sat Dec 08, 2018 7:26 pm

Isn't this the Mist image pipeline plugin?
Yeah but as a post effect you get issues when seen in mirrors, through glass, Depth of field, antialiasing and such.
by epilectrolytics
Sat Dec 08, 2018 7:20 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 40
Views: 657

Re: Usability and Luxcore workflow streamlining ideas

so something like a quick and automated world volume setup, with maybe only distance parameter.. could be nice. Yes, only without the godrays :) The problem with realistic clouds and atmospheres is that you would need to model in true scales to get the effects right, like putting 3000m large mounta...
by epilectrolytics
Sat Dec 08, 2018 7:07 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 40
Views: 657

Re: Usability and Luxcore workflow streamlining ideas

Regarding sunsky: I'd like to see a "haze" option that fades distant objects automatically into the sky color (basically all materials would be mixed with emissive sky color according to their distance from the camera). This would provide a depth effect to exterior renders. It would be similar to th...
by epilectrolytics
Fri Nov 30, 2018 7:08 am
Forum: Finished Work
Topic: Living room 1
Replies: 6
Views: 366

Re: Living room 1

Great choice of artwork, enhanced by central perspective.
by epilectrolytics
Thu Nov 29, 2018 8:08 pm
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 44
Views: 3600

Re: Luxcore 2.1 Benchmark

screenshot.jpg
screenshot.jpg (19.23 KiB) Viewed 141 times
Ryzen 2700X + RTX 2070 + GTX 1060

RTX card does not work with Cycles, but with LuxBlendCore which shows again the superiority of this renderer :D :shock: :lol:
by epilectrolytics
Wed Nov 21, 2018 11:50 am
Forum: User Support
Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
Replies: 19
Views: 899

Re: BlendLuxCore-v2.1alpha4-mac64-opencl

Normally I would rarely use LuxCore standalone, I'm used to open Blender, switch to LuxCore engine, add meshes, render preview, add textures, change render engine and so forth. When then a crash happens I have no file (Blender saves versions on its own but not necessarily the crashing ones). But th...
by epilectrolytics
Tue Nov 20, 2018 4:04 pm
Forum: User Support
Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
Replies: 19
Views: 899

Re: BlendLuxCore-v2.1alpha4-mac64-opencl

Hi Rob, first of all thanks for the great work with the MacOS version of LuxCore! Having no coding skills I'm hesitant to post on the developer forum and opened this user support thread instead. Mac OS 10.12 support: I had picked 10.13 because it was convenient and a quick starting point. Once thing...