Search found 760 matches

by epilectrolytics
Mon Oct 22, 2018 10:32 am
Forum: Works in Progress
Topic: playing with caustics
Replies: 104
Views: 141119

Moebius

New animation!
https://www.dropbox.com/s/2irt672yd0pgco9/moebius1.mov

Needs more samples but that has to wait till I got a faster PC.
by epilectrolytics
Sun Oct 21, 2018 7:53 am
Forum: Works in Progress
Topic: playing with caustics
Replies: 104
Views: 141119

Re: playing with caustics

Thanks ajm for the hint, that was my very first LuxCore animation and I really made that stupid noob mistake to render with automatic tonemapping :oops:

Now I have rerendered it and replaced the file with the original link intact, looks way better !
by epilectrolytics
Fri Oct 19, 2018 8:06 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 154334

Re: first steps

I removed the hills, didn't like the idea. What do you mean by mix with emissive background? Like composite those hill objects with background? or add emissive shader to the shader hills have? Yes, add an emissive shader with your mist color (should be close to sky color) and mix it with the hill m...
by epilectrolytics
Fri Oct 19, 2018 1:00 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 104
Views: 141119

Re: playing with caustics

That was rendered @2048x1280 in 2h (sorry, don't remember sample count), then PS denoised and saturation enhanced.
by epilectrolytics
Fri Oct 19, 2018 12:43 pm
Forum: Works in Progress
Topic: Laci's wip
Replies: 290
Views: 154334

Re: first steps

Awesome stuff, really great renders!

About the mist problem:
Instead of image pipeline (depth channel) mist you could try to mix the hill material with emissive background color.
by epilectrolytics
Fri Oct 19, 2018 12:35 pm
Forum: Development
Topic: BIDIRVMCPU
Replies: 6
Views: 5835

Re: BIDIRVMCPU

Have you tried with clamping around 50‘000? Or adjusting settings for metropolis? E.g. 5%, 128 or 8192, 0.5% Tonenapper Reinhard: 1.0,1.0,2.5 to 4.0? (automatic swiched off on tab for linearity) With Bidir+metro I tried all possible combinations (2%, 8192, 80% worked better) but never did the refle...
by epilectrolytics
Thu Oct 18, 2018 3:23 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 104
Views: 141119

volumetric caustics

luxvolcaust.jpg
bidir + metro
by epilectrolytics
Wed Oct 17, 2018 12:18 pm
Forum: Development
Topic: BIDIRVMCPU
Replies: 6
Views: 5835

Re: BIDIRVMCPU

There is a problem in using vertex merging and Metropolis sampler at the same time. The problem is between the multi-pass nature of VM and Metropolis. I would say the answer is no, nothing is planned until the problem is solved. I understand the problem is still not solved? Being stuck in my attemp...
by epilectrolytics
Sun Oct 14, 2018 10:16 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 104
Views: 141119

Re: playing with caustics

Thanks Dez!
by epilectrolytics
Sun Oct 14, 2018 10:14 pm
Forum: User Support
Topic: Metropolis SDS problem?
Replies: 22
Views: 14535

Re: Metropolis SDS problem?

Fox wrote: Sun Oct 14, 2018 12:16 pm Here is what i ended up with at 3300 Passes. It took 20GB to render.
This looks totally cool!

Somehow you managed to get some fierce aesthetics out of a flawed engine :D

I don't understand all your settings but will have a closer look.