Search found 760 matches
- Wed Nov 21, 2018 11:50 am
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 12514
Re: BlendLuxCore-v2.1alpha4-mac64-opencl
Normally I would rarely use LuxCore standalone, I'm used to open Blender, switch to LuxCore engine, add meshes, render preview, add textures, change render engine and so forth. When then a crash happens I have no file (Blender saves versions on its own but not necessarily the crashing ones). But th...
- Tue Nov 20, 2018 4:04 pm
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 12514
Re: BlendLuxCore-v2.1alpha4-mac64-opencl
Hi Rob, first of all thanks for the great work with the MacOS version of LuxCore! Having no coding skills I'm hesitant to post on the developer forum and opened this user support thread instead. Mac OS 10.12 support: I had picked 10.13 because it was convenient and a quick starting point. Once thing...
- Sat Nov 17, 2018 5:32 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 134220
Re: Mac OS
I'd like to suggest to avoid the hassle with MacOS OpenCL-versions and to concentrate on stable non-OpenCL releases. Maybe partial OpenCL-support like only for denoiser but not renderer. Several users prefer the Bidir engine wich is CPU-only anyways. A metal transition would be very welcome but that...
- Fri Nov 09, 2018 8:48 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 134220
Re: Mac OS
Can you show the relevant part of the file? Maybe you used the wrong quote character? Success!!! Deleted the food scene, downloaded again, changed "PATHOCL" to "PATHCPU" and suddenly all those delicious things appear on my screen! Works with both standalone versions (openCL and ...
- Fri Nov 09, 2018 12:04 pm
- Forum: Finished Work
- Topic: The I N D I N I E house
- Replies: 15
- Views: 11281
Re: The I N D I N I E house
Really great lighting!
I'd give the lamps with the nice IES shapes a more yellowish hue though (warm-white LED style).
I'd give the lamps with the nice IES shapes a more yellowish hue though (warm-white LED style).
- Fri Nov 09, 2018 11:50 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 134220
Re: Mac OS
Thanks B.Y.O.B. Changing from "PATHOCL" to "PATHCPU" in the render cfg results in just another "Unterminated quote in property: renderengine.type" error. There was hoping to initiate a LuxCoreUI crash so I could help @robbrown with the crashlog. (Currently trying to bui...
- Thu Nov 08, 2018 9:11 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 134220
Re: Mac OS
Also the non-openCL version crashes with the sample files. On my MacBook I can't open the test scenes with non-openCl luxcoreUI: RenderConfig loading error: Unknown render engine type in RenderEngine::ToProperties(): PATHOCL When I open the blend files in Blender with blendluxcore non-openCl (CPU-P...
- Sat Oct 27, 2018 8:47 am
- Forum: Works in Progress
- Topic: Clouds
- Replies: 24
- Views: 18706
Re: Clouds
I just wanted to do some ground fog, but then I added in a few mountains and two cloud layers on top. While the cloud texture looks promising I think the distribution does not yet. Clouds close to the horizon should show distinct horizontal layering like the ground fog does. Maybe the volume boxes ...
- Mon Oct 22, 2018 12:19 pm
- Forum: Works in Progress
- Topic: playing with caustics
- Replies: 104
- Views: 141133
Re: playing with caustics
Thanks Charles.
I'm on a MacBook with with a quad-core i7 and a GT750M (see signature) which is not quite sufficient for animation rendering.
For Xmas I'm looking for something more adequate with a hexacore at the least.
I'm on a MacBook with with a quad-core i7 and a GT750M (see signature) which is not quite sufficient for animation rendering.
For Xmas I'm looking for something more adequate with a hexacore at the least.
- Mon Oct 22, 2018 10:41 am
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 152993
Re: and now, something completely different
OMG a lashing tree!
You have a swiss/german blender localization ("Es wird Frühling und die Bäume schlagen aus") with wrong time setting??